Projectile Save Family 2026 10 18 - Herbertofury/Advent-of-Ascension GitHub Wiki
Complete native projectile save family — October 18, 2026
The v96i whole native server passes all 237 registered guns/blasters: 180 guns and 57 blasters. Their actual factories produce 252 projectile save/load/save cases, plus 18 additional whole-volley projectile round trips. Registered weapon, age 17, lifespan 53, native motion/position/shooter and unknown extension data are retained. Both complete shared projectile base owners retain their original programs and add explicit versioned own-context saves. Eight empty compatibility overloads remain labelled; their empty factory results do not certify their complete casting behavior.
The earlier v96h native run failed because inherited Entity.load clamps individual motion components above ten to zero. The corrected adapter restores the exact finite saved motion after inherited loading only for its own validated versioned context. Ordinary entities and ambiguous old saves are unchanged. The failed run remains retained. All five whole-temple, guardian and eight-power reward checks still pass.
Independent verification rejects eleven generated corrupt-result controls, including a missing registered weapon and lost motion/lifetime. The exact frozen verifier is retained; the public tooling copy is that same version. Scoped counts and receipt/product hashes contain no original mod payload.
Current playable stays v93. Current-cohort client/Hari, every subclass's additional private state, natural progression, player travel, multiplayer, migration and the complete historical/latest union remain open. The full-merge warning remains valid. Game testing stays muted.