Minecraft Gun Mod Inspirations - Herbertofury/Advent-of-Ascension GitHub Wiki
Minecraft gun mod inspirations
2,417 distinct project records · 10 earlier picks recovered · checked 2026-10-23
Open the Minecraft Gun Atlas
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Weapon Inspirations · Ascension Armory · Original weapon reference library
Start with strong study references
These are editorial study selections, not an FPS ranking or a claim that every project has been installed and tested. Earlier picks are kept separate from your new personal favorites.
| Reference | Kind / ecosystem | Why study it for AoA? |
|---|---|---|
| [TaCZ]Ars Armorer | Gun / content pack · TaCZ | Study how spell identity changes silhouettes, resource feedback and projectile presentation while preserving AoA resources. Study attachment visibility, authoring workflow and reversible customization. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| Exception API Extension | Tooling / framework support · TaCZ | Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. |
| Heavy Recoil | Integration / handling / QoL · TaCZ | Inspect the project-specific weapon shapes and feedback as an original AoA design reference. |
| [TACZ] Gucci & Vuitton Attachments | Gun / content pack · TaCZ | Study attachment visibility, authoring workflow and reversible customization. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TaCZ]Cyber Armorer | Gun / content pack · TaCZ | Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TaCZ]TTI Gun Pack | Gun / content pack · TaCZ | Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TaCZ]Applied Armorer | Gun / content pack · TaCZ | Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TaCZ]Hell Divers2 Gun Pack | Gun / content pack · TaCZ | Compare energy effects and unconventional weapon silhouettes with AoA realm-specific blasters. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. |
| [TaCZ]Create Armorer | Gun / content pack · TaCZ | Study visible moving parts, material consistency and readable charging/reload sequences. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TaCZ]Immersive Armorer | Gun / content pack · TaCZ | Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TaCZ] Timeless and Classics Zero Guns | Standalone gun mod · TaCZ | Compare first-person handling, creator gun-pack authoring, attachment presentation and the weapon inspection loop. Keep its base engine separate from the gunpacks below. Study visible moving parts, material consistency and readable charging/reload sequences. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. Compare energy effects and unconventional weapon silhouettes with AoA realm-specific blasters. |
| Create Big Cannons | Artillery / combined arms · Create | Study mechanically visible loading, moving parts, coherent materials and the identity of large constructed weapons. Study visible moving parts, material consistency and readable charging/reload sequences. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| Vic's Modern Warfare Mod [Discontinued] | Standalone gun mod · Modern Warfare | Historic Minecraft firearm reference for detailed models, attachment silhouettes and handling conventions; verify legacy version requirements. Study visible moving parts, material consistency and readable charging/reload sequences. Compare energy effects and unconventional weapon silhouettes with AoA realm-specific blasters. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. |
| Techguns | Standalone gun mod · Techguns | Legacy but valuable: compare a broad science-fiction arsenal, enemy equipment, visual effects and industrial survival progression. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Compare crafting, ammunition and progression without replacing native AoA resource rules. Study encounter readability and server-authoritative weapon state rather than assuming cross-mod compatibility. |
| Vic's Point Blank | Standalone gun mod · Point Blank | Compare animation-led gun presentation, attachment silhouettes and the creator content-pack workflow across exact released Minecraft branches. Study visible moving parts, material consistency and readable charging/reload sequences. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. |
| [SBW] Superb Warfare | Artillery / combined arms · Superb Warfare | Study first/third-person weapon presence, mounted systems, encounter scale and the visual transition between carried and emplaced weapons. Compare block-scale geometry, readable colors and first/third-person proportions. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| Just Enough Guns | Standalone gun mod · Just Enough Guns | Compare readable blocky silhouettes, varied weapon roles, animation feedback and approachable survival crafting. Study visible moving parts, material consistency and readable charging/reload sequences. Compare block-scale geometry, readable colors and first/third-person proportions. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. |
| ewewukek's Musket Mod | Standalone gun mod · Independent | Study period-inspired shapes and distinctive action/reload rhythms. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Compare crafting, ammunition and progression without replacing native AoA resource rules. Study a restrained historical weapon palette, visible reload staging and a silhouette that fits Minecraft rather than a modern military loadout. |
| Aplok Guns | Bedrock add-on · Independent | Bedrock reference for readable low-poly weapon design and first-person handling. Treat behavior/resource-pack requirements separately from Java loaders. Compare block-scale geometry, readable colors and first/third-person proportions. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. |
| Guns Without Roses | Standalone gun mod · Independent | A useful contrast to tactical simulators: study simple Minecraft-scale firearms and readable fantasy combat feedback. Compare block-scale geometry, readable colors and first/third-person proportions. Compare crafting, ammunition and progression without replacing native AoA resource rules. Study encounter readability and server-authoritative weapon state rather than assuming cross-mod compatibility. |
| ~SCORCHED GUNS 2 | Standalone gun mod · Scorched Guns | Strong AoA reference for Minecraft-styled industrial/fantasy guns, material identity, progression, enemy context and readable projectile effects. Study visible moving parts, material consistency and readable charging/reload sequences. Compare energy effects and unconventional weapon silhouettes with AoA realm-specific blasters. Study period-inspired shapes and distinctive action/reload rhythms. |
| Create: Gunsmithing | Standalone gun mod · Crayfish / CGM | Compare a Crayfish-family firearm continuation and keep its exact parent/fork identity visible. Study visible moving parts, material consistency and readable charging/reload sequences. Study period-inspired shapes and distinctive action/reload rhythms. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. |
| A.V.A - Alliance of Valiant Arms Guns | Standalone gun mod · Independent | Compare a broad game-inspired arsenal, weapon roles, attachment presentation and exact current NeoForge versus older Forge releases. Compare block-scale geometry, readable colors and first/third-person proportions. Compare crafting, ammunition and progression without replacing native AoA resource rules. Inspect the specific compatibility claim and reproduce it on a pinned version before using it. |
| Create : Armory | Gun / content pack · Create | Study how a firearm system is visually integrated into a mechanical Minecraft technology theme. Study visible moving parts, material consistency and readable charging/reload sequences. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| ModularWarfare - Guns & more | Standalone gun mod · Modular Warfare | Study a legacy content-pack-based weapon engine, animated models, visible attachments and a creator-friendly authoring workflow. Check the exact source branch before reusing code. Study visible moving parts, material consistency and readable charging/reload sequences. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. |
| Happiness (is a) Warm Gun | Standalone gun mod · Independent | Study a Minecraft-styled firearm system with a deliberately different visual identity from realistic tactical packs. Study visible moving parts, material consistency and readable charging/reload sequences. Study period-inspired shapes and distinctive action/reload rhythms. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| Flan's Mod: Reloaded | Standalone gun mod · Flan's | Study the modern Flan ecosystem and its modular content authoring, while keeping legacy content packs and newer release formats distinct. Study visible moving parts, material consistency and readable charging/reload sequences. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. |
| Warium | Artillery / combined arms · Warium | Study combined-arms scale, industrial identity, mounted weapons and machinery rather than treating it as a simple handgun pack. Compare block-scale geometry, readable colors and first/third-person proportions. Study attachment visibility, authoring workflow and reversible customization. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| Create: Love & War | Standalone gun mod · Create | Compare kinetic machinery with firearm crafting and industrial visual language. Keep the project distinct from its required Create runtime. Study visible moving parts, material consistency and readable charging/reload sequences. Study period-inspired shapes and distinctive action/reload rhythms. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. |
| Modern Warfare Cubed | Standalone gun mod · Modern Warfare | Study a legacy realistic-firearm continuation for attachments and animation ideas, without confusing a page update with a recent game-version release. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| ActualGuns 3D | Bedrock add-on · Independent | Bedrock reference for three-dimensional weapon models and animated handling; do not infer Java compatibility. Compare block-scale geometry, readable colors and first/third-person proportions. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| Iron's Arms 'n Artifice | Standalone gun mod · Independent | Broader magical engineering reference: inspect the actual ranged tools and weapons within the project, not every feature as a gun. Study period-inspired shapes and distinctive action/reload rhythms. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| Warium | Artillery / combined arms · Warium | Study combined-arms scale, industrial identity, mounted weapons and machinery rather than treating it as a simple handgun pack. Compare block-scale geometry, readable colors and first/third-person proportions. Study attachment visibility, authoring workflow and reversible customization. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TaCZ] ARIPS Content Expansion Pack | Gun / content pack · TaCZ | ARIPS combines creator-designed and real-world-inspired firearms with a survival-oriented content-pack structure. A substantial omitted gun-content family, not an attachment-only expansion. Study visible moving parts, material consistency and readable charging/reload sequences. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. |
| [TACZ]classics reborn | Gun / content pack · TaCZ | Classics Reborn reimagines the old TaC arsenal with revised models, animations and unusual action variants. Check the exact TaCZ and Arcana requirements of the chosen file. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| Scorched Guns 2: Flintlocks | Standalone gun mod · Scorched Guns | Study the narrower pirate-era musket/flintlock aesthetic and deliberate reload rhythm. It is a standalone alternative, not an add-on to install beside the parent. Study visible moving parts, material consistency and readable charging/reload sequences. Study period-inspired shapes and distinctive action/reload rhythms. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| Create: Love & War | Standalone gun mod · Create | Compare kinetic machinery with firearm crafting and industrial visual language. Keep the project distinct from its required Create runtime. Study visible moving parts, material consistency and readable charging/reload sequences. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. |
| PointBlank: Jelly | Standalone gun mod · Point Blank | Study a separate Point Blank continuation with its own handling, compatibility and creator tools. This is a gun runtime, not merely a support library. Study visible moving parts, material consistency and readable charging/reload sequences. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. |
| [TaCZ] Delta Force: Operations & Warfare | Gun / content pack · TaCZ | Delta Force: Operations & Warfare combines creator-authored gun models with an explicitly described modern tactical roster. Compare crafting, ammunition and progression without replacing native AoA resource rules. Inspect the specific compatibility claim and reproduce it on a pinned version before using it. |
| [TaCZ] IronsArms - Iron's Spells 'n Spellbooks & Timeless and Classics Zero | Integration / handling / QoL · TaCZ | Study the interaction between visible firearm identity and spell-driven fantasy effects; exact dependencies and runtime compatibility remain version-specific. Study how spell identity changes silhouettes, resource feedback and projectile presentation while preserving AoA resources. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. |
| [TaCZ] ArsArms - Ars Nouveau & Timeless and Classics Zero | Integration / handling / QoL · TaCZ | Strong magic-gun crossover reference: investigate spell presentation and magical resource feedback without replacing native AoA resources. Study how spell identity changes silhouettes, resource feedback and projectile presentation while preserving AoA resources. |
| QualityArmory | Server weapon plugin · Independent | Study server-plugin gun presentation and resource-pack integration, with server software distinguished from client mod loaders. Study visible moving parts, material consistency and readable charging/reload sequences. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. |
| Aurora's Arsenal | Gun / content pack · Independent | Study expressive weapon geometry and the balance between a compact Minecraft silhouette and animation detail. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| 【TACZ】BlueArchive FPS Pack JP | Gun / content pack · TaCZ | BlueArchive FPS Pack JP offers distinctive paired weapons, large energy weapons and game-inspired gun handling. Decorative vehicles in its gallery are not promised as usable vehicles. Study visible moving parts, material consistency and readable charging/reload sequences. Compare energy effects and unconventional weapon silhouettes with AoA realm-specific blasters. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. |
| Diamond Caliber | Standalone gun mod · Independent | Study Minecraft-material firearm progression and the relationship between a weapon silhouette and its crafting tier. Compare block-scale geometry, readable colors and first/third-person proportions. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TACZ Expansion] Lavender-WWI Beneath the Wire | Gun / content pack · TaCZ | Lavender: WWI Beneath the Wire explores early automatic, experimental and heavy firearm silhouettes rather than another modern rifle collection. Study visible moving parts, material consistency and readable charging/reload sequences. Study period-inspired shapes and distinctive action/reload rhythms. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. |
| Old Guns | Standalone gun mod · Independent | Study period-inspired firearms, distinct loading rhythms and how old materials translate into a coherent voxel arsenal. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TaCZ] Relics & Antiques | Gun / content pack · TaCZ | Relics & Antiques focuses on historical firearms and distinctive reload/action references, with creator-described models and historical research. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| Dochi`s Warfare | Artillery / combined arms · Independent | Inspect an alternative firearm/warfare presentation for distinct weapon proportions and handling. Study visible moving parts, material consistency and readable charging/reload sequences. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. |
| [TACZ] Devil May Cry Legacy Pack | Gun / content pack · TaCZ | Devil May Cry Legacy Pack provides recognizable fictional handguns and heavy weapons, including Ebony & Ivory-style presentation. Retained as an older design reference, not claimed as a new release. Inspect the project-specific weapon shapes and feedback as an original AoA design reference. |
| [TACZ]TWX Laboratory | Gun / content pack · TaCZ | TWX Laboratory explores original science-fiction gun forms and associated equipment. Compare energy effects and unconventional weapon silhouettes with AoA realm-specific blasters. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TACZ]Titanfall 2 and APEX Weapon Packs | Gun / content pack · TaCZ | Meteorite Technology APX offers Titanfall 2 and Apex-inspired firearms with unusual science-fiction forms. Compare energy effects and unconventional weapon silhouettes with AoA realm-specific blasters. Study attachment visibility, authoring workflow and reversible customization. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| Project Zero | Tacz Content Pack | Gun / content pack · TaCZ | Project Zero adds a broad, unusual firearm roster including a G11, HCAR, Lahti L-39 and launcher designs. Current creator instructions name TaCZ 1.1.8. Study visible moving parts, material consistency and readable charging/reload sequences. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TaCZ] Forgotten Guns | Gun / content pack · TaCZ | Forgotten Guns supplies uncommon firearm designs such as the Owen, MAS-38, Uru, Bren and Thorpe EM-1. Its unusual silhouettes make it more useful than a generic rifle variant pack. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TACZ] Disassembly Pack | Gun / content pack · TaCZ | Disassembly Pack mixes Murder Drones-inspired and other fictional gun designs, giving AoA-style energy weapons a different visual vocabulary. Inspect the project-specific weapon shapes and feedback as an original AoA design reference. |
| ArcaneMag - TaCZ × Iron's Spells Addon | Integration / handling / QoL · TaCZ | Study how a magic system changes ammunition/resource feedback and the resulting firearm presentation. Study how spell identity changes silhouettes, resource feedback and projectile presentation while preserving AoA resources. Compare block-scale geometry, readable colors and first/third-person proportions. Study attachment visibility, authoring workflow and reversible customization. |
| [TaCZ]Warsaw Pack | Gun / content pack · TaCZ | Warsaw Pack draws from Battlefield 4, including a creator-described airburst launcher, burst-fire rifle and railgun. Optional support mods affect some features. Study visible moving parts, material consistency and readable charging/reload sequences. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Study attachment visibility, authoring workflow and reversible customization. |
| SCP: Secret Laboratory GunPack | Gun / content pack · Independent | SCP: Secret Laboratory GunPack brings a game-specific firearm roster and distinctive special-weapon presentation to TaCZ. Study visible moving parts, material consistency and readable charging/reload sequences. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TaCZ1.1.5+Arcana]Originium Weapons | Gun / content pack · TaCZ | A creator-authored Arknights and Metal Gear crossover gunpack with fictional Originium-powered firearms, separate from the same creator's older Metal Gear Solid V pack. Study attachment visibility, authoring workflow and reversible customization. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TaCZ]Machina “鬼械神狙”磁轨炮 | Gun / content pack · TaCZ | Machina is a focused Team Fortress 2 / Deus Ex-inspired railgun reference with a specific model and reload identity, rather than an oversized general-purpose gun collection. Study visible moving parts, material consistency and readable charging/reload sequences. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TacZ] Nakara Weapon Pack | Gun / content pack · TaCZ | Nakara Weapon Pack offers a coherent fictional science-fiction arsenal from its creator's world, with a direct creator showcase. Compare energy effects and unconventional weapon silhouettes with AoA realm-specific blasters. Study attachment visibility, authoring workflow and reversible customization. |
| Fakelorant Gunpack | Gun / content pack · Independent | Fakelorant adds Valorant-inspired firearms as a real TaCZ gunpack, distinct from similarly named modpacks that simply distribute other mods. Study encounter readability and server-authoritative weapon state rather than assuming cross-mod compatibility. |
| [TaCZ] Shooting Star | Gun / content pack · TaCZ | Shooting Star is a Blue Archive-inspired shotgun with a creator-described pump action after two shots, making the handling concept itself distinctive. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| [TaCZ] Search and Recon | Gun / content pack · TaCZ | Search & Recon uses paired energy-burst pistols, custom animations and scripting, a useful reference for asymmetrical magical gun designs. Study visible moving parts, material consistency and readable charging/reload sequences. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. Compare crafting, ammunition and progression without replacing native AoA resource rules. |
| Ancient weapons | Standalone gun mod · Independent | Study period-inspired firearms, distinct loading rhythms and how old materials translate into a coherent voxel arsenal. Review draw, firing, reload, inspect and third-person clips in actual footage before adopting a technique. |
| Dragon Technology | Gun / content pack · TaCZ | Original dragon-themed science-fiction firearms, including Mechanical Dragon and Star Dragon's Wish. The unusual mechanical creature silhouette is particularly relevant to original AoA energy-weapon concepts. |
| Koei's Unique Armaments | Gun / content pack · TaCZ | Koei's creator-hosted collection includes distinctive fictional firearms, from boltpistol and paired heavy-gun concepts to energy and flame weapons. Its mixed melee/gun content is not mistaken for a melee-only accessory pack. |
| Sentinel Technology / STF | Gun / content pack · TaCZ | Transforming Destiny-inspired firearms and animated Dingo/Cloudstrike-style weapons offer unusually useful shape-change and first-person handling references. This is a separately named pack by an existing ecosystem creator, not a duplicate of EMX. |
| Team Fortress 2's Gun / TFG | Gun / content pack · TaCZ | A coherent Team Fortress 2-inspired firearm roster with distinctive silhouettes and medigun-style presentation, rather than recolored default TaCZ guns. Public author and programmer credits are retained. |
| THE HARBINGER / Xianquzhe | Gun / content pack · TaCZ | Heavy science-fiction firearms, an exoskeleton autocannon and experimental railgun presentation distinguish this creator-authored pack from another conventional rifle collection. The discontinued ESSENCE predecessor is not counted again as a separate current pack. |
Complete illustrated collections
Current releases, older inspiration and compatibility
- Latest file, not latest page edit. The explorer distinguishes release dates from project update dates and separates stable files from alpha/beta files.
- Version + loader must coexist on a release record. A project supporting Forge 1.20.1 and NeoForge 1.21.1 does not thereby support Forge 1.21.1.
- Keep ecosystem roles distinct. TaCZ/Point Blank packs, handling integrations, Bedrock behavior/resource packs and legacy engines are labeled rather than mixed together as interchangeable mods.
- Unofficial forks remain separate. Confirm the exact author, dependencies and file instructions before installing or studying source.
- Study proposal versus implementation. AoA adaptation notes are original proposals. None of these references has been silently added as an AoA dependency.
Research coverage and evidence
2,645 accepted source records were reconciled across providers into 2,417 project identities. 2,394 have archived source images and 213 have direct videos linked by their creators. Missing media is not replaced with a fabricated image or a search-results link.
The search includes Java mods, gunpacks, resource packs, datapacks, firearm-specific support and Bedrock add-ons. Public Modrinth query pagination and CurseForge query pagination are recorded in the coverage ledger. This is a broad finite research snapshot, not a provable census of every private, unlisted or newly uploaded project.
Source and release evidence · Machine-readable catalog · Research ledgers
Preservation
The earlier Gun Vault spreadsheet was used as a read-only discovery source. Duplicate URLs and search hubs are recorded separately, not counted as new mods. Existing weapon-history and video-game galleries remain unchanged.
End of research index
Related collections
TaCZ gunpacks · TaCZ ranked explorer · Creator-hosted discoveries