Entity Atlas 1.12.2 - Herbertofury/Advent-of-Ascension GitHub Wiki

Entity atlas · 1.12.2

537 mapped model/texture presentations across 513 source entity IDs. The original 467 presentations are joined by 31 inherited-model portraits 35 miscellaneous/variant presentations, and four special/inherited creature portraits. Counts include texture variants and non-living entity resources. These are additional generation-specific references, not a count of distinct mobs added to Enderloom.

The literal importer converted 411 of 415 inspected model classes after adding explicit ModelBox support. Renderer registrations establish source IDs and shared/variant texture mappings. Dynamic item/effect renderer presentations remain open.

Machine-readable portrait provenance records each entity ID, model, texture, evidence path and image URL.

Inherited-model supplement

Thirty-one additional inherited biped/zombie portraits use constructor geometry read from the official Minecraft client, with AoA renderer mappings and textures.

Miscellaneous and renderer variants

Thirty-five additional miscellaneous and variant presentations resolve misc/eggless registrations, Automaton colors and the default Runicorn model.

Special model supplement

Four additional verified portraits cover Creep Cow, Friendly Creeper, Sea Spider and Lotto Totem.

Remaining dynamic presentations

Three renderer entries have illustrated item/effect reference studies. Their source behavior is identified; full runtime effects remain unverified. These are separate from the static portrait count.

  • aoa3:boss_item: arbitrary carried ItemStack, rendered as a dropped item
  • aoa3:fake_tnt: vanilla primed TNT renderer with fuse/flash behavior
  • aoa3:occult_block: untextured, harvest-level-colored bounding box

Empty base models

These nine registrations use ModelNothing, whose constructor and render methods contain no geometry. They are not failed cuboid renders. Custom effects or other renderer behavior need separate treatment; this does not prove the whole entity is invisible in game.

  • aoa3:ambient_pixon
  • aoa3:blooming_pixon
  • aoa3:glaring_pixon
  • aoa3:gleaming_pixon
  • aoa3:glistening_pixon
  • aoa3:glowing_pixon
  • aoa3:radiant_pixon
  • aoa3:shadow
  • aoa3:shining_pixon

Complete classification of the inspected renderer census

Particle and invisible-body references explain all eight Pixon particle presentations and Shadow’s empty body renderer. The machine-checked classification covers all 525 classes identified by this census: 513 static-model classes, three dynamic item/effect classes and nine empty-base classes. No identified class remains unclassified; full runtime registry and animation parity are separate work.