Enderloom Integration - Herbertofury/Advent-of-Ascension GitHub Wiki

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Enderloom integration · one reusable conversion project

Conversion evidence stages

The existing Enderloom goal is a finished AoA mod delivered through the studio, not a stand-alone rescue script. Continue the canonical project and its accepted primary target.

Pipeline

Original inputs and rights/provenance → persistent conversion session → content/behavior census → mapping and ABI lineage → semantic migration plan → dependency/toolchain lock → generated target → build/datagen → packaged linkage → native game checks → verified artifact → clean replay.

Architecture contract

  • One semantic project with shared source and loader/version overlays.
  • Reusable fixes in the canonical Enderloom/Dev Kit owner, backed by a failing-before/passing-after regression.
  • Exact owner/name/descriptor and invocation semantics, not name-only remapping.
  • Explicit dependencies and optional-mod presence/absence tests.
  • Stable content identity, save migration and resource ownership.
  • Resumable jobs that reuse valid evidence and invalidate only changed inputs.
  • Normal Studio Create/Convert/Repair/Play-test/Install controls that call real backend behavior.

A source file count, scaffold, successful compiler invocation or toolkit self-test cannot substitute for the full AoA gameplay gate.

Published AoA contract · Northpoint checkpoint.


Research snapshot: 2026-10-15. Original documentation for the owner’s Enderloom project. Advent of Ascension is created by Tslat and its contributors. Official mod/source · Official wiki · Evidence and image credits. Source presence is not target runtime proof.