Complete Connected Dungeon Cohort 2026 10 20 - Herbertofury/Advent-of-Ascension GitHub Wiki

Complete connected dungeon cohort · 2026-10-20

Implementation, exact evidence and current acceptance.

  • Recover and compare all nineteen whole original dungeon programs, preserving every ordered write and both original-version differences.
  • Observe and independently compare all 52,416 final original-world cells twice, all forty native cages and both NPCs; reject four generated corruptions.
  • Compose both native worlds, four deity bosses, all nine Immortallis stages and twenty-six complete merchant offers without discarding prior work.
  • Retain the actual first native startup failure: its complete JAR compiled but the unique Hellspot summon was absent.
  • Restore the full missing Hellspot/model/animation/sounds/reward/Natural-Nether-spawn dependency and original Nether Gems; pass the target compiler diagnostic.
  • Pass the complete ordinary whole-source server and controlled converted-world/cage/merchant/progression fixture checks for candidate 83d502dd; natural survival remains separate.
  • Pass muted client, combat/geometry/pose/loot/respawn, connected-player progression and natural survival gates.
  • Finish the complete historical Hunter/restriction/ability family and shrine acquisition.
  • Qualify production, muted Hari/Vulkan, all 28 multiplayer dimensions and the actual existing save before promotion.
  • Complete the remaining historical/latest union and performance gates before clearing the full-merge warning.

The October 21 qualified cumulative build is now promoted in place to both existing playable profiles. Original-runtime observations, source composition, compiler diagnostics and complete gameplay acceptance are separate evidence states.

Access-dependency continuation

The connected candidate adds complete original Automaton and Death Hunter dependency families, both dungeon realmstones, access drops, cavern tribute links and world-owned Death Day state. The two complete models contain 46 cuboids; all five Automaton skins and seventeen original media files remain exact. Original server observation verifies ten creature attributes and both realmstone identities. All 44 changed Java owners pass the target compiler and emit 71 classes. Full target server, muted client, survival, Hari/Vulkan and existing-save acceptance remain pending; the current playable product is unchanged.

The first access-cohort server starts with both new dimensions, then stops at an inherited 26-portal test assumption. The expanded test verifies all original identities plus both new portals and their fixed lobbies. The full-merge warning remains valid. See the scoped source/compiler record.

Complete server and client qualification · October 21

The ordinary whole-source Forge 1.20.1 server now passes, including 69 root registries, 28 exact portal identities, 27 real entity round trips, all 52,416 dungeon cells, forty cages, the two naturally placed merchants and all nine generated progression cases. The emitted 152,689,948-byte JAR has SHA-256 65ac274ec9b52eabfa5c099b6126164fa86c388eab2d4c72cad2222d5936a40c. These controlled functional checks do not certify natural survival or tick/FPS performance.

The muted native client verifies actual master volume zero, complete model membership and the inherited natural-cage workload. Its final qualification correctly remains failed: ten imported texture paths contain uppercase characters rejected by modern Minecraft, and four deity spawn-egg models are absent. The target resource adapter now projects those ten paths and eight model references to legal IDs with every original image byte preserved, and adds the four native egg models. Native requalification remains pending. The next connected source cohort also restores all nineteen original Realmshifter stone-for-currency buybacks alongside the newer trades; both changed Java owners compile successfully. No current playable profile is promoted by these source/compiler results.

Qualified playable dungeon update · October 21

Both existing Advent of Ascension · Current Playtest and Advent of Ascension · Hari Vulkan Playtest now use the qualified 152,694,607-byte product fce5448e430e982063cf7ff03ad43e185222d42639f22ca191489fbcf8fbb39a. All 25,171 previous archive paths and every prior registry key remain; the current JAR has 25,404 members. Promotion preserves all 69/732 other profile files, worlds, options and unrelated mods, with no additional backup copy.

The independent complete dungeon comparison passes 52,416 cells, forty cages, twenty-six dungeon merchant offers, all nine stages and their rollback/cap cases, thirty-five original creature attributes, five saved Automaton skins and both realmstone bindings. All nineteen original Realmshifter buybacks work beside newer trades; native save/load and an existing merchant missing the entire buyback family preserve the newer/custom offer NBT. Twenty-one native merchant cases and fourteen generated corruption controls pass.

The full muted client has zero missing models among 2,951 owned items and 1,461 owned blocks. Six restored creature renderers/textures and complete source geometry bind correctly. Ten mixed-case texture IDs and eight model references are corrected without changing original image bytes; the four missing egg models are present. OpenGL and required Hari/Vulkan each pass all twenty-four actual GUI draws, with native master volume zero. All twenty-eight dimensions admit a real dedicated-server client; inventory survives restart and reconnect. A fresh copy of the actual existing save loads all 2,025 original chunks, restarts twice and opens under Vulkan; its sixty-nine source files remain unchanged.

Every inherited temple, cage, four-world, arena, portal, spacing and typed-NBT workload is retained. All 816 template-entity cases pass with zero full-workload error events and the accepted repair implementation/pools byte-identical. The natural cage batch admits 130 mobs; its random dry/water split yields twenty-five underwater mobs this run. Every one of the twelve underwater cages and all three saved-choice variants for every admitted aquatic mob pass (75 variants, versus 78 from twenty-six aquatic mobs in the prior run). No cage or choice was removed.

These checks do not finish the historical/latest union, natural survival or sustained 2,000 FPS. Fresh-player Penumbra shrine access still needs the complete Hunter skill/restriction/ability family. The complete original binary reference scan finds 117 related classes; the missing fourteen whole dependency classes are recovered for analysis, not certified as playable. The full-merge warning remains valid. Exact qualification.

  • Pass the complete muted item/block model and restored creature renderer/texture workload with zero missing models.
  • Restore all nineteen Realmshifter buybacks while preserving native saved/newer/custom trades.

Whole Hunter family source/native reference continuation

The original game now supplies the complete 48-creature Hunter census, 3,700 level-gate and 3,200 XP cases. Our isolated arithmetic matches every float bit and rejects four generated corruptions. Original bytecode confirms all 92 Hunter reward call sites across the 93-owner dependency family; Vulcane remains a Vulcanism XP source. This closes source/reference arithmetic checks, not target Hunter gameplay or natural shrine access. Evidence and remaining integration.