Bow Draw State Gallery 1.12.2 - Herbertofury/Advent-of-Ascension GitHub Wiki

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Historical bow draw-state gallery

Minecraft 1.12.2 / AoA 3.3.6. Every one of the 33 inspected bows now has a four-state source-texture sheet: its resting layer and the three released draw overrides. That is 132 checked texture references, not 132 different weapons.

Alacrity Bow resting and three drawing texture states

These are the actual 16×16 layer0 textures enlarged with nearest-neighbor scaling over a checkerboard. They supplement the existing source-model portraits. They are not assembled 3D draw poses, interpolated animation, or in-game screenshots.

Read the four columns

Column Released model predicate
Resting layer Base model's layer0 texture
First drawing layer pulling = 1
Second drawing layer pulling = 1 and pull threshold 0.65
Third drawing layer pulling = 1 and pull threshold 0.90

All 33 inspected base model JSONs declare this same sequence of three overrides. The predicate thresholds are model-selection data. They should not be confused with the separate curved arrow-velocity calculation in the firing guide.

The selected pull property uses the bow draw multiplier and elapsed use time divided by 20 while an active item is a BaseBow. The separate pulling property requires active use and the active stack to be the same stack. These two checks are not interchangeable. The released property methods are included in the evidence.

Browse every bow

Open a name below for its sheet. The item link opens the normal source-model portrait and draw-timing panel; the draw-state image is created only when that panel is first expanded, with a full-resolution fallback link if the image fails to load.

Alacrity Bow · four source states

Alacrity Bow resting and three draw override textures

Open Alacrity Bow item and timing reference.

Ancient Bow · four source states

Ancient Bow resting and three draw override textures

Open Ancient Bow item and timing reference.

Atlantic Bow · four source states

Atlantic Bow resting and three draw override textures

Open Atlantic Bow item and timing reference.

Baron Bow · four source states

Baron Bow resting and three draw override textures

Open Baron Bow item and timing reference.

Boreic Bow · four source states

Boreic Bow resting and three draw override textures

Open Boreic Bow item and timing reference.

Daybreaker Bow · four source states

Daybreaker Bow resting and three draw override textures

Open Daybreaker Bow item and timing reference.

Deep Bow · four source states

Deep Bow resting and three draw override textures

Open Deep Bow item and timing reference.

Explosive Bow · four source states

Explosive Bow resting and three draw override textures

Open Explosive Bow item and timing reference.

Haunted Bow · four source states

Haunted Bow resting and three draw override textures

Open Haunted Bow item and timing reference.

Ice Bow · four source states

Ice Bow resting and three draw override textures

Open Ice Bow item and timing reference.

Infernal Bow · four source states

Infernal Bow resting and three draw override textures

Open Infernal Bow item and timing reference.

Justice Bow · four source states

Justice Bow resting and three draw override textures

Open Justice Bow item and timing reference.

Lunar Bow · four source states

Lunar Bow resting and three draw override textures

Open Lunar Bow item and timing reference.

Mecha Bow · four source states

Mecha Bow resting and three draw override textures

Open Mecha Bow item and timing reference.

Nightmare Bow · four source states

Nightmare Bow resting and three draw override textures

Open Nightmare Bow item and timing reference.

Poison Bow · four source states

Poison Bow resting and three draw override textures

Open Poison Bow item and timing reference.

Predatious Bow · four source states

Predatious Bow resting and three draw override textures

Open Predatious Bow item and timing reference.

Primordial Bow · four source states

Primordial Bow resting and three draw override textures

Open Primordial Bow item and timing reference.

Rosidian Bow · four source states

Rosidian Bow resting and three draw override textures

Open Rosidian Bow item and timing reference.

Runic Bow · four source states

Runic Bow resting and three draw override textures

Open Runic Bow item and timing reference.

Screamer Bow · four source states

Screamer Bow resting and three draw override textures

Open Screamer Bow item and timing reference.

Shyregem Bow · four source states

Shyregem Bow resting and three draw override textures

Open Shyregem Bow item and timing reference.

Skeletal Bow · four source states

Skeletal Bow resting and three draw override textures

Open Skeletal Bow item and timing reference.

Skydriver Bow · four source states

Skydriver Bow resting and three draw override textures

Open Skydriver Bow item and timing reference.

Slingshot · four source states

Slingshot resting and three draw override textures

Open Slingshot item and timing reference.

Soulfire Bow · four source states

Soulfire Bow resting and three draw override textures

Open Soulfire Bow item and timing reference.

Spectral Bow · four source states

Spectral Bow resting and three draw override textures

Open Spectral Bow item and timing reference.

Speed Bow · four source states

Speed Bow resting and three draw override textures

Open Speed Bow item and timing reference.

Sunshine Bow · four source states

Sunshine Bow resting and three draw override textures

Open Sunshine Bow item and timing reference.

Toxin Bow · four source states

Toxin Bow resting and three draw override textures

Open Toxin Bow item and timing reference.

Void Bow · four source states

Void Bow resting and three draw override textures

Open Void Bow item and timing reference.

Weaken Bow · four source states

Weaken Bow resting and three draw override textures

Open Weaken Bow item and timing reference.

Wither Bow · four source states

Wither Bow resting and three draw override textures

Open Wither Bow item and timing reference.

Later-release bow and crossbow states

The separate 1.16.5, 1.20.1 and 1.21.1 comparison gallery contains 558 additional version-specific source-state references. It preserves changed artwork instead of copying a newer sheet into every release.

Parent models and restoration limits

The 33 base JSONs inherit item/bow. The 99 inspected override JSONs name aoa3:item/weapons/bows/speed_bow as their parent while supplying their own layer0 texture. Those parent references are retained in the evidence; this documentation does not silently rewrite them or claim that a flat sheet validates the entire inherited transform/override pipeline.

For a renderer port or optional weapon remodel, verify base and draw transforms, handedness, active-stack selection, resource-pack overrides and state transitions in the target client. Preserve the original textures and predicates until a deliberate replacement has been tested. A missing transition in a new renderer is not fixed merely by displaying the four textures in a wiki.

132 texture/model references, 33 output hashes and two released property methods · Draw timing and ammunition walkthrough.

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