Creating a Custom Horn Ball - HerbFargus/viper-racing-mods GitHub Wiki
Software Required:
- Blender
- Zmodeler
- 3DSMax
Tools Required:
- Car Tools
- MKSFX.EXE
Overview:
There are two places viper racing looks for a horn ball file (commonly named ball.mod
). The first is compiled into the file race.res
the second is compiled into any .car
files. If you add a ball.mod
file to any of your .car
files it will take precedence over the default race.res
ball.mod
.
If you have an existing 3D model you want to turn into a horn ball, depending on the file type you can open it in blender and export as an .stl
to open in 3DSMax, to export to .3ds
, to import into Zmodeler. Once in Zmodeler, you can export into a ball.mod
.
Car Horn:
The Car horn sound is a .sfx file which can be created using MKSFX.EXE
. You'll want a mono, 22 kHz, .wav
file to create the .sfx
file.
The easiest route I've found is to decompile an existing car, and just swap out the ball.mod
and .sfx
file and then just recompile the car.