Examples - HenryLoenwind/OreShards Wiki

Example Configurations

Sharded Vanilla

This is part of the demo config that is created when you start the mod for the first time.

shard_cobble {
    I:resultFromShards=9
    S:resultItem=minecraft:cobblestone
    I:resultItemMeta=0
    S:resultItemTexture=cobblestone
    S:resultItemTextureAlpha=oreshards:shardfg
    S:resultItemTextureBackground=oreshards:shardbg
}

This instructs OreShards to create a shard with a name of "item.oreshards_cobble.name" (from the "shard_cobble" part). Its texture will be created from the vanilla "cobblestone" texture with OreShards' default alpha and background texture. Nine shards will craft into one "minecraft:cobblestone:0".

shard_gold {
    I:resultFromShards=5
    S:resultItem=minecraft:gold_ore
    I:resultItemMeta=0
    S:resultItemTexture=gold_ore
    S:resultItemTextureAlpha=oreshards:shardfg
    S:resultItemTextureBackground=oreshards:shardbg
}

This is a gold shard. It is basically the same as the cobble shard, but it has a crafting recipe of 5 shards to one gold ore. The crafting patterns for the different amounts are as follows:

 3   3   4   5   5   6   6   6   6   7   7   8   9
### #   ##   #  # # ### ### ##  # # # # ### ### ###
    #   ##  ###  #  ###     ##  # # ###  #  # # ###
    #        #  # #     ### ##  # # # # ### ### ###

The patterns for 3 and 4 can be moved around in the grid. For one and two shards, the recipes are shapeless.

ore_gold {
    S:baseBlock=minecraft:gold_ore
    S:baseBlockAFgTexture=oreshards:orepattern2
    S:baseBlockBgTexture=stone
    S:baseBlockFgTexture=gold_ore
    I:baseBlockMeta=0
    S:dumbShard=cobble
    S:resultShard=gold
    D:shardChance1=0.75
    D:shardChance2=0.75
    D:shardChance3=0.75
    D:shardChance4=0.25
    D:shardChance5=0.125
    D:shardChance6=0.0
    D:shardChance7=0.0
    D:shardChance8=0.0
    D:shardChance9=0.0
    I:shardsInOre=9
}

Now that two shards are defined, this gives us a source to get them from. The "tile.oreshards_gold.name" will drop these as "result" and "dumb". To be exact, it will drop exactly 9 shards. The 5 of them will have varying chances to be gold shards (75%, 75%, 75%, 25% and 12.5%), four will always be cobble shards (0% chance).

The texture will be created from Mincraft's gold ore and stone texture, with OreShards' pattern 2 as alpha channel. The given baseBlock of gold ore determines which tool you have to use to break the block.

Something weird

shard_wierd {
    I:resultFromShards=7
    S:resultItem=minecraft:dirt
    I:resultItemMeta=0
    S:resultItemTexture=diamond
    S:resultItemTextureAlpha=""
    S:resultItemTextureBackground=""
}

shard_wood {
    I:resultFromShards=2
    S:resultItem=minecraft:planks
    I:resultItemMeta=0
    S:resultItemTexture=jukebox
    S:resultItemTextureAlpha=oreshards:shardfg
    S:resultItemTextureBackground=oreshards:shardbg
}

ore_wierd {
    S:baseBlock=minecraft:obsidian
    S:baseBlockAFgTexture=oreshards:orepattern0
    S:baseBlockBgTexture=jukebox
    S:baseBlockFgTexture=cactus
    I:baseBlockMeta=0
    S:dumbShard=wood
    S:resultShard=wierd
    D:shardChance1=1.0
    D:shardChance2=1.0
    D:shardChance3=1.0
    D:shardChance4=1.0
    D:shardChance5=1.0
    D:shardChance6=1.0
    D:shardChance7=1.0
    D:shardChance8=1.0
    D:shardChance9=1.0
    I:shardsInOre=18
}

Little trolling blocks... ;)