Ideas - Henning1/Battlepath GitHub Wiki
General Ideas
Principle
- Inspired by command and conquer, tower defense and geometry wars
- Two-dimensional
- Small and quick matches
- Building defense systems
- Player is part of attack waves
- Bonus system that encourages to play in an offensive way (attacking with movable units gives bonus, recruiting units consumes bonus)
Game Modes
- Single matches
- Singleplayer against AI
- Multiplayer over network (P2P / C2S?)
Controlling Units
- Commanding command and conquer style
- Directly (both for attacks and for defense)
- Units can be grouped and controlled collectively
Units
- Idea: Only one unit type that can be used (specialized?) in different ways
- Can be expanded to a building (defense tower?)
- Can be upgraded
Level
- 2D Blocks
- Randomly generated
- Add bevels for smoother appearance
Technical details
Engine
- Self-written - we will see how fancy we can get the game with that
Graphics
- Procedural
- Particle Effects
- Should deliver action feeling (shaking, explosions)
- Fancy
- Colorful
- Geometry Wars
Sound
- Not important yet.
- Generated dynamically and context sensitive (fitting game situation)
- If above not possible: Choose some nice CC-licensed tracks.