UI - HeladodePistacho/OUTZONE GitHub Wiki

##Menu:

When you start he game the first screen you see is an advice about the copyright of the arcade machine, the creation year of the game and the development company Toaplan, in this case we have the european version of the arcade. After that appears the records table, where it's shown the five first records with the puntuation, the percentage of the game that has been played and the name the player has registered.

Then the menu screen appears where you are asked for credits and you can see the credits you have insert into the machine. For each credit, you have a try with two lives to pass the game, also you can see the best ranked puntuation in the top of the screen and a pixel art ilustration of the main character.

Notice Image Record Image Menu Image

If you don't do anything in the menu screen a demostration gameplay will start with athe two players mode activated ans they will pass the second level. As in the menu screen you are asked for credits and when you introduce one of them the gameplay stops and appears the menu screen again.

Demostration Image

##In Game UI:

The user interface when you are playing is in the top of the screen not to disturb the player, and it gives basic information: The energy, the lives, the points of the player and the top ranked puntuation, as you can see in the images the diference between the one player mode and the two players mode is that the last one adds the same information in the right top corner of the screen. Also in the bottom left corner there is the counter of bombs you have, with a maxium of nine bombs, when this number is reached you gain 5000 points for each bomb you pick.

Interfaz 1 Interfaz 2

######Energy: Energy

The energy in the game is a counter which decreases with the past of the time, when you lose all the bars the character moves slower until he can't, and then dies

######Lives Counter: lives

The Lives Counter says how many lives do you have. When you lose a live you restart a checkpoint behind you died, when you lose all your lives, the game ask you for credits. If you still playing the appear point will be two checkpoints behind you died, if you don't the menu screen will appear.

######Puntuation: points top

This shows the points that each player have, you gain points killing enemies, passing each level or picking bombs. If you reach the top puntuation automatically this will actualize to yours

######Joint Button: 2pbut

This advice only appears when you are playing alone, if someone joints the game automatically will appear his information where this button is, and a new alied character will appear, like the main character but, with red clothes.

######Bombs: bomb

This image is used as a visual counter for each bomb you have in the bottom left corner until nine, that is the maxium amount of bombs you can achieve.

##After Playing UI:

After you complete a stage, defeating the boss, appears a image that gives you some bonus points for each bomb you didn't use in the fight and says wich stage you have pass

bonus

######Die Screens:

First: When you lose all your lives appears a "GAME OVER" in the middle of the screen and the background progresively change from the level you have died into a black screen.

Second: When the game over have gone, a keyboard appears to register your name with your puntuation into the ranking table if you have reach enought points.

Third: If you don't have more credits, after the keyboard screen, a countdown appears asking for credits, if you add some credits you could still playing, if you don't insert it the game will go to the menu screen.

When you finish the game, a screen appears congratulating and encouraging you to pass the game another time.

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