Art - HeladodePistacho/OUTZONE GitHub Wiki

Mood Analysis:

The sceneries are desert zones of cold colors. Metal environments, bottomless holes, the little nature and low light shows to player the coldness of outer space.

When you progress in the game, the character infiltrates into the enemy base and the stages becomes in very metal environments, technology and structure from a no-human race. When the stage is harder and more stressfully the colors are more metallic and less cold, to transmit the frenzy of battle.

Sprites:

The evolution of bosses ranges from small to giant bosses. The difference of size with the main character is big. Bosses shows their power with bombs and explosions, automatic guns and lasers, energy weapons, etc… Typical sci-fi weaponry.

All enemies has a metal form, there are someone that we can see a biology part of them. Some enemies has a humanoid form, others are like vehicles or spacecrafts. The basic attack of them is a orange point and there are other proyectiles and semiautomatic guns.

Arming of the protagonist evolve too. When we pick up the power ups, our weapons evolve to flame-thrower, superball. Ultimate weapons. The basic attack is a purple laser shot, when changes to tri-gun becomes to three white energy shots. When pick up power ups the energy balls and laser becomes bigger.

Burner Superball

Level Art:

The map of the 1st level is the easiest map, it’s the map with more green zones and we can see the dirt of the planet. it doesn’t stress the player a lot, like the tranquility that has the first level.

Level1

The 2nd level si similar to the first, but there are zones with bottomless holes that we can see the void of space. More stress, more to feeling dangerous.

Level2

Third and Fourth levels are very similars, the characters enter the enemy base. Holes with lava, labyrinths of metal, halls lasers. A lot of obstacles in battle.

Level3 Level4

The 5th level shows us the little gravity of outer space with that platforms and other obstacles.

Level5

The two final levels, 6th and 7th are the more insane levels. They are very stressful and frenzy levels. The difficulty are combined with the death colors of the environments of that stages. This frenzy gets the immersive concentration of the player.

Level6 Level7

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