Versions - heckdog/unkown-land GitHub Wiki

Version History

Unkownland gets regular big updates around once a week every 2 weeks, sometimes earlier or later depending on what it is. As of current, here are the changes found in each version

Version 0.1.X

The original. Had one quest and the intro. Nothing else.

Version 0.2.X

Refactored the player into an object. Saving introduced.

Version 0.3.X

Massive saving bug fix plus typo fixes. Pretty boring update on the front end.

Version 0.4.X

The shop was added. You can now buy/sell items, monsters drop money, and a new quest was added. Not much else.

Version 0.5.X

  • Inventory features.
  • You can now actually use what you're buying and selling.
  • Health Items and Weapons are usable and equipable, respectively. Full change log is available on Pull request #39 The latest stable version for this is v0.5.4

Version 0.6.X

World Building update! This includes

  • new saving system
  • worlds and world menu
  • a lot of bug fixes
  • new loading system
  • saving isnt as dumb
  • NEW SUBCLASSES FOR ENEMIES!!!
  • Special can actually do crap now (but its not implemented yet)
  • new quest Latest Stable Version is 0.6.2 (Build 193)

Version 0.7.X

THE LORE SYSYEMS UPDATE:

  • ENTIRELY REWORKED BATTLE SYSTEM!! You can battle multiple enemies at once!
  • Adds new boss battles:
    • Ryan, Consumer of Cosmos
  • Dragon and Pheonix bosses deprecated.
  • Specials do things now. They can win battles in unique ways. It's kind of similar to Undertale's ACT menu.
  • New Town
    • Topshelf, realm of the LongBois
    • soon to be more
  • Factions!
    • The LongBois (most developed story)
    • The FatBois
    • The Weeaboos (not implemented)
    • soon more! joining different factions changes relations with other groups plus the sell prices you get for certain items.
  • theres some guy speaking irish to me
  • secret boss getting reworked
  • added options menu to worlds
  • added sleep()s after dialog so you actually have a chance to read it\
  • Quest items can only be used in battles now.

Version 0.7.2

  • started recording much more detailed change logs.
  • improved INFO screen slightly
  • fixed crash on select() failing
  • made inventory betterer
  • cancel actually works in battles
  • fixed equiping weapons causing the game to crash
  • removed redundant text

Version 0.8.X

THE CONTENT UPDATE

  • Added Ptonio, a wizard-cowboy city
  • Added an actual questline - Mel
  • Added Help Page
  • made the intro sequence more like a tutorial. The player object now is made soon after u type ur name rather than after getting quests and stuff.

Version 0.8.1

"the settings update"

  • save settings function
  • save function in main now can save settings.
  • settings are held in essentials.py
  • settings no longer appear in the saves list
  • you can now load settings (duh, if you can save em you should be able to load)
  • settings option in menu
  • settings are global for every user in a game. overall just a good update and futureproofing

Version 0.8.2

  • Ptonio Quest hotfix

Version 0.8.3 (version does not exist anymore, moved to 0.9.0)

Dialog Fixes and formatting

  • replaced all of the print/sleeps with talk, so all dialog should be skippable.
  • mild formatting fix for INFO
  • ??? [mysterious thing for 0.9.0]

Version 0.9.0 (WIP)

  • added actual dialog for the Evaluator once you are tall enough to become a longboi
  • removed extra spacing when using [ENTER] dialog mode
  • added Hemlick fight on bulletin board
  • pest-control quest on bulletin board
  • nice cycling menu for bulletin board quests, easy to scale (it uses a dict)
  • removed ability to repeat quests on bulletin board
  • added pest control battle

(4/5/19 Build) - 327

  • fixed a dialog bug in steve's tutorial fight
  • added le funny death messages
  • removed deprecated developer battle
  • formatted info... again

(4/8/19 Build) - 345

  • removed test world
  • added a dump that u can search thru. rn only has one result, and its getting hurt...
  • added "hurt dialog"
  • turned a few more print()s into talk()s. esp in towns.
  • made choosing things into its own function. placed it into essentials for frther use.
  • more formatting here and there

(4/9/19 Build) - 347

  • removed .lower() from choose(), now can take both uppercase and lowercase answers
  • added bulletin to Ptonio + 1 quest
  • begining to make all choices use choose() instead of a gay and error prone input() and if/elif loop
  • can now beat up little timmy

(4/11/2019 Build) - 348

  • added more "hurt" dialog
  • added money to be found at the dump

Current Version: 0.8.2 (Build 318)

STATUS: Pretty Stable. Again, if any bugs, report on Issues.

Development Version: 0.9.0 (Build 348)

STATUS: Largely untested, expect bugs. Many easy to detect crashes have been resolved. Only a matter of playtesting now. Due to the sporadic nature of my development recently, things will probably break