Level Design Document - Heathage/CluckCollective GitHub Wiki
Can we call this a bible? I'm jealous of the art department.
Chapter - the narrative segment of the game that the player is in.
Level - is a sub-division of a chapter, has a specific game-play goal.
Section - parts or puzzles of the level that the player needs to get past or solve in order to reach the game-play goal.
Chapter
- In each chapter there must be space for narrative development to take place. How much space is dependent on the script for that chapter.
- Level of difficulty should usually increase at the beginning of a new chapter (new drone type, or environmental change).
Level
- The player must know the game-play goal of the puzzle they are on or at least have a goal that leads to the game-play goal. E.g. the player must know there is a locked door so they can know that they need to get through it.
- Hack Terminals are a core mechanic and are expected to be found at least once in each level, niche cases apply.
Section
- Excluding tutorial levels aim to include at least 2 different possible solutions to each section. (to achieve this use a variety of hack terminals, movable/throw-able objects and stealth options.
- There must be safe spaces for the player to stand in either at the beginning or midway through a section.
Tutorials
- Tutorial levels must teach the player a core mechanic or help the player improve at utilising a core mechanic.
- Tutorial levels must not be too difficult or keep the player from progressing forwards for too long.
Modular Environment
- Door Height - 3 metres
- Door width - 0.5 metres
- Elevator door width - 1 metre
- Service Elevator size 5x5x3 metres
- Stair height - ?
Item | Width | Height | Thickness |
---|---|---|---|
Corrugated Door (Space) | 3m | 3m | 0.5m |
Forklift Elevator Door (Space) | 2.5m | 3m | 1m |
Forklift Elevator (Space) | 5m | 5m | 3m |
Regular Door (Space) | 1.5m | 2.5m | 0.5m |
Staircase | 3m | 2m | 3m |
Walkway Stairs (requires edges as seperate) | 1m | 2m | 3m |
Crate | 1.5m | 1.5m | 1.5m |
Trolley | 2ishm | 2ishm | 2ishm |
louis where art thou pls exist |