Design Pillars - Heathage/CluckCollective GitHub Wiki
Narrative told through environmental storytelling and exploration
Using hints given in the industrial building to tell the story of Condo's transgressions
Environmentally centric stealth mechanics
The player must use whatever they can find in the environment in order to stay hidden and avoid being caught.
Player can't directly fight back
When caught, the player has no effective means of combat. The player must find elements of the environment to help them escape death or die and start the level again.
Intelligent AI
The enemy drones will use all the information they have available to them to seek out the player when they are suspicious, they do not give up easily.