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Too lazy to update changelog manually, go check commits history :)
07.03.2017 Added:
* monster textures
* UI (Equipment,Inventory,Generated Monster)
06.03.2017 Added:
* equipment system for player (inventory + equipped items like armor or weapon)
* better texture for hero
26.02.2017 Added:
* new map generator (now walls are separate tiles)
* graphics
* character movement
* start/end point markers (currently doesn't check if player has reached them)
* Monsters with Modificators implemented into core
1.iteratsioon
Kaarti random-generaator (done)
* MapGenerator object generates map of given size with random start/exit location
* graphics is done
Monstrite random-generaator (done)
* now it's possible to create Monster type object with Modificator which are being generated from two xml files
Hero stats + status (done)
* probably needs small rework and discussion about stats
* need to add character status block in UI
Equipment-system
* Currently Character has Inventory and 5 slots for different equipment types.
* methods for moving items to/from inventory are implemented
Baas kangelase liikumis-süsteem (done)
* implemented to Hero class
* can move on empty tiles and can't go through wall tiles (seems legit, right?)