Create Save Game (Detailed) - HazelrahBL/EraOfTribesTTS GitHub Wiki
Creating a Save Game as a Work Project
This sets up a starting point that is used by the other workflows. When modifying a mod, you have to modify a save game and not the mod directly, so this sets up a save game that can be used as a "scratchpad" of sorts for our edits.
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Start TTS
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Click on "CREATE" and then click on "SINGLE PLAYER"
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Load the Era of Tribes mod
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Wait for the mod to fully load
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Click on the "Games" button then "Save & Load"
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Click on the "Create" button, then the "Save" button (ignore the Auto Save if there is one). This will create the save game.
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Note the number of the save game. If this is the first save game, the number will be "1". This number will match the name of the Save Game file
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Open your favorite file explorer program to locate the save file. The save files will be stored in your local account under
Documents\My Games\Tabletop Simulator\Saves
. The name of the file will beTS_Save_#.json
, where#
is the number from the previous step. In the previous example, the file would be namedTS_Save_1.json
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Also locate your local clone of this git repository and find the
EoT_TTS.json
file, and pull in the latestmaster
branch. -
Copy the contents of the
EoT_TTS.json
file over theTS_Save_#.json
file.- This step ensures that if the mod is not at the latest version, your save game will be at the latest version in the git repo.
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In TTS, click the "Games" button and load the modified save game by clicking on it
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Open the Atom text editor (with the TTS plugin already installed)
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From the Packages menu, select "Tabletop Simulator > Get Lua Scripts"
With this last step, you are ready for modifying the TTS mod!