Create Save Game (Detailed) - HazelrahBL/EraOfTribesTTS GitHub Wiki
Creating a Save Game as a Work Project
This sets up a starting point that is used by the other workflows. When modifying a mod, you have to modify a save game and not the mod directly, so this sets up a save game that can be used as a "scratchpad" of sorts for our edits.
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Start TTS
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Click on "CREATE" and then click on "SINGLE PLAYER"
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Load the Era of Tribes mod
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Wait for the mod to fully load
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Click on the "Games" button then "Save & Load"
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Click on the "Create" button, then the "Save" button (ignore the Auto Save if there is one). This will create the save game.
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Note the number of the save game. If this is the first save game, the number will be "1". This number will match the name of the Save Game file
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Open your favorite file explorer program to locate the save file. The save files will be stored in your local account under
Documents\My Games\Tabletop Simulator\Saves. The name of the file will beTS_Save_#.json, where#is the number from the previous step. In the previous example, the file would be namedTS_Save_1.json -
Also locate your local clone of this git repository and find the
EoT_TTS.jsonfile, and pull in the latestmasterbranch. -
Copy the contents of the
EoT_TTS.jsonfile over theTS_Save_#.jsonfile.- This step ensures that if the mod is not at the latest version, your save game will be at the latest version in the git repo.
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In TTS, click the "Games" button and load the modified save game by clicking on it
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Open the Atom text editor (with the TTS plugin already installed)
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From the Packages menu, select "Tabletop Simulator > Get Lua Scripts"
With this last step, you are ready for modifying the TTS mod!