Create Save Game (Detailed) - HazelrahBL/EraOfTribesTTS GitHub Wiki

Creating a Save Game as a Work Project

This sets up a starting point that is used by the other workflows. When modifying a mod, you have to modify a save game and not the mod directly, so this sets up a save game that can be used as a "scratchpad" of sorts for our edits.

  • Start TTS

  • Click on "CREATE" and then click on "SINGLE PLAYER"

    Create Single Player

  • Load the Era of Tribes mod

    Load Era of Tribes Mod

  • Wait for the mod to fully load

  • Click on the "Games" button then "Save & Load"

    Save Game

  • Click on the "Create" button, then the "Save" button (ignore the Auto Save if there is one). This will create the save game.

    Create the Save Game

  • Note the number of the save game. If this is the first save game, the number will be "1". This number will match the name of the Save Game file

    Save Game Number

  • Open your favorite file explorer program to locate the save file. The save files will be stored in your local account under Documents\My Games\Tabletop Simulator\Saves. The name of the file will be TS_Save_#.json, where # is the number from the previous step. In the previous example, the file would be named TS_Save_1.json

  • Also locate your local clone of this git repository and find the EoT_TTS.json file, and pull in the latest master branch.

  • Copy the contents of the EoT_TTS.json file over the TS_Save_#.json file.

    • This step ensures that if the mod is not at the latest version, your save game will be at the latest version in the git repo.

    Beyond Compare Copy Contents

  • In TTS, click the "Games" button and load the modified save game by clicking on it

    Load the Saved Game

  • Open the Atom text editor (with the TTS plugin already installed)

  • From the Packages menu, select "Tabletop Simulator > Get Lua Scripts"

With this last step, you are ready for modifying the TTS mod!