Puzzle Design - Hawthorn-Games/ProjectScrapped GitHub Wiki

Overview

Each puzzle area is distinct, separated from the others much like in the Portal games. The only difference is that these puzzles exist in the same "level" and don't require the player to progress linearly to find them.

Gameplay

Solving a Puzzle

A puzzle is considered "solved" in various ways, depending on whether it is in the Woods or in the Lumbermill:

  • A puzzle in the Woods is considered complete when every button in the area is pressed.
  • A puzzle in the Lumbermill is considered complete when the player puts enough Logs in the Log Intakes present in that area

Puzzle Grades & Efficiency Score

Solving a puzzle awards the player with a Grade (S, A, B or C). The Grade is given depending on how "efficient" the player has been in solving the puzzle by calculating what type of and how many Code Blocks were used, and how many cycles it took the Golems to complete the Puzzle. image

After the puzzle is completed, the player will receive a certain amount of "Efficiency Score" depending on their Grade: the higher the grade, the more Efficiency Score they receive. The Efficiency Score of that puzzle is added to the total Efficiency Score that the player has accumulated so far.

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The player can then use the Efficiency Score to open Challenge Doors.

Reference

Opus Magnum: Open-Ended puzzle design where the player turns inputs and manipulates them into different outputs in the most efficient way possible

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