Movement Tutorial - Hawthorn-Games/ProjectScrapped GitHub Wiki
| Type | Name | Description |
|---|---|---|
| String | KeyPressed | Parsing Value of the current Key being Pressed as a string (WASD) |
| Bool | Check_InRange | Flow Control, checking if player is within bounds before engaging any tutorial objectives |
| Bool | WPressed | Check if W key has been pressed (Objective Requirement) |
| Bool | APressed | Check if A key has been pressed (Objective Requirement) |
| Bool | SPressed | Check if S key has been pressed (Objective Requirement) |
| Bool | DPressed | Check if D key has been pressed (Objective Requirement) |
| Vector | StartPos | Determining the origin location of the actor |
| BlockingVolume | ObjectRef | Reference to the blocking volume in the scene |
| TutorialController | TutControllerRef | Reference to the tutorial controller (accessing its variables) |
This event moves the actor upwards after the cinematic sequence (only if tutorial is engaged) insuring that collision parameters such as Check_InRange are set to true.