Geometry Holes - Hawthorn-Games/ProjectScrapped GitHub Wiki
These are literal holes on the ground left by the ""developers"" of Project Scrapped. When an object falls through these holes that object will clip through the map and start falling down the level, eventually overflowing the Y axis and spawning back at the top. They are a "bug" that the player can use to teleport Golems and other objects.
The Holes function as follows:
- An object "falls" into a Geometry Hole
- That object is teleported to another location (depending on the object)
- The object can be seen falling from the sky onto the floor again in the specified location
The table below shows what objects can fall in the Geometry Holes and where they're teleported
Object | Position |
---|---|
Inley | Right next to the hole |
Golems | Original position in the level |
Pushable Blocks | Original position in the level |
Parameter | Value |
---|---|
Size | Variable:1m x 1m, 2m x 2m |
Block other objects | No |
- No Gameplay Object can fall on top of another Gameplay Object. This needs to be considered: if for example any one of the Golems falls into a Geometry Hole but their original position is now obstructed by another Golem or Pillar, the Golem should search for a tile right next to the original one until it finds one that is empty
- We could have Geometry Holes of different sizes, maybe we could place them next to each other and make weird shapes out of them, but we'd need to be careful about the implementation. Where does the player fall, if the Geometry Hole has a particular shape?