Area Connections - Hawthorn-Games/ProjectScrapped GitHub Wiki

Goals

  • Implement a way for the character to travel between different Areas

Needs

Suggested solution: doors will connect different areas. When the player walks inside a door that is connected to another area the screen goes black. After loading the next area the black screen will fade to the game view again and an animation plays with the character walking out of the respective door.

Constraints

  • The player shouldn't be exiting a level by mistake when close to an exit

Features

A Features (Required)

  • The player enters the door and the desired level is loaded
  • When the level is loaded, the player starts in front of the door that is connected to the previous area

B Features (Desired)

  • When the player enters a door a fade to black transition plays before loading the new scene
  • When the new scene is loaded, a fade to colour transition plays before giving control back to the player
  • After the fade to colour transition is finished, an animation of the character walking out of the door is played before giving control back to the player

Reference

⚠️ **GitHub.com Fallback** ⚠️