Uexp Modifiy - HaoJun0823/CODEVEIN-Mod-Guide GitHub Wiki

Warning: This is a very complicated thing, and I have no ability to do better or write a powerful tool. If you can, you can modify everything in this way.

At the same time, I also hope that real geniuses can create a blueprint modifier so that everyone can make custom items.

Guys, let me give you a little bit of the way I have studied to modify uexp.

Open an uexp, there are some data indexes in uasset, such as (Buyprice), if you are good at it, you can modify it by comparison, those are good references.

What I want to modify is DLC's Ice Pillar. This skill cools for 20 seconds and consumes 7 points. I plan to modify it to consume 5 points and cool for 1 second.

Similarly, please search for integers or decimals to search for 7 or 20.

If you can get the only answer, congratulations! This is it! If there are multiple, please try to modify it multiple times.

Generally speaking, the type is the same, for example, if the cooling time is float, then other files will also be float.

After finding it, we directly input 5 on the right, and the program will be modified automatically.

Then we search for 20 again, and change it to 5, which is also a float. If you can't find it, you can try an integer. After all are changed, we pack it.

Then go to test.