v0.49.5‐pre‐release - HDR-Development/HewDraw-Remix GitHub Wiki
This changelog builds on the previous version, v0.49.3-pre-release
Counterpicks
- Mario Galaxy -> Northern Cave
- Great Bay -> Sky Sanctuary Zone
- Improved under-stage collision to reduce the strength of stage spikes
- Biplat layout:
- Platforms raised by 0.6u
- Platforms moved inwards by 9.6u
- Triplat layout:
- Top platform raised by 5.0u
- Quadplat layout:
- Completely remade
- Resembles the platform layout of the Find Mii stage
| One | Two | Three | Four |
|---|---|---|---|
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Character changes use the following notation:
! (!) New Feature
! [R] Rework
+ [+] Buff
~ [/] Sidegrade
- [-] Nerf
~ [=] Equivalence
~ [$] Aesthetic
~ (*) Bugfix
# NoteChrom
Multihits:
~ (*) Fixed an issue where the multihits could trigger kill screen
- [-] FKB: 85 -> 50
# Prevents Chrom from instakilling fastfallers by intentionally dropping the multihits off-stageHit 3 Side:
~ [$] Moved VFX forwards to better match the hitboxKing K. Rool
~ (*) Fixed an issue where gravity would not be applied when sliding off of ledgesKirby
Bullet Climax (Bayonetta)
~ (*) Fixed an issue where animation timings didn't match Bayonetta's~ (*) Fixed an issue where ledgegrab was incorrectly enabled during startupTerry
~ (*) Fixed an issue causing Power Geyser to teleport to the opponent during Triple Geyser.


