v0.49.10‐pre‐release - HDR-Development/HewDraw-Remix GitHub Wiki

This changelog builds upon v0.49.9-pre-release

[Important] Support for Switch Firmware v21.1.0

If you are on Switch firmware 20.0.X or earlier, installing this update will cause a hard black screen on boot.

To properly update, please complete the following steps in order:

  1. Disable our HID changes by renaming the following: /atmosphere/contents/0100000000000013 -> /atmosphere/contents/.0100000000000013
  2. Update Custom Firmware (Atmosphere/Hekate) as usual
  3. Update your switch firmware to the latest version, and restart
  4. Download the HewDraw Remix update, and restart (again)
  5. (optionally) Delete the old HID changes in /atmosphere/contents/.0100000000000013 and verify the new HID changes exist in /atmosphere/contents/0100000000000013
  6. (optionally) Validate your installation in the HDR Launcher

Engine

  • Footstools
    • Footstool can no longer be activated by pressing a single dedicated Short Hop button
    • Still frees up a slot for players with multiple jump buttons, but always requires two distinct jump inputs

Bugfixes

  • Fixed an issue where the Parry button would not function as expected when bound to the D-Pad

Infrastructure

For modders
  • Condensed Buttons::Parry and Buttons::ParryManual into Buttons::Parry
    • The Parry command is activated when Buttons::Guard is on and Buttons::Parry is triggered
  • Added Buttons::TreadJump which is on when two distinct jump buttons are on

Characters

Character changes use the following notation:

! (!) New Feature
! [R] Rework
+ [+] Buff
~ [/] Sidegrade
- [-] Nerf
~ [=] Equivalence
~ [$] Aesthetic
~ (*) Bugfix
# Note
Ken

Tatsumaki (Side Special)

~ (*) Fixed missing effects
Jigglypuff

Disarming Voice (Neutral Special)

~ (*) Fixed missing effects
Mega Man

Forward Tilt

Early
- [-] Shield Damage: +14.0% -> +12.0%

Late:
- [-] Shield Damage: +36.0% -> +24.0%
+ [+] Shieldstun Multiplier: 1.0x -> 1.75x
# Still a decrease from the previous version's 2.2x
Sora

Up Tilt

~ (*) Fixed an issue where the old effect would play even after Sora was interrupted during startup
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