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The Night Shift Description Anon: Be me, 24, down on my luck in a crappy apartment in the worst part of town. no friends, no car, no money MentalBreakdown.exe Grab my bag, get up and I just... start to walk. Feet move deliberately, but heart and mind are racing “Why is it so hard to catch a break? The things I would do to make it big”. Don’t know how I how I got here, but this block is super nice. A light goes off in the window next door, and then it all hits me. It’s time for The Night Shift.
- The Night Shift would be a text based adventure game using “dice” to roll against different skills the player has.
- The game is to break into a fancy house and take as many valuables as possible without getting caught.
- the house will be a set of rooms with a description of the objects in them and a list of possible actions
- New players would create a character and give it a name.
- Returning players would be able to load a character they have already created
- Each Character will have a skill set between 10-20 and successful burglaring will require you to roll <= your skill
- eg; your stealth skill is 11, and you are trying to open the window quietly. roll 3 dice and if the result is an 11 or less, things go smoothly.
- Exp. is rewarded based on amount of valuables stolen and time spent in the house so that you can increase your characters skills.
- The win / lose mechanism would be a ladder ranking of the highest value stolen and least amount of time played. Number of games played will also be saved. 1
- rooms and game itself will be textual. But it would be neat to have a separate inventory to track the items you have, as well as having a visual representation of the dice being “rolled”