5. CONCEPT SELECTION AND PRODUCT ARCHITECTURE - H-Division-2021-2022-Even/Repo-14 GitHub Wiki
PUGH CHART
Assign weights to the objectives
| Objectives | Weights |
|---|---|
| Cost | 6 |
| Creative Learning of a skill | 8 |
| Interactive | 5 |
| Attractive | 2 |
| No. of shapes learnt | 7 |
| Rewarding | 3 |
| Space | 4 |
| Design Objectives | Weights | Design 1 | Design 2 | Design 3 | Design 4 |
|---|---|---|---|---|---|
| Cost | 6 | Datum | + | - | + |
| Creative Learning of a skill | 8 | Datum | - | + | ++ |
| Interactive | 5 | Datum | + | + | ++ |
| Attractive | 2 | Datum | 0 | + | ++ |
| No. of shapes learnt | 7 | Datum | + | 0 | ++ |
| Rewarding | 3 | Datum | + | ++ | - |
| Space | 4 | Datum | + | - | 0 |
| Score(+) | 0 | 32 | 21 | 50 | |
| Score(-) | 0 | -8 | -10 | -3 | |
| Total | 0 | 24 | 11 | 47 |
5.1 Justification for the scores given
Design 1
| Objectives | Score Allocated | Justification for the Score |
|---|---|---|
| Cost | DATUM | As reference |
| Creative Learning of a skill | DATUM | As reference |
| Interactive | DATUM | As reference |
| Attractive | DATUM | As reference |
| No. of shapes learnt | DATUM | As reference |
| Rewarding | DATUM | As reference |
| Space | DATUM | As reference |
Design 2
| Objectives | Score Allocated | Justification for the Score |
|---|---|---|
| Cost | + | The expenses are less as compared to datum. |
| Creative Learning of a skill | - | The learning outcome is not creative |
| Interactive | + | The model is attractive to eyes. |
| Attractive | 0 | The shapes learnt are same as compared to datum. |
| No. of shapes learnt | ++ | The number of shapes learnt are more compared to datum. |
| Rewarding | + | The model rewards as compared to datum. |
| Space | + | The space occupied by the model is less compared to datum. |
Design 3
| Objectives | Score Allocated | Justification for the Score |
|---|---|---|
| Cost | - | The components used are more compared to that of datum. |
| Creative Learning of a skill | + | The model helps in creative learning compared to datum. |
| Interactive | + | The model interacts with the user. |
| Attractive | + | The model is aesthetically pleasing compared to datum. |
| No. of shapes learnt | 0 | The shapes learnt are same as that of datum. |
| Rewarding | ++ | The model rewards the user. |
| Space | - | The model occupies more space compared to datum. |
Design 4
| Objectives | Score Allocated | Justification for the Score |
|---|---|---|
| Cost | + | The model costs less compared to that of datum. |
| Creative Learning of a skill | ++ | This model helps in creative learning. |
| Interactive | ++ | The model interacts with the user throughout its usage as compared to the other model. |
| Attractive | ++ | The model is aesthetic compared to datum. |
| No. of shapes learnt | ++ | The number of shapes learnt are more compared to the datum. |
| Rewarding | - | The model is not rewarding. |
| Space | 0 | The model occupies a same space compared to datum. |
5.2 Selected Design

5.3 Product Architecture
5.3.1 Function Clustering

5.3.2 Subsystem List
| Sl. no | Subsystem |
|---|---|
| 1. | User Interface Unit |
| 2. | Shape Displaying Unit |
| 3. | Indication Unit |
5.3.3 Interaction Between Subsystems
| User-Interface Unit | Shape Displaying Unit | Indication Unit |
|---|---|---|
| Spatial Interaction | YES | YES |
| Data Interaction | YES | YES |
| Material Interaction | NO | NO |
| Shape Displaying Unit | User-Interface Unit | Indication Unit |
|---|---|---|
| Spatial Interaction | YES | YES |
| Data Interaction | YES | YES |
| Material Interaction | NO | NO |
| Indication Unit | User-Interface Unit | Shape Displaying Unit |
|---|---|---|
| Spatial Interaction | NO | YES |
| Data Interaction | YES | YES |
| Material Interaction | NO | NO |