5. CONCEPT SELECTION AND PRODUCT ARCHITECTURE - H-Division-2021-2022-Even/Repo-14 GitHub Wiki

PUGH CHART

Assign weights to the objectives

Objectives Weights
Cost 6
Creative Learning of a skill 8
Interactive 5
Attractive 2
No. of shapes learnt 7
Rewarding 3
Space 4
Design Objectives Weights Design 1 Design 2 Design 3 Design 4
Cost 6 Datum + - +
Creative Learning of a skill 8 Datum - + ++
Interactive 5 Datum + + ++
Attractive 2 Datum 0 + ++
No. of shapes learnt 7 Datum + 0 ++
Rewarding 3 Datum + ++ -
Space 4 Datum + - 0
Score(+) 0 32 21 50
Score(-) 0 -8 -10 -3
Total 0 24 11 47

5.1 Justification for the scores given

Design 1

Objectives Score Allocated Justification for the Score
Cost DATUM As reference
Creative Learning of a skill DATUM As reference
Interactive DATUM As reference
Attractive DATUM As reference
No. of shapes learnt DATUM As reference
Rewarding DATUM As reference
Space DATUM As reference

Design 2

Objectives Score Allocated Justification for the Score
Cost + The expenses are less as compared to datum.
Creative Learning of a skill - The learning outcome is not creative
Interactive + The model is attractive to eyes.
Attractive 0 The shapes learnt are same as compared to datum.
No. of shapes learnt ++ The number of shapes learnt are more compared to datum.
Rewarding + The model rewards as compared to datum.
Space + The space occupied by the model is less compared to datum.

Design 3

Objectives Score Allocated Justification for the Score
Cost - The components used are more compared to that of datum.
Creative Learning of a skill + The model helps in creative learning compared to datum.
Interactive + The model interacts with the user.
Attractive + The model is aesthetically pleasing compared to datum.
No. of shapes learnt 0 The shapes learnt are same as that of datum.
Rewarding ++ The model rewards the user.
Space - The model occupies more space compared to datum.

Design 4

Objectives Score Allocated Justification for the Score
Cost + The model costs less compared to that of datum.
Creative Learning of a skill ++ This model helps in creative learning.
Interactive ++ The model interacts with the user throughout its usage as compared to the other model.
Attractive ++ The model is aesthetic compared to datum.
No. of shapes learnt ++ The number of shapes learnt are more compared to the datum.
Rewarding - The model is not rewarding.
Space 0 The model occupies a same space compared to datum.

5.2 Selected Design

image

5.3 Product Architecture

5.3.1 Function Clustering

Screenshot 2022-08-08 091113

5.3.2 Subsystem List

Sl. no Subsystem
1. User Interface Unit
2. Shape Displaying Unit
3. Indication Unit

5.3.3 Interaction Between Subsystems

User-Interface Unit Shape Displaying Unit Indication Unit
Spatial Interaction YES YES
Data Interaction YES YES
Material Interaction NO NO
Shape Displaying Unit User-Interface Unit Indication Unit
Spatial Interaction YES YES
Data Interaction YES YES
Material Interaction NO NO
Indication Unit User-Interface Unit Shape Displaying Unit
Spatial Interaction NO YES
Data Interaction YES YES
Material Interaction NO NO