Audio Bible - Guille1406/The-Legend-of-Zelda-Hyrule-Conquest GitHub Wiki
#FX & Music
The FX of this game will be obtained from the fx of Zelda: A Link to the past.
As for music itself, we will keep some of them, yet we will add some new music of our own, or from other sources.
###Technical Guidelines
-All music and fx must be in a retro-style so that it fits with the original in the game. -All music in the game will be .ogg and all fx will be in .wav format. -File names should describe birefly what is that fx or track. Like village theme, or sword slash. -If any new music is added, there should be a link or a reference to where it was taken from. -GXSCC will be used to transform midi files to a 8 bit version of it.
#FX
Please keep in mind that almost every fx was extracted and ordered. However there may be some missing, because we may not use it, or rather we are working on it.
##Link
##Princess Zelda Since the FX of Zelda must be custom (like Link's but higher pitched), they are not yet finished.
##Common Link and Zelda Fx This are common fx of the characters, like dying or falling.
##Common enemy Fx Here are the fx shared for some enemies. Some secondary enemy attack fx may be missing.
##Boss Since our Boss is original, it's Fx are too, so they are WIP.
##Misc FX Fx like throwing plants, etc...
#MUSIC
##Orignal In the following link there are all the ATTP music we will use. Some names have been changed, because we may use that theme in a diferent area, so it may have a diferent purpose. The audios are in mp3. Although they will be converted when used in game.
##New music
We will add some new music to the game that fits with the moment, and we will try to take copyright free music, or either we will put the original creator in the credits. In the following link there are 2 examples of music. The first one is To Glory from two steps from Hell. However we have transformed the track into an 8 bit one with GXSCC, and got the midi from Musescore. They are in wav format at this moment.
###New Music
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