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#The legend of Zelda Hyrule Conquest
We are Summit Games and we are developing The legend of Zelda Hyrule Conquest. Is a cooperative puzzle game. In this game Zelda and Link will be playable and it's made by fans for fans.
We have been inspired by:
And obviously:
The legend of Zelda A Link to the past
The videogame "The Legend of Zelda: A Link to the Past" is an action and adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. Years before the game was playable also in Game Boy Advance. The project went on sale on Japan on the 21 of november in 1991, in Northamerica in 13 of april in 1992 and in Europe on september in 1992. The videogame was led by Shigeru Miyamoto and was the only Zelda for the SNES console. It's aclaimed one of the best games developed by Nintendo.
Story of the game
Extracted from wikipedia: A Link To the Past Story Wikipedia
A Link to the Past is a prequel to the original The Legend of Zelda and Zelda II: The Adventure of Link. At the beginning of the game, a young boy named Link is awakened by a telepathic message from Princess Zelda, who says that she is locked in the dungeon of nearby Hyrule Castle. As the message closes, Link finds his uncle ready for battle, telling Link to remain in bed. After his uncle leaves, however, Link ignores his uncle's command and follows him to the dungeons under Hyrule Castle. When he arrives, he finds his uncle mortally wounded. Link's uncle tells Link to rescue Princess Zelda from her prison, giving him his sword and shield. Link navigates the castle and rescues Zelda from her cell, and the two escape into a secret passage through the sewers that leads to a sanctuary.
Link is told by a man in the sanctuary that Agahnim, a wizard who has usurped the throne, is planning to break a seal made hundreds of years ago by the Seven Sages. The seal was placed to imprison a dark wizard named Ganon in the Dark World, a near-mirror of Hyrule which was once known as the Sacred Realm before Ganon invaded it, obtained the legendary Triforce held there, and used its power to turn the realm into a land of darkness. Agahnim intends to break the seal by sending the descendants of the Seven Sages who made the seal into the Dark World. The only thing that can defeat Agahnim is the Master Sword, a sword forged to combat evil. To prove that he is worthy to wield it, Link needs three magic pendants, hidden in dungeons guarded by mythical defenders. On his way to retrieve the first, he meets an elder, Sahasrahla, who becomes Link's mentor offering hints and advice at key stages of the journey. After retrieving the pendants, Link takes them to the resting place of the Master Sword. As Link draws the sword from its pedestal, Zelda telepathically calls him to the Sanctuary, informing him that soldiers of Hyrule Castle have arrived. Link arrives at the Sanctuary moments after the soldiers have vacated, where he learns from the dying Sanctuary keeper that Zelda has been taken to Hyrule Castle. Link goes to rescue her but arrives too late; Agahnim sends Zelda to the Dark World. Link then faces Agahnim in battle and defeats him, but Agahnim's last act is to send Link to the Dark World as well.
To save Hyrule, Link is required to rescue the seven descendants of the Seven Sages from dungeons scattered across the Dark World. Once the seven maidens are freed, they use their power to break the barrier around Ganon's Tower, where Link faces Agahnim, who creates two ghostly specters each as powerful as he is. After Link defeats Agahnim for a second time, Ganon rises up from Agahnim's body, turns into a bat, and flies away. Link chases him, finally confronting him inside the Pyramid of Power at the center of the Dark World. After a battle resulting in Ganon's demise, Link touches the Triforce and restores both the Dark World and Hyrule to their state before Ganon intervened.
Technical Details
The success of the last two Zeldas allowed Nintendo to invest and waste a lot of money for the production of the game. At that time the SNES videogames had 4 Mbit(512 KB) of capacity. A Link to the past broke the trend and used cartridges of 8 Mbit (1 MB). This allowed Nintendo creating a big world to let Link explore. This game used a simple compression of graphics for SNES having a restriction of 8 colors insted of 16. With the porpose of saving memory they used a technique of overlaping, this avoid unnecessary duplication in the game file. The Screen Resolution if you where playing in SNES was 256 × 224 and if you play in Gameboy Advanced 240 × 160.
Index
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Game Design Document: Narrative, Game pilars, features, puzzles...
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Art Bible: Original art, new concepts arts and art purpose.
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Audio Bible: All Fx and Music in the game.
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UI Document: Menus and HUD.
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Technical Document: UML, code style, target hardware, performance budgets, branching policy, version list, changelist and build delivery method.
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Production Plan: Calendar with milestones, risk and contingency list, ecord of the meetings and postmortems.
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QA plan: QA workflow.
Team Members
Nico Babot (Lead): https://github.com/nicobabot
Javi Ortiz (Game Designer Lead): https://github.com/JaviOrtiz
Daniel Olondriz (Art & Audio Lead): https://github.com/danielolondriz
Xavi Olivenza (UI Lead): https://github.com/xavierolivenza
Miquel Izquierdo (Code Lead): https://github.com/mizquierdo97
Guillermo Pinto (Management Lead): https://github.com/Guille1406
Adrian Higuero (QA Lead): https://github.com/adrixdx