TalentTreeDef - Grim-/Talented GitHub Wiki
The TalentTreeDef
is a the main container for talent tree nodes, their connections and available paths.
The web app can generate these for you when you export your node arrangement.
-
Type:
string
- Description: The name of the talent tree shown to the user.
-
Example:
"A Test Talent Tree"
-
Type:
IntVec2
- Description: The dimensions of the talent tree layout, generally in pixels or logical units.
-
Example:
"(800,600)"
-
Type:
Type
-
Description: Specifies the type of handler that defines the behavior of the tree.
-
ActiveTreeHandler
: Requires user input to unlock nodes. -
PassiveTreeHandler
: Automatically unlocks nodes under certain conditions.
-
-
Example:
"Talented.ActiveTreeHandler"
-
Type:
TalentTreeSkinDef
-
Description: The visual style for the tree. Defaults to
"DefaultTreeSkin"
if none is specified. -
Example:
"DefaultTreeSkin"
-
Type:
List<TalentTreeNodeDef>
- Description: A list of root or start nodes in the talent tree. Typically includes the first node of the tree.
-
Example:
<nodes> <li>ROOT_NODE</li> </nodes>
-
Type:
List<TalentPath>
- Description: A collection of the data of all paths used in this tree, if you use the web app this is generated for you.
- Example:
<availablePaths>
<li>
<name>DeathKnightPath</name>
<pathDescription></pathDescription>
<pathColor>(0,0,0)</pathColor>
<exclusiveWith>
<li>GravityMagePath</li>
<li>BuccaneerPath</li>
</exclusiveWith>
</li>
<li>
<name>BuccaneerPath</name>
<pathDescription></pathDescription>
<pathColor>(0,0,0)</pathColor>
<exclusiveWith>
<li>GravityMagePath</li>
<li>DeathKnightPath</li>
</exclusiveWith>
</li>
<li>
<name>GravityMagePath</name>
<pathDescription></pathDescription>
<pathColor>(0,0,0)</pathColor>
<exclusiveWith>
<li>DeathKnightPath</li>
<li>BuccaneerPath</li>
</exclusiveWith>
</li>
</availablePaths>
<Talented.TalentTreeDef>
<defName>GenericExampleTree</defName>
<dimensions>(600,400)</dimensions>
<handlerClass>Talented.ActiveTreeHandler</handlerClass>
<skin>DefaultTreeSkin</skin>
<nodes>
<li>ROOT_NODE</li>
</nodes>
<availablePaths>
<li>
<name>DeathKnightPath</name>
<pathDescription></pathDescription>
<pathColor>(0,0,0)</pathColor>
<exclusiveWith>
<li>GravityMagePath</li>
<li>BuccaneerPath</li>
</exclusiveWith>
</li>
<li>
<name>BuccaneerPath</name>
<pathDescription></pathDescription>
<pathColor>(0,0,0)</pathColor>
<exclusiveWith>
<li>GravityMagePath</li>
<li>DeathKnightPath</li>
</exclusiveWith>
</li>
<li>
<name>GravityMagePath</name>
<pathDescription></pathDescription>
<pathColor>(0,0,0)</pathColor>
<exclusiveWith>
<li>DeathKnightPath</li>
<li>BuccaneerPath</li>
</exclusiveWith>
</li>
</availablePaths>
<displayStrategy>FixedPosition</displayStrategy>
<talentPointFormula>PerLevel</talentPointFormula>
</Talented.TalentTreeDef>