Enchantments - Grim-/MagicAndMyths GitHub Wiki

Enchantments

Enchantments are magical modifications that can be applied to items in the game, granting them special properties and abilities. This page explains how the enchantment system works and what types of enchantments are available.

Categories

Enchantments fall into 5 distinct categories, which determine what items they can be applied to:

  • Universal - Can be applied to any item that accepts enchantments
  • Weapon (General) - Can be applied to any weapon
  • Weapon (Melee) - Can only be applied to melee weapons
  • Weapon (Ranged) - Can only be applied to ranged weapons
  • Armour - Can only be applied to armor items

Enchants

ID Name Category Description Effects
Enchant_DragonKind Enchantment of Dragonkind General Ancient magic infused with dragon essence that radiates warmth +10% Sharp armor rating; Complete immunity to fire
Enchant_Faetouched Enchantment of the fae touched General Celestial blessing that varies with day/night Varies based on amount of daylight: Move speed (0-2x); Tame animal chance (0.04-1x); Plant harvest yield (0.01-0.4x); Grants fairy wings
Enchant_Sunlight Enchantment of Sunlight General Celestial energy that creates golden aura during day, weakens at night Varies based on amount of daylight: Limb HP (0-10x); Strength (-0.4-10x); Sharp armor (0-10x); Blunt armor (0-10x); Heat armor (0-10x)
Enchant_Vicious Enchantment: Vicious Melee Weapon A weapon enchantment Adds 5 burn damage on hit
Enchant_VolatileEnergies Enchantment of Volatile Energies General Unstable energies that surround bearer with purple light Reflects damage back to attackers

How to Apply Enchantments

Enchantments can be applied through several methods:

  1. Enchantment Scrolls - Single-use items that apply a specific enchantment (example: Enchantment: Dragonkind)
  2. Enchanting Table - A workbench that allows skilled enchanters to apply enchantments --- TBD
  3. Quest Rewards - Some quests may reward pre-enchanted items

Effects

Enchantments offer a wide variety of effects, including but not limited to:

Equipment & Pawn Stat Modifications

  • Fixed stat bonuses (e.g., +20% damage)
  • Variable stat modifications (e.g., bonuses that change based on time of day)
  • Conditional stat changes (e.g., more effective against certain enemy types)

Combat Effects

  • Damage reflection (returns a portion of damage to attackers)
  • Extra damage on successful hits
  • Apply Hediffs and other effects on successful hits
  • Chain lightning and area damage effects
  • Protective shields and barriers

Passive Abilities

  • Auto-revival when downed
  • Regeneration effects
  • Immunity to certain damage types or conditions

Special Enhancements

  • Grants new abilities when equipped
  • Applies hediffs (health conditions) to the wearer
  • Adds temporary or permanent genes
  • Grants or modifies traits

This page will be expanded as more enchantments are documented.