Compilation guide (Linux) - GregorR/RetroArch GitHub Wiki
Compilation on Linux and BSD does not have many surprises, as its foundation is Unix-based.
Dependencies
- At least one libretro implementation
- pkgconfig
- Working OpenGL headers (should be included by default, but you might need to install libgl/mesa development packages)
Optional dependencies
- libxml2-devel - For XML shaders and cheat support.
- freetype-devel - TTF font rendering
- ffmpeg/libavcodec - FFmpeg recording
- nvidia-cg-toolkit - Cg shaders
- libudev-devel
- zlib-devel
Some other libraries can be built support for as well, please refer to ./configure --help
.
Satisfying dependencies under Fedora 23
sudo dnf install make automake gcc gcc-c++ kernel-devel mesa-libEGL-devel libv4l-devel libxkbcommon-devel mesa-libgbm-devel Cg libCg zlib-devel freetype-devel libxml2-devel ffmpeg-devel SDL2-devel SDL-devel perl-X11-Protocol perl-Net-DBus pulseaudio-libs-devel openal-soft-devel libusb-devel
Satisfying dependencies under Debian/Ubuntu
apt-get -y install build-essential libxkbcommon-dev zlib1g-dev libfreetype6-dev libegl1-mesa-dev libgbm-dev nvidia-cg-toolkit nvidia-cg-dev libavcodec-dev libsdl2-dev libsdl-image1.2-dev libxml2-dev
This list of packages may not be complete.
Getting the code
git clone git://github.com/libretro/libretro-super.git
cd libretro-super
SHALLOW_CLONE=1 ./libretro-fetch.sh
Building RetroArch
./retroarch-build.sh
Building libretro cores
You should at least build one libretro implementation so RetroArch can do stuff. There is a super-project that is designed to easily build every libretro port out there. To build every core:
NOCLEAN=1 ./libretro-build.sh
Omit NOCLEAN=1 if you wish to perform "make clean" on every repo before building
Installing
Let's assume you'd like to install RetroArch into a folder called ~/ra
mkdir -p ~/ra/cores
cd retroarch
make DESTDIR=~/ra install
cd .. #to libretro-super directory
./libretro-install.sh ~/ra/cores
You should now have a fully functional RetroArch build in ~/ra
Enjoy! :)