shops - GregHib/void GitHub Wiki
Find the shop in various *.shops.toml
files, or add it if you know the inventory id
[bobs_brilliant_axes]
id = 1
defaults = [
{ id = "bronze_pickaxe", amount = 10 },
{ id = "bronze_hatchet", amount = 10 },
{ id = "iron_hatchet", amount = 10 },
{ id = "steel_hatchet", amount = 10 },
{ id = "iron_battleaxe", amount = 10 },
{ id = "steel_battleaxe", amount = 10 },
{ id = "mithril_battleaxe", amount = 10 },
]
Add the shopkeeper to a *.npcs.toml
file
[bob]
id = 519
categories = ["human"]
shop = "bobs_brilliant_axes"
examine = "An expert on axes."
shop =
needs to be set to the inventory string id for shops to open automatically when clicking the "Trade" option
Spawn the shopkeeper in the right place in a *.npc-spawns.toml
file
spawns = [
{ id = "bob", x = 3228, y = 3203, level = 0, direction = "SOUTH" },
]
Npcs with the Trade
option will open shops listed in their npcs.toml automatically however when opened via dialogue options the OpenShop
event should be used:
player.events.emit(OpenShop("zekes_superior_scimitars"))
To add a general store which all players can see and most tradable items can be sold to, simply make sure the inventory name ends with general_store
, for example:
[lumbridge_general_store]
id = 24
defaults = [
{ id = "empty_pot", amount = 30 },
{ id = "jug", amount = 10 },
{ id = "shears", amount = 10 },
# etc...
]