Texture File Formats - Greavesy1899/MafiaToolkit GitHub Wiki
The textures are quite complex in Mafia 2; Here is some detailed information about the formats. Depending on if you want to use the "Mipmap" system, you will need two textures for each.
Diffuse:
Non MIP_:
- Compression: DXT1 unless it includes alpha. If it does, then save as DXT5.
- Has Mipmaps?: Yes, generate them.
MIP_:
- Compression: Same as above.
- Has Mipmaps?: No, this file does not include mipmaps.
- This file is usually 2x the size as a normal texture. For example: if your texture was 512x512, then it should end up being 1024x1024.
Example of the two version:
Normal:
Unknown.