 |
Beetle Shell |
Common |
Every 10th time you gain Block from a card, gain double the block. |
 |
Lucky Rock |
Common |
Each time you play an attack card, you have a 5% chance to gain Critical. |
 |
Satchel |
Common |
At the end of each turn Retain 1 card. |
 |
Midas Blood |
Uncommon |
Every time you take HP damage, gain 5 gold. |
 |
Bottled Soul |
Uncommon |
Upon pickup, choose an Exhaust card. Whenever you play that card, it no longer Exhausts. |
 |
Joker Card |
Rare |
Every 15th card you play is played twice. |
 |
Lychee Nut |
Rare |
Upon pick up, lose 25% of your max HP, At the start of combat gain 3 Regen. |
 |
Magic Flask |
Rare |
At campfires, the rest option may now be taken for free. This consumes 1 use. NL Starts with 3 uses. Kill bosses to gain 2 more uses. |
 |
Eraser |
Rare |
Restart an elite combat against a different elite. The enemies will be stronger. Can be used 3 times. |
 |
Chaos |
Shop |
Upon pickup, replace every relic you hold with a random relic. |
 |
Cursed Dice |
Rare |
Can only be used once! When you would die, shuffle your hand and discard pile into your draw pile, you no longer take damage. If you win before you empty your draw pile and hand, heal 35% max hp. Otherwise you die! |