GameCalendarKit Unity Asset - Gravideots/GameCalendarKit GitHub Wiki

In-game time and events management system.


Using GameTimeKit asset you can easily

  • Create calendar for your game, set starting year, month, day, and time.
  • Manage your timeline. Set how much real seconds contains one in-game second. Put the game on pause, speed up or slow down the flow of time as you need using a simple method call.
  • Manage workday. Set start and end time. This is helpful for tycoon like games, and session based games(e.g. This Is The Police, Papers Please, This War of Mine, 60 Seconds).
  • Create custom in-game events from Visual Editor with two clicks.
  • Prepare events collection from Visual Editor, or create events in runtime. Don't be afraid to mix both options.
  • Use force of C# scripts to expand event class, to get exactly what you need.

Getting started

To get started, you'll need to:

  • Import Asset
  • Open demo scene
  • Try it!
  • Need any help? Read wiki or ask on the Unity Forums
  • Profit!

Tutorial

Game Calendar Kit - Introduction

Feature Requests

If you would like to request a new feature, please do so using the issues

Bugs

If you find a bug or an error in the docs, please submit the issue to our issue list.

Support

Ask any question in thread on the Unity Forums

References

GameCalendar

GameClock

Ticker

Events