GameCalendarKit Unity Asset - Gravideots/GameCalendarKit GitHub Wiki
In-game time and events management system.
Using GameTimeKit asset you can easily
- Create calendar for your game, set starting year, month, day, and time.
- Manage your timeline. Set how much real seconds contains one in-game second. Put the game on pause, speed up or slow down the flow of time as you need using a simple method call.
- Manage workday. Set start and end time. This is helpful for tycoon like games, and session based games(e.g. This Is The Police, Papers Please, This War of Mine, 60 Seconds).
- Create custom in-game events from Visual Editor with two clicks.
- Prepare events collection from Visual Editor, or create events in runtime. Don't be afraid to mix both options.
- Use force of C# scripts to expand event class, to get exactly what you need.
Getting started
To get started, you'll need to:
- Import Asset
- Open demo scene
- Try it!
- Need any help? Read wiki or ask on the Unity Forums
- Profit!
Tutorial
Game Calendar Kit - Introduction
Feature Requests
If you would like to request a new feature, please do so using the issues
Bugs
If you find a bug or an error in the docs, please submit the issue to our issue list.
Support
Ask any question in thread on the Unity Forums