-
DialogStartedEvent<bool>
→ DialogManager.cs
-
GameManager.cs
:
- Freeze + Unfreeze Movement
-
InteractingEvent<bool>
→ InspectorCanvas.cs
-
GameManager.cs
:
- Freeze + Unfreeze Movement
- Set Interacting (bool)
-
InteractedEvent<Interactable>
→ Interactable.cs
-
Inventory.cs
-
Quest.cs
-
StickerManager.cs
-
InteractionPressedEvent
→ GameManager.cs
-
Collect.cs
- unsubscribe when collected
-
Interaction.cs
-
PausePressedEvent
→ GameManager.cs
-
ResumeGameEvent
→ MenuObject.cs
-
PlayGameEvent
→ MenuObject.cs
-
QuitGameEvent
→ MenuObject.cs
-
QuitGameEvent
→ PopUpWindow.cs
-
LoadMainMenuEvent
→ PopUpWindow.cs
-
ClosePopUpEvent
→ PopUpWindow.cs
-
CompletedQuestEvent
→ Quest.cs
-
QuestWasGiven<Quest>
→ QuestGiver.cs
-
AddedStickerToLexiconEvent<StickerItem>
→ StickerManager.cs