-
DialogStartedEvent<bool> → DialogManager.cs
-
GameManager.cs:
- Freeze + Unfreeze Movement
-
InteractingEvent<bool> → InspectorCanvas.cs
-
GameManager.cs:
- Freeze + Unfreeze Movement
- Set Interacting (bool)
-
InteractedEvent<Interactable> → Interactable.cs
-
Inventory.cs
-
Quest.cs
-
StickerManager.cs
-
InteractionPressedEvent → GameManager.cs
-
Collect.cs
- unsubscribe when collected
-
Interaction.cs
-
PausePressedEvent → GameManager.cs
-
ResumeGameEvent → MenuObject.cs
-
PlayGameEvent → MenuObject.cs
-
QuitGameEvent → MenuObject.cs
-
QuitGameEvent → PopUpWindow.cs
-
LoadMainMenuEvent → PopUpWindow.cs
-
ClosePopUpEvent → PopUpWindow.cs
-
CompletedQuestEvent → Quest.cs
-
QuestWasGiven<Quest> → QuestGiver.cs
-
AddedStickerToLexiconEvent<StickerItem> → StickerManager.cs