Movement - GonksDevAccount/Projects GitHub Wiki
Here is the current movement code, most likely gonna change
` public float panSpeed = 10f; public float panBoarderThickness = 10f; public Vector2 panLimit; public float scrollSpeed = 20f;
void Update()
{
Vector3 pos = transform.position;
if (Input.GetKey("a") || Input.mousePosition.x <= panBoarderThickness)
{
pos.x -= panSpeed * Time.deltaTime;
}
if (Input.GetKey("d") || Input.mousePosition.x >= Screen.width - panBoarderThickness)
{
pos.x += panSpeed * Time.deltaTime;
}
if (Input.GetKey("s") || Input.mousePosition.y <= panBoarderThickness)
{
pos.y -= panSpeed * Time.deltaTime;
}
if (Input.GetKey("w") || Input.mousePosition.y >= Screen.height - panBoarderThickness)
{
pos.y += panSpeed * Time.deltaTime;
}
transform.position = pos;
}
`