Global Objects - GoldpawsStuff/DiabolicUI GitHub Wiki
Many objects in DiabolicUI2 has unique global names. Here you'll find a list of most of these, as well as callbacks fired upon their creation and updating.
Note that if you're writing a WeakAura, and want the simplest route to knowing when they are available, most frames unless stated otherwise are created upon reaching the PLAYER_ENTERING_WORLD game event.
Primary action bar, subject to vehicle and stance page changes.
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Created:
ActionBar_Created: global
Secondary action bar. This is Blizzard's bottom left action bar.
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Created:
ActionBar_Created: global
Left hover bar 1. This is button 1-6 of Blizzard's bottom right action bar.
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Created:
ActionBar_Created: global
Left hover bar 2. This is button 1-6 of Blizzard's left side action bar.
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Created:
ActionBar_Created: global
Left hover bar 3. This is button 7-12 of Blizzard's left side action bar.
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Created:
ActionBar_Created: global
Right hover bar 1. This is button 7-12 of Blizzard's bottom right action bar.
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Created:
ActionBar_Created: global
Right hover bar 2. This is button 1-6 of Blizzard's right side action bar.
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Created:
ActionBar_Created: global
Right hover bar 3. This is button 7-12 of Blizzard's right side action bar.
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Created:
ActionBar_Created: global
Primary tracking bar, used to display experience and tracked reputation.
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Created:
StatusTrackingBar_Created: global
The rested bonus bar, visible when showing experience and having a rested bonus.
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Created:
StatusTrackingBar_Created: global
Not a unitframe, but a secure attribute frame controlling the layout of the dockable small frames.
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Initialized:
UnitFrame_DockManager_Initialized: global
The primary player health orb.
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Created:
UnitFrame_Created: unitID, global
The pet frame. Its position is handled by our dock manager.
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Created:
UnitFrame_Created: unitID, global
The large centered target frame.
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Created:
UnitFrame_Created: unitID, global
The small target of target frame located beneath the target frame.
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Created:
UnitFrame_Created: unitID, global
The focus frame. Its position is handled by our dock manager.
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Created:
UnitFrame_Created: unitID, global