UI Design Process - Godofdrakes/Sprite-Packer GitHub Wiki

It's assumed the user will use a proper image editor for creating the images that go into the final sprite sheet and as such the number of things the application has to do is fairly minimal.

Rather than messing around with menus that have two buttons I decided to place the few command buttons on the main window just above their respective list views.

The preview canvas to the right updates once every time a change is made so the user is always aware of what the finished product will look like.

Other than that it was just a series of small changes and experiments until the UI looked decent. I'm no UI artist so I tried not to go too crazy.