Process ideas - Godlike/Project-A GitHub Wiki

This page is intended to collect examples of process steps, pipelines and recommendations on how to structure game development process, with a goal of providing supplemental material for constructing our own processes.

Example 1

  1. Preparation steps
    1. Game stuff
      1. Creation of project's concept document
      2. Creation of a design document for vertical slice
      3. Roadmap for vertical slice
      4. Timeload for vertical slice
      5. Budget doc for vertical slice
      6. Extrapolation for full production cycle
    2. Business stuff
      1. Business strategy
      2. Team info
      3. Roadmap
      4. Detailed, lower level 'tactical' plan on how to achieve those steps in roadmap
      5. Market analysis (SWOT, ..)
      6. Risks
      7. Timeload for whole project
      8. Project plan (PMP)
      9. Prognosis (all is well, all is normal, all is bad - what to do in each?)
      10. Cashflow
  2. Preproduction
    1. Take concept doc + design doc for vertical slice
    2. Full narrative scenario for vertical slice
    3. Full storyboard for trailer
    4. Artbook for vertical slice
      1. 2D art to set project style
      2. Asset creation process
      3. Engine settings, art pipeline, compatibility with render and light, engine test results
    5. Selection of art references
      1. Character
      2. Scene, set, landmark
      3. Library of textures and shaders
    6. Full description of a production pipeline
    7. Full description of a tech pipeline
    8. Report on project work env
    9. R&D for key features in Engine, prototypes
    10. Correction of earlier docs, if needed