Process ideas - Godlike/Project-A GitHub Wiki
This page is intended to collect examples of process steps, pipelines and recommendations on how to structure game development process, with a goal of providing supplemental material for constructing our own processes.
Example 1
- Preparation steps
- Game stuff
- Creation of project's concept document
- Creation of a design document for vertical slice
- Roadmap for vertical slice
- Timeload for vertical slice
- Budget doc for vertical slice
- Extrapolation for full production cycle
- Business stuff
- Business strategy
- Team info
- Roadmap
- Detailed, lower level 'tactical' plan on how to achieve those steps in roadmap
- Market analysis (SWOT, ..)
- Risks
- Timeload for whole project
- Project plan (PMP)
- Prognosis (all is well, all is normal, all is bad - what to do in each?)
- Cashflow
- Game stuff
- Preproduction
- Take concept doc + design doc for vertical slice
- Full narrative scenario for vertical slice
- Full storyboard for trailer
- Artbook for vertical slice
- 2D art to set project style
- Asset creation process
- Engine settings, art pipeline, compatibility with render and light, engine test results
- Selection of art references
- Character
- Scene, set, landmark
- Library of textures and shaders
- Full description of a production pipeline
- Full description of a tech pipeline
- Report on project work env
- R&D for key features in Engine, prototypes
- Correction of earlier docs, if needed