Gameplay - Godlike/Project-A GitHub Wiki

In short, the project is an iterative mini-game driven nonlinear goal-focused progression

Iterative

  • Each playthrough has a beginning and an end
  • Player retains some progress across game sessions
  • Mini-game driven
  • Each player choice leads to some mini-game
  • Mini-games do not have to be “mechanically different” from each other, they could be a version of the same game as long as “choices” seem meaningful and alter the gameplay (mini-game goals differ based on choices)

Nonlinear

  • Player choices alter current playthrough storyline and capabilities
  • Player may balance initial benefits/handicaps before initiating a playthrough
  • Player may trigger events allowing to dramatically switch their current playthrough storyline if they don’t like where it’s going

Goal-focused

  • There is a hard end goal for each playthrough
  • There is a hard lose condition for each playthrough that pushes the player to progress

Progression

  • New mini-games, storylines, etc that open based on what player encounters/does in playthroughs
  • Lore
  • Collectibles/unlockables