# All Enchant Values - GnawingPrinter/W40k_IM_config_files GitHub Wiki

Lets speak about the values each enchant actually can reach! For example: a signum lvl 20 can have a bonus crit chance between 2% and 3%, while one at lvl 75 can have it between 3,4% and 5%. The way this is given in the game files is like this:

``````	Values
{
1=0.01,0.02
20=0.02,0.03
100=0.04,0.06
}
``````

this is something like a list of levels with their lowest possible and highest possible roll on some specific levels. The levels between the given ones are just linearly interpolated, thus with the example from above the min and max roll of a item of lvl x with x>20 is calculated this way:

• minroll=((0.04-0.02)/(100-20) * (x-20)) + 0.02
• maxroll=((0.06-0.03)/(100-20) * (x-20)) + 0.03

Some enchants get this values doubled if it gets rolled onto a double handed weapon, if so the enchant has the property TwoHandedDouble set to "1"

Some enchants define a thing called PriorityGroup that most likely defines the way the bonus coming from the enchant is added to other boni. Possible values for the vield are: base_fix, base_bonus, bonus_fix, bonus_multiplier

Following is a list of the interpolation points for all primary and secondary enchants and then the main enchants from relic,ancient and archeotech items, and then the same thing for morality items:

## Primary enchants:

``````
ability_offensive_major:
1=1,1	20=1,2	100=3,4
PriorityGroup=bonus_fix

ability_special_major:
1=1,1	20=1,2	100=3,4
PriorityGroup=bonus_fix

ability_survival_major:
1=1,1	20=1,2	100=3,4
PriorityGroup=bonus_fix

accurate_shooting_major:
1=-1,-1	20=-1,-1	100=-1,-1
PriorityGroup=base_fix

all_damage_percent_major:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

All_resist_in_green:
1=1.5,3	20=3,6	100=6,12
PriorityGroup=bonus_fix

Allskill_cooldown_percent:
1=-0.01,-0.02	20=-0.02,-0.04	100=-0.04,-0.08
PriorityGroup=bonus_multiplier

AOE_Damage_Bonus_Major:
1=0.05,0.1	100=0.08,0.15
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

Bleed_on_physical_hit:
1=0.01,0.025	20=0.02,0.05	100=0.04,0.1
TwoHandedDouble=1

bonus_damage_biomancy_major:
1=0.03,0.05	20=0.07322876515147844,0.17007990319855126	40=0.0917676494458429,0.2215768040162303	60=0.10599566517123471,0.2610990699200964	80=0.1179913245832098,0.29442034606447165	100=0.12,0.3
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

bonus_damage_pyromancy_major:
1=0.03,0.05	20=0.07322876515147844,0.17007990319855126	40=0.0917676494458429,0.2215768040162303	60=0.10599566517123471,0.2610990699200964	80=0.1179913245832098,0.29442034606447165	100=0.12,0.3
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

bonus_damage_telekinesis_major:
1=0.03,0.05	20=0.07322876515147844,0.17007990319855126	40=0.0917676494458429,0.2215768040162303	60=0.10599566517123471,0.2610990699200964	80=0.1179913245832098,0.29442034606447165	100=0.12,0.3
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

Burn_on_heat_hit:
1=0.01,0.025	20=0.02,0.05	100=0.04,0.1
TwoHandedDouble=1

Critical_damage_bonus:
1=0.025,0.05	20=0.05,0.1	100=0.1,0.2
PriorityGroup=bonus_fix
TwoHandedDouble=1

critical_hit_chance_major:
1=0.01,0.02	20=0.02,0.03	100=0.04,0.06
PriorityGroup=bonus_fix
TwoHandedDouble=1

critical_hit_strength_major:
1=2,3	20=4,6	100=8,12
PriorityGroup=bonus_fix
TwoHandedDouble=1

Damage_alone:
1=0.025,0.04	20=0.05,0.08	100=0.1,0.16
PriorityGroup=bonus_multiplier

Damage_Bonus_PP_Bio_Lightning:
1=0.1,0.2	20=0.1480319612794205,0.27204794191913073	40=0.16863072160649212,0.3029460824097382	60=0.1844396279680386,0.32665944195205787	80=0.19776813842578866,0.346652207638683	100=0.2,0.35
PriorityGroup=bonus_multiplier

Damage_Bonus_PP_Telekinesis_Shockwave:
1=0.1,0.2	20=0.1480319612794205,0.27204794191913073	40=0.16863072160649212,0.3029460824097382	60=0.1844396279680386,0.32665944195205787	80=0.19776813842578866,0.346652207638683	100=0.2,0.35
PriorityGroup=bonus_multiplier

Damage_in_green:
1=0.025,0.04	20=0.05,0.08	100=0.1,0.16
PriorityGroup=bonus_multiplier

Damage_reduce_in_green:
1=1.5,3	20=3,6	100=6,12
PriorityGroup=bonus_fix

damage_reduce_major:
1=1,2	20=2,4	100=4,8
PriorityGroup=bonus_fix

Damage_Reflect_Chance_Major:
1=0.05,0.08	20=0.05960639225588411,0.11362237289559435	40=0.06372614432129843,0.12804150512454449	60=0.06688792559360772,0.13910773957762698	80=0.06955362768515774,0.14843769689805206	100=0.07,0.15
PriorityGroup=base_fix

Damage_Reflect_Percent_Major:
1=0.1,0.2	20=0.104000400040004,0.208000800080008	40=0.11600160016001601,0.23200320032003202	60=0.136003600360036,0.272007200720072	80=0.164006400640064,0.328012801280128	100=0.2,0.4
PriorityGroup=base_fix

deflect_major:
1=0.01,0.02	20=0.02,0.04	100=0.04,0.08
PriorityGroup=bonus_fix

dodge_against_melee_major:
1=0.02,0.03	20=0.04,0.06	100=0.08,0.12
PriorityGroup=bonus_fix

dodge_against_ranged_major:
1=0.02,0.03	20=0.04,0.06	100=0.08,0.12
PriorityGroup=bonus_fix

Execute_chance:
1=1,2	20=2,3	100=4,6
PriorityGroup=bonus_fix

Fear_on_Crit:
1=0.025,0.04	20=0.05,0.08	100=0.1,0.16

Fear_on_Hit:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1

Heal_from_Execution:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1

Hp_fix_major:
1=50,75	20=122.04794191913075,279.13583543753714	40=152.94608240973818,366.6805668275915	60=176.65944195205785,433.8684188641639	80=196.652207638683,490.51458830960183	100=200,500
PriorityGroup=bonus_fix

HP_on_Crit:
1=4,8	20=6.24022402240224,11.68036803680368	40=12.96089608960896,22.72147214721472	60=24.162016201620162,41.12331233123312	80=39.84358435843584,66.88588858885888	100=60,100
TwoHandedDouble=1

hp_per_hit_melee_major:
1=3,5	20=3.88008800880088,6.6001600160016	40=6.52035203520352,11.4006400640064	60=10.92079207920792,19.4014401440144	80=17.08140814081408,30.602560256025598	100=25,45
PriorityGroup=bonus_fix
TwoHandedDouble=1

hp_per_hit_ranged_and_accessory_major:
1=2,4	20=2.178267812381102,4.356535624762204	40=2.5782291120459218,5.1564582240918435	60=3.475581466870296,6.951162933740592	80=5.488879376902258,10.977758753804515	100=10,20
PriorityGroup=bonus_fix
TwoHandedDouble=1

hp_regeneration_major:
1=3,5	20=3.334252148214566,5.668504296429132	40=4.084179585086103,7.168359170172207	60=5.766715250381805,10.53343050076361	80=9.541648831691735,18.08329766338347	100=18,35
PriorityGroup=base_fix

Increase_all_heat_damage_percent_major:
1=0.02,0.03	20=0.04,0.06	100=0.08,0.12
PriorityGroup=bonus_multiplier

Increase_all_physical_damage_percent_major:
1=0.02,0.03	20=0.04,0.06	100=0.08,0.12
PriorityGroup=bonus_multiplier

Increase_all_warp_damage_percent_major:
1=0.02,0.03	20=0.04,0.06	100=0.08,0.12
PriorityGroup=bonus_multiplier

inoculator_capacity_major:
1=1,1	20=2,3	100=4,6
PriorityGroup=base_fix

inoculator_cooldown_reduction_major:
1=-0.05,-0.08	20=-0.1,-0.15	100=-0.2,-0.3
PriorityGroup=bonus_multiplier

Knockback_on_Crit:
1=0.025,0.04	20=0.05,0.08	100=0.1,0.16
TwoHandedDouble=1

Knockback_on_Hit:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
TwoHandedDouble=1

Knockdown_on_Crit:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
TwoHandedDouble=1

MaxHP_Percentage:
1=0.02,0.05	20=0.02480319612794205,0.07401598063971025	40=0.02686307216064921,0.08431536080324606	60=0.028443962796803855,0.0922198139840193	80=0.029776813842578867,0.09888406921289433	100=0.03,0.1
PriorityGroup=bonus_multiplier

melee_damage_percent_major:
1=0.02,0.03	20=0.04,0.06	100=0.08,0.12
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

melee_damage_reduce_major:
1=2,3	20=4,6	100=8,12
PriorityGroup=base_fix

Minion_Damage:
1=0.01,0.02	20=0.02,0.04	40=0.04,0.06	60=0.06,0.09	80=0.09,0.13	100=0.12,0.2
PriorityGroup=bonus_multiplier

Minion_Damage_against_Afraid:
1=0.05,0.1	20=0.1,0.2	100=0.2,0.4
PriorityGroup=bonus_fix

Minion_Damage_against_Bleeding:
1=0.05,0.1	20=0.1,0.2	100=0.2,0.4
PriorityGroup=bonus_fix

Minion_Damage_against_Burning:
1=0.05,0.1	20=0.1,0.2	100=0.2,0.4
PriorityGroup=bonus_fix

Minion_Damage_against_Medium:
1=0.04,0.06	20=0.08,0.12	100=0.16,0.24
PriorityGroup=bonus_fix

Minion_Damage_against_Normal:
1=0.04,0.06	20=0.08,0.12	100=0.16,0.24
PriorityGroup=bonus_fix

Minion_Damage_against_Poisoned:
1=0.05,0.1	20=0.1,0.2	100=0.2,0.4
PriorityGroup=bonus_fix

Minion_Damage_against_Shocked_Slowed:
1=0.05,0.1	20=0.1,0.2	100=0.2,0.4
PriorityGroup=bonus_fix

Minion_Damage_against_Stunned:
1=0.05,0.1	20=0.1,0.2	100=0.2,0.4
PriorityGroup=bonus_fix

Minion_Damage_alone:
1=0.025,0.04	20=0.05,0.08	100=0.1,0.16
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

Minion_Damage_Module_Combustor:
1=0.01,0.05	20=0.05,0.08	40=0.08,0.13	60=0.12,0.18	80=0.16,0.24	100=0.22,0.3
PriorityGroup=bonus_multiplier

Minion_Damage_Module_Kastellan:
1=0.01,0.05	20=0.05,0.08	40=0.08,0.13	60=0.12,0.18	80=0.16,0.24	100=0.22,0.3
PriorityGroup=bonus_multiplier

Minion_Damage_Module_Kataphron_Destroyer:
1=0.01,0.05	20=0.05,0.08	40=0.08,0.13	60=0.12,0.18	80=0.16,0.24	100=0.22,0.3
PriorityGroup=bonus_multiplier

Minion_Damage_Module_Kataphron_Vanguard:
1=0.01,0.05	20=0.05,0.08	40=0.08,0.13	60=0.12,0.18	80=0.16,0.24	100=0.22,0.3
PriorityGroup=bonus_multiplier

Minion_Damage_Module_Tarantula:
1=0.01,0.05	20=0.05,0.08	40=0.08,0.13	60=0.12,0.18	80=0.16,0.24	100=0.22,0.3
PriorityGroup=bonus_multiplier

Minion_Damage_Module_Vivisector:
1=0.01,0.05	20=0.05,0.08	40=0.08,0.13	60=0.12,0.18	80=0.16,0.24	100=0.22,0.3
PriorityGroup=bonus_multiplier

Minion_Damage_on_Death_Explosion_Crawler:
1=0.05,0.08	20=0.1,0.15	100=0.2,0.3
PriorityGroup=bonus_multiplier

Minion_Damage_on_Death_Explosion_Kastelan:
1=0.05,0.08	20=0.1,0.15	100=0.2,0.3
PriorityGroup=bonus_multiplier

Minion_Damage_reduce:
1=1,1.5	20=2,3	100=4,6
PriorityGroup=bonus_fix

Minion_Fear_on_Hit:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1

Minion_Heat_damage:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
PriorityGroup=bonus_multiplier

Minion_Heat_resist:
1=1.5,3	100=6,12
PriorityGroup=bonus_fix

Minion_HP:
1=0.01,0.025	100=0.04,0.06
PriorityGroup=bonus_multiplier

Minion_HP_Module_Combustor:
1=50,100	60=70,125	80=115,170	100=165,225
PriorityGroup=bonus_fix

Minion_HP_Module_Kastellan:
1=100,120	20=120,220	40=160,325	60=245,420	80=370,575	100=500,800
PriorityGroup=bonus_fix

Minion_HP_Module_Kataphron_Destroyer:
1=100,120	60=195,275	80=300,430	100=450,550
PriorityGroup=bonus_fix

Minion_HP_Module_Kataphron_Vanguard:
1=100,120	60=245,340	80=370,500	100=550,675
PriorityGroup=bonus_fix

Minion_HP_Module_Tarantula:
1=100,120	60=195,275	80=300,430	100=450,550
PriorityGroup=bonus_fix

Minion_HP_Module_Vivisector:
1=50,100	60=70,125	80=115,170	100=165,225
PriorityGroup=bonus_fix

Minion_HP_per_hit:
1=3,5	20=6,10	100=12,20
PriorityGroup=bonus_fix

Minion_HP_per_kill:
1=10,20	20=20,40	100=40,80
PriorityGroup=bonus_fix

Minion_HP_regen:
1=1.5,2.5	20=3,5	100=6,10
PriorityGroup=bonus_fix

Minion_Knockback_on_Hit:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
TwoHandedDouble=1

Minion_Melee_damage:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
PriorityGroup=bonus_multiplier

Minion_Physical_damage:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
PriorityGroup=bonus_multiplier

Minion_Physical_resist:
1=1.5,3	20=3,6	100=6,12
PriorityGroup=bonus_fix

Minion_Ranged_damage:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
PriorityGroup=bonus_multiplier

Minion_Shield:
1=15,25	20=30,50	100=60,100
PriorityGroup=base_fix

Minion_Shield_regen:
1=1.5,2.5	20=3,5	100=6,10
PriorityGroup=bonus_fix

Minion_Speed:
1=0.008,0.015	20=0.015,0.03	100=0.03,0.05
PriorityGroup=bonus_multiplier

Minion_Suppression_damage:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Combustor_Autogun:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Combustor_Las:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Combustor_Melta:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Flat:
1=2,3	40=3,4.5	60=4.5,6	80=6,8	100=8,12
PriorityGroup=base_fix

Minion_TA_Damage_Kastellan_AOE:
1=0.01,0.05	20=0.05,0.09	40=0.09,0.18	60=0.18,0.32	80=0.35,0.5	100=0.55,0.75
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kastellan_Blaster_burst:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kastellan_Blaster_shoot:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kastellan_Fist_cleave:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kastellan_Fist_shoot:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kastellan_Fist_strike:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kastellan_Flamer_flame:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kastellan_Flamer_shot:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kataphron_AOE:
1=0.01,0.05	20=0.05,0.09	40=0.09,0.18	60=0.18,0.32	80=0.35,0.5	100=0.55,0.75
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kataphron_Charge:
1=0.01,0.05	20=0.05,0.09	40=0.09,0.18	60=0.18,0.32	80=0.35,0.5	100=0.55,0.75
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kataphron_Cleave:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kataphron_Flamer:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kataphron_Gravcannon:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kataphron_Phosphor:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kataphron_Plasma:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Kataphron_Strike:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_on_Death_Explosion_Crawler:
1=0.05,0.08	20=0.1,0.15	100=0.2,0.3
PriorityGroup=bonus_multiplier

Minion_TA_Damage_on_Death_Explosion_Kastelan:
1=0.05,0.08	20=0.1,0.15	100=0.2,0.3
PriorityGroup=bonus_multiplier

Minion_TA_Damage_reduce:
1=1,1.5	20=2,3	100=5,8
PriorityGroup=bonus_fix

Minion_TA_Damage_Tarantula_bolter:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Tarantula_flamer:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Tarantula_lasgun:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Tarantula_launcher:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Vivisector_chainsaw:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Damage_Vivisector_claw:
1=0.015,0.025	20=0.03,0.05	40=0.06,0.1	60=0.11,0.16	80=0.16,0.24	100=0.22,0.35
PriorityGroup=bonus_multiplier

Minion_TA_Heat_damage:
1=0.05,0.08	20=0.0592009200920092,0.0968016801680168	40=0.08680368036803682,0.1472067206720672	60=0.13280828082808283,0.23121512151215123	80=0.19721472147214725,0.3488268826882688	100=0.28,0.5
PriorityGroup=bonus_multiplier

Minion_TA_Heat_Resist:
1=1,1.5	20=1.44004400440044,2.24007400740074	40=2.76017601760176,4.46029602960296	60=4.96039603960396,8.16066606660666	80=8.04070407040704,13.34118411841184	100=12,20
PriorityGroup=bonus_fix

Minion_TA_HP_Cremator:
1=30,50	20=50,80	40=100,170	60=160,265	80=230,350	100=385,500
PriorityGroup=base_fix

Minion_TA_HP_Kastellan:
1=90,150	20=200,300	40=425,575	60=650,850	80=875,1125	100=1100,1400
PriorityGroup=base_fix

Minion_TA_HP_Kataphron_Destroyer:
1=80,120	20=120,200	40=250,350	60=350,500	80=650,1000	100=1100,1300
PriorityGroup=base_fix

Minion_TA_HP_Kataphron_Vanguard:
1=200,300	20=300,450	40=450,600	60=700,1050	80=1100,1350	100=1350,1700
PriorityGroup=base_fix

Minion_TA_HP_Tarantula:
1=120,135	20=185,250	40=350,450	60=450,550	80=500,700	100=700,900
PriorityGroup=base_fix

Minion_TA_HP_Vivisector:
1=30,60	20=70,150	40=155,250	60=250,390	80=350,520	100=500,750
PriorityGroup=base_fix

Minion_TA_Melee_damage:
1=0.1,0.16	20=0.11000100010001,0.1816021602160216	40=0.14000400040004,0.24640864086408637	60=0.19000900090008999,0.3544194419441944	80=0.26001600160016,0.5056345634563455	100=0.35,0.7
PriorityGroup=bonus_multiplier

Minion_TA_Phys_Resist:
1=1,1.5	20=1.44004400440044,2.24007400740074	40=2.76017601760176,4.46029602960296	60=4.96039603960396,8.16066606660666	80=8.04070407040704,13.34118411841184	100=12,20
PriorityGroup=bonus_fix

Minion_TA_Physical_damage:
1=0.05,0.08	20=0.0592009200920092,0.0968016801680168	40=0.08680368036803682,0.1472067206720672	60=0.13280828082808283,0.23121512151215123	80=0.19721472147214725,0.3488268826882688	100=0.28,0.5
PriorityGroup=bonus_multiplier

Minion_TA_Ranged_damage:
1=0.05,0.08	20=0.0592009200920092,0.0968016801680168	40=0.08680368036803682,0.1472067206720672	60=0.13280828082808283,0.23121512151215123	80=0.19721472147214725,0.3488268826882688	100=0.28,0.5
PriorityGroup=bonus_multiplier

Minion_TA_Suppression_damage:
1=0.05,0.08	100=0.16,0.25
PriorityGroup=bonus_multiplier

Minion_TA_Warp_Resist:
1=1,1.5	20=1.44004400440044,2.24007400740074	40=2.76017601760176,4.46029602960296	60=4.96039603960396,8.16066606660666	80=8.04070407040704,13.34118411841184	100=12,20
PriorityGroup=bonus_fix

Minion_Warp_resist:
1=1.5,3	20=3,6	100=6,12
PriorityGroup=bonus_fix

Movement_speed_alone:
1=0.015,0.03	20=0.03,0.06	100=0.06,0.12
PriorityGroup=bonus_multiplier

Movement_speed_in_green:
1=0.015,0.03	20=0.03,0.06	100=0.06,0.12
PriorityGroup=bonus_multiplier

Movement_speed_in_threat:
1=0.025,0.04	20=0.05,0.08	100=0.1,0.16
PriorityGroup=bonus_multiplier

movement_speed_major:
1=0.01,0.03	20=0.03,0.05	100=0.06,0.1
PriorityGroup=bonus_multiplier

movement_speed_major_TA:
1=0.04,0.06	100=0.06,0.11
PriorityGroup=bonus_multiplier

Poison_on_physical_hit:
1=0.01,0.025	20=0.02,0.05	100=0.04,0.1
TwoHandedDouble=1

ranged_damage_percent_major:
1=0.02,0.03	20=0.04,0.06	100=0.08,0.12
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

ranged_damage_reduce_major:
1=2,3	20=4,6	100=8,12
PriorityGroup=base_fix

resist_all_major:
1=1,2	20=2,4	100=4,8
PriorityGroup=base_fix

resistance_heat_major:
1=2,4	20=4,8	100=8,16
PriorityGroup=bonus_fix

resistance_physical_major:
1=2,4	20=4,8	100=8,16
PriorityGroup=bonus_fix

resistance_warp_major:
1=2,4	20=4,8	100=8,16
PriorityGroup=bonus_fix

ShieldHP_Flat:
1=250,350	20=255.57086913690944,357.7992167916732	40=268.06965975143504,375.2975236520091	60=296.1119208396967,414.55668917557546	80=359.02748052819555,502.6384727394738	100=500,700
PriorityGroup=base_fix

ShieldHP_regen:
1=0.5,0.8	20=0.5111417382738189,0.8267401718571653	40=0.5361393195028701,0.8867343668068883	60=0.5922238416793935,1.0213372200305444	80=0.7180549610563911,1.3233319065353388	100=1,2
PriorityGroup=base_fix

Shock_on_Crit_normal:
1=0.025,0.04	20=0.05,0.08	100=0.1,0.16
TwoHandedDouble=1

Shock_on_Hit:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
TwoHandedDouble=1

skull_event_enchant_1:
1=0.05,0.05	100=0.05,0.05

skull_event_enchant_2:
1=10,10	100=10,10
PriorityGroup=bonus_fix

skull_event_enchant_3:
1=0.1,0.1	100=0.1,0.1
PriorityGroup=bonus_multiplier

skull_event_enchant_4:
1=0.05,0.05	100=0.05,0.05
PriorityGroup=bonus_multiplier

skull_event_enchant_5:
1=0.03,0.03	100=0.03,0.03

skull_event_enchant_6:
1=0.05,0.05	100=0.05,0.05

Stun_on_Crit:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
TwoHandedDouble=1

suppression_per_hit_major:
1=5,8	20=10,16	100=20,32
PriorityGroup=base_fix
TwoHandedDouble=1

suppression_regeneration_major:
1=15,25	20=15.557086913690943,25.779921679167323	40=16.806965975143505,27.529752365200906	60=19.611192083969677,31.455668917557546	80=25.902748052819558,40.26384727394738	100=40,60
PriorityGroup=base_fix

supression_resistance_max_major:
1=50,75	20=100,150	100=200,300
PriorityGroup=bonus_fix

vulnerability_duration_major:
1=1,1	20=1,1	100=1,1
PriorityGroup=bonus_fix

Vulnerability_efficiency_bonust_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_fix
TwoHandedDouble=1

Vulnerability_on_bleed:
1=0.01,0.025	20=0.02,0.05	100=0.04,0.1

Vulnerability_on_burn:
1=0.01,0.025	20=0.02,0.05	100=0.04,0.1

Vulnerability_on_hit_heat:
1=0.01,0.025	20=0.02,0.05	100=0.04,0.1

Vulnerability_on_hit_physical:
1=0.01,0.025	20=0.02,0.05	100=0.04,0.1

Vulnerability_on_hit_warp:
1=0.01,0.025	20=0.02,0.05	100=0.04,0.1

Vulnerability_on_poison:
1=0.01,0.025	20=0.02,0.05	100=0.04,0.1

zeal_max_major:
1=5,8	20=10,16	100=20,32
PriorityGroup=bonus_fix
``````

## Secondary enchants:

``````
aimed_tag_skills_damage_percent_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier

All_resist_alone:
1=1.5,3	20=3,6	100=6,12
PriorityGroup=bonus_fix

All_resist_in_Exposed:
1=1.5,3	20=3,6	100=6,12
PriorityGroup=bonus_fix

All_resist_in_threat:
1=1.5,3	20=3,6	100=6,12
PriorityGroup=bonus_fix

ammo_capacity_bonus_major:
1=0.08,0.13	20=0.15,0.25	100=0.3,0.5
PriorityGroup=bonus_multiplier

area_and_large_area_tag_skills_damage_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier

armour_breaking_and_armor_piercing_tag_skills_damage_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier

assault_tag_skills_damage_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier

Avoid_knockback_knockdown:
1=0.08,0.13	20=0.15,0.25	100=0.3,0.5
PriorityGroup=base_fix

Bleed_damage:
1=0.15,0.24	20=0.1566850429642913,0.2547070945214409	40=0.17168359170172207,0.2877039017437885	60=0.2053343050076361,0.36173547101679937	80=0.28083297663383466,0.5278325485944363	100=0.8,1.5
PriorityGroup=bonus_multiplier

Bleeding_suppression_bonus:
1=0.05,0.1	20=0.06671260741072832,0.12451182420240153	40=0.10420897925430517,0.17950650290631426	60=0.18833576251909023,0.30289245169466567	80=0.3770824415845867,0.5797209143240605	100=0.8,1.2
PriorityGroup=bonus_multiplier

Burn_damage:
1=0.15,0.24	20=0.1566850429642913,0.2547070945214409	40=0.17168359170172207,0.2877039017437885	60=0.2053343050076361,0.36173547101679937	80=0.28083297663383466,0.5278325485944363	100=0.8,1.5
PriorityGroup=bonus_multiplier

Burning_suppression_bonus:
1=0.05,0.1	20=0.06671260741072832,0.12451182420240153	40=0.10420897925430517,0.17950650290631426	60=0.18833576251909023,0.30289245169466567	80=0.3770824415845867,0.5797209143240605	100=0.8,1.2
PriorityGroup=bonus_multiplier

channeled_tag_skills_damage_percent_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier

combo_and_death_cult_combo_tag_skills_damage_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier

Crit_chance_and_strenght_on_slow_group_major:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1

Damage_after_deflect_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
TwoHandedDouble=1

damage_bonus_in_crowd_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

Damage_from_Execution:
1=0.05,0.08	20=0.1,0.15	100=0.2,0.3

Damage_in_Exposed:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier

damage_percent_against_bleeding_enemies_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_fix
TwoHandedDouble=1

damage_percent_against_chaos_cultist_major:
1=0.04,0.06	20=0.08,0.12	100=0.16,0.24
PriorityGroup=bonus_fix

damage_percent_against_chaos_daemon_major:
1=0.04,0.06	20=0.08,0.12	100=0.16,0.24
PriorityGroup=bonus_fix

damage_percent_against_chaos_space_marine_major:
1=0.04,0.06	20=0.08,0.12	100=0.16,0.24
PriorityGroup=bonus_fix

damage_percent_against_medium_major:
1=0.04,0.06	20=0.08,0.12	100=0.16,0.24
PriorityGroup=bonus_fix

damage_percent_against_normal_major:
1=0.04,0.06	20=0.08,0.12	100=0.16,0.24
PriorityGroup=bonus_fix

Damage_reduce_alone:
1=1.5,3	20=3,6	100=6,12
PriorityGroup=bonus_fix

damage_reduce_from_salvo_channeled_major:
1=2,3	20=4,6	100=8,12
PriorityGroup=bonus_fix

Damage_reduce_in_Exposed:
1=1.5,3	20=3,6	100=6,12
PriorityGroup=bonus_fix

Damage_reduce_in_threat:
1=1.5,3	20=3,6	100=6,12
PriorityGroup=bonus_fix

dot_duration_percent_major:
1=0.05,0.08	20=0.1,0.15	100=0.2,0.3
PriorityGroup=bonus_multiplier

dot_tag_skills_damage_percent_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier

Execution_duration:
1=1,1	20=1,2	100=2,3
PriorityGroup=bonus_fix

Fear_duration:
1=1,1	20=1,2	100=2,3
PriorityGroup=bonus_fix

Fear_efficiency:
1=0.08,0.15	20=0.15,0.3	100=0.3,0.6
PriorityGroup=bonus_fix

fleshbane_tag_skills_damage_percent_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier

free_inoculator_use_major:
1=0.04,0.06	20=0.08,0.12	100=0.16,0.24
PriorityGroup=base_fix

hp_per_hit:
1=1.5,2.5	20=1.6448425975596455,2.778543456845472	40=1.9698111535373113,3.4034829875717527	60=2.6989099418321154,4.805596041984837	80=4.334714493733085,7.951374026409779	100=8,15
PriorityGroup=bonus_fix
TwoHandedDouble=1

hp_per_kill_major:
1=7,10	20=7.557086913690944,10.89133906190551	40=8.806965975143505,12.891145560229608	60=11.611192083969675,17.377907334351477	80=17.902748052819558,27.444396884511292	100=32,50
PriorityGroup=base_fix
TwoHandedDouble=1

hp_regen_in_cover_major:
1=5,8	20=5.668504296429132,9.270158163215353	40=7.168359170172207,12.119882423327192	60=10.53343050076361,18.513517951450858	80=18.08329766338347,32.85826556042859	100=35,65
PriorityGroup=base_fix

increased_damage_against_slow_group_enemies_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_fix
TwoHandedDouble=1

inoculator_cooldown_to_zero_per_kill_major:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
PriorityGroup=base_fix

inoculator_duration_bonus_major:
1=0.05,0.08	20=0.1,0.15	100=0.2,0.3
PriorityGroup=bonus_multiplier

inoculator_heal_percent_major:
1=0.05,0.08	20=0.1,0.15	100=0.2,0.3
PriorityGroup=bonus_multiplier

inoculator_refill_bonus_major:
1=0.1,0.15	20=0.2,0.3	100=0.4,0.6
PriorityGroup=bonus_multiplier

knockback_tag_skills_damage_percent_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier

knockdown_tag_skills_uncontrollable_time_bonus_major:
1=1,1	20=1,2	100=2,3
PriorityGroup=bonus_fix

Loot_quality_minor:
1=0.05,0.25	100=0.05,0.25
PriorityGroup=base_fix
TwoHandedDouble=1

Loot_quantity_minor:
1=0.05,0.25	100=0.05,0.25
PriorityGroup=base_fix
TwoHandedDouble=1

Max_hp_from_survival:
1=0.08,0.15	20=0.15,0.3	100=0.3,0.6
PriorityGroup=bonus_fix

Medium_and_elite_drops_supply_percent:
1=0.025,0.04	20=0.05,0.08	100=0.1,0.16

Minion_Damage_against_Afraid_minor:
1=0.015,0.025	20=0.02,0.03	40=0.04,0.055	60=0.06,0.08	80=0.09,0.115	100=0.13,0.16
PriorityGroup=bonus_fix

Minion_Damage_against_Bleeding_minor:
1=0.015,0.025	20=0.02,0.03	40=0.04,0.055	60=0.06,0.08	80=0.09,0.115	100=0.13,0.16
PriorityGroup=bonus_fix

Minion_Damage_against_Burning_minor:
1=0.015,0.025	20=0.02,0.03	40=0.04,0.055	60=0.06,0.08	80=0.09,0.115	100=0.13,0.16
PriorityGroup=bonus_fix

Minion_Damage_against_Medium_minor:
1=0.015,0.025	20=0.02,0.03	40=0.04,0.055	60=0.06,0.08	80=0.09,0.115	100=0.13,0.16
PriorityGroup=bonus_fix

Minion_Damage_against_Normal_minor:
1=0.015,0.025	20=0.02,0.03	40=0.04,0.055	60=0.06,0.08	80=0.09,0.115	100=0.13,0.16
PriorityGroup=bonus_fix

Minion_Damage_against_Poisoned_minor:
1=0.015,0.025	20=0.02,0.03	40=0.04,0.055	60=0.06,0.08	80=0.09,0.115	100=0.13,0.16
PriorityGroup=bonus_fix

Minion_Damage_against_Shocked_Slowed_minor:
1=0.015,0.025	20=0.02,0.03	40=0.04,0.055	60=0.06,0.08	80=0.09,0.115	100=0.13,0.16
PriorityGroup=bonus_fix

Minion_Damage_against_Stunned_minor:
1=0.015,0.025	20=0.02,0.03	40=0.04,0.055	60=0.06,0.08	80=0.09,0.115	100=0.13,0.16
PriorityGroup=bonus_fix

Minion_damage_bonus_in_crowd_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

Minion_TA_Damage_reduce_minor:
1=0.5,1.5	100=1,2
PriorityGroup=bonus_fix

Minion_TA_Heat_damage_minor:
1=0.05,0.08	20=0.0536003600360036,0.0888008800880088	40=0.0644014401440144,0.1152035203520352	60=0.0824032403240324,0.15920792079207918	80=0.10760576057605761,0.2208140814081408	100=0.14,0.3
PriorityGroup=bonus_multiplier

Minion_TA_Heat_Resist_minor:
1=0.5,2	20=0.8000300030003,2.48004800480048	40=1.7001200120011999,3.92019201920192	60=3.2002700270027002,6.32043204320432	80=5.3004800480047995,9.68076807680768	100=8,14
PriorityGroup=bonus_fix

Minion_TA_HP_minor:
1=0.005,0.0125	100=0.01,0.018
PriorityGroup=bonus_multiplier

Minion_TA_HP_regen:
1=5,10	100=25,35
PriorityGroup=bonus_fix

Minion_TA_Melee_damage_minor:
1=0.05,0.08	20=0.0548004800480048,0.0888008800880088	40=0.0692019201920192,0.1152035203520352	60=0.09320432043204321,0.15920792079207918	80=0.1268076807680768,0.2208140814081408	100=0.17,0.3
PriorityGroup=bonus_multiplier

Minion_TA_Phys_Resist_minor:
1=0.5,2	20=0.8000300030003,2.48004800480048	40=1.7001200120011999,3.92019201920192	60=3.2002700270027002,6.32043204320432	80=5.3004800480047995,9.68076807680768	100=8,14
PriorityGroup=bonus_fix

Minion_TA_Physical_damage_minor:
1=0.05,0.08	20=0.0536003600360036,0.0888008800880088	40=0.0644014401440144,0.1152035203520352	60=0.0824032403240324,0.15920792079207918	80=0.10760576057605761,0.2208140814081408	100=0.14,0.3
PriorityGroup=bonus_multiplier

Minion_TA_Ranged_damage_minor:
1=0.015,0.025	20=0.02,0.03	40=0.04,0.055	60=0.06,0.08	80=0.09,0.115	100=0.13,0.16
PriorityGroup=bonus_multiplier

Minion_TA_Warp_Resist_minor:
1=0.5,2	20=0.8000300030003,2.48004800480048	40=1.7001200120011999,3.92019201920192	60=3.2002700270027002,6.32043204320432	80=5.3004800480047995,9.68076807680768	100=8,14
PriorityGroup=bonus_fix

Movement_speed_in_Exposed:
1=0.025,0.04	20=0.05,0.08	100=0.1,0.16
PriorityGroup=bonus_multiplier

overheat_reduction_major:
1=-0.08,-0.13	20=-0.15,-0.25	100=-0.3,-0.5
PriorityGroup=bonus_multiplier

Poison_damage:
1=0.15,0.24	20=0.1566850429642913,0.2547070945214409	40=0.17168359170172207,0.2877039017437885	60=0.2053343050076361,0.36173547101679937	80=0.28083297663383466,0.5278325485944363	100=0.8,1.5
PriorityGroup=bonus_multiplier

Poison_suppression_bonus:
1=0.05,0.1	20=0.06671260741072832,0.12451182420240153	40=0.10420897925430517,0.17950650290631426	60=0.18833576251909023,0.30289245169466567	80=0.3770824415845867,0.5797209143240605	100=0.8,1.2
PriorityGroup=bonus_multiplier

resource_cost_reduction_major:
1=-0.03,-0.05	20=-0.06,-0.1	100=-0.12,-0.2
PriorityGroup=bonus_multiplier

salvo_tag_skills_damage_percent_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier

Shock_on_Bleeding:
1=0.02,0.035	20=0.04,0.07	100=0.08,0.14

Shock_on_Burn:
1=0.02,0.035	20=0.04,0.07	100=0.08,0.14

Shock_on_Poison:
1=0.02,0.035	20=0.04,0.07	100=0.08,0.14

Shock_on_vulnerability:
1=0.02,0.04	20=0.04,0.08	100=0.08,0.16

single_target_skills_damage_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier

skill1_cooldown_percent_major:
1=-0.04,-0.06	20=-0.08,-0.12	100=-0.16,-0.24
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

skill1_damage_percent_major:
1=0.05,0.08	20=0.1,0.16	100=0.2,0.32
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

skill2_cooldown_percent_major:
1=-0.04,-0.06	20=-0.08,-0.12	100=-0.16,-0.24
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

skill2_damage_percent_major:
1=0.05,0.08	20=0.1,0.16	100=0.2,0.32
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

skill3_cooldown_percent_major:
1=-0.04,-0.06	20=-0.08,-0.12	100=-0.16,-0.24
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

skill3_damage_percent_major:
1=0.05,0.08	20=0.1,0.16	100=0.2,0.32
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

skill4_cooldown_percent_major:
1=-0.04,-0.06	20=-0.08,-0.12	100=-0.16,-0.24
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

skill4_damage_percent_major:
1=0.05,0.08	20=0.1,0.16	100=0.2,0.32
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

slow_group_duration_percent_major:
1=0.04,0.06	20=0.08,0.12	100=0.16,0.24
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

Slow_on_Bleeding:
1=0.02,0.035	20=0.04,0.07	100=0.08,0.14

Slow_on_Burn:
1=0.02,0.035	20=0.04,0.07	100=0.08,0.14

Slow_on_Crit_normal:
1=0.04,0.08	20=0.08,0.15	100=0.16,0.3
TwoHandedDouble=1

Slow_on_Hit:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
TwoHandedDouble=1

Slow_on_Poison:
1=0.02,0.035	20=0.04,0.07	100=0.08,0.14

Slow_on_vulnerability:
1=0.02,0.04	20=0.04,0.08	100=0.08,0.16

slow_shock_efficiency_major:
1=0.03,0.05	20=0.06,0.1	100=0.12,0.2
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

Stun_after_deflect_in_melee_major:
1=0.015,0.025	20=0.03,0.05	100=0.06,0.1
TwoHandedDouble=1

suffered_slow_stun_duration_major:
1=-0.07,-0.1	20=-0.14,-0.2	100=-0.28,-0.4
PriorityGroup=bonus_multiplier

suppression_damage_percent_major:
1=0.025,0.05	20=0.05,0.1	100=0.1,0.2
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

Suppression_Damage_Reduce_Major:
1=8,12	100=10,18
PriorityGroup=bonus_fix

Suppression_from_Execution:
1=0.02,0.035	20=0.04,0.07	100=0.08,0.14

Suppression_per_deflect_major:
1=0.005,0.01	20=0.005,0.01	100=0.005,0.01

suppression_per_kill_major:
1=10,20	20=20,40	100=40,80
PriorityGroup=base_fix
TwoHandedDouble=1

Suppression_resist_from_survival:
1=0.08,0.15	20=0.15,0.3	100=0.3,0.6
PriorityGroup=bonus_fix

Xp_Bonus_Minor:
1=0.1,0.2	100=0.1,0.2
PriorityGroup=bonus_multiplier

Xp_Bonus_Minor_Small:
1=0.05,0.1	100=0.05,0.1
PriorityGroup=bonus_multiplier
``````

## main enchants:

``````
AOE_damage_bonus_to_spells:
1=0.1,0.2	100=0.1,0.2
TwoHandedDouble=1

Area_damage_after_10_kills:
1=0.5,0.5	100=0.5,0.5
TwoHandedDouble=1

Area_damage_when_stunned_enemy_killed:
1=3,5	100=3,5
TwoHandedDouble=1

Area_Inferno_on_Damage:
1=1,1	100=1,1

1=1,1	100=1,1

Berserk_on_Inferno:
1=1,1	100=1,1

Bleed_on_Crit:
1=1,1	100=1,1

Bonus_crit_in_surprise:
1=1,1	100=1,1

Bonus_damage_after_Blocking:
1=0.4,0.6	100=0.4,0.6

Bonus_damage_based_on_deflect:
1=0.01,0.01	100=0.01,0.01

Bonus_damage_based_on_warp_heat:
1=0.0033,0.0033	100=0.0033,0.0033
TwoHandedDouble=1

Bonus_damage_in_medium_range_and_damage_penalty_over_medium_range:
1=0.2,0.3	100=0.2,0.3
TwoHandedDouble=1

Bonus_damage_in_surprise:
1=0.2,0.3	100=0.2,0.3
TwoHandedDouble=1

Bonus_dot_damage_long_cooldown_skills:
1=1,1	100=1,1

Bonus_Movement_speed_based_on_suppression:
1=1,1	100=1,1

Cast_rosarius_force_field_when_stun_or_knockdown_suffered:
1=1,1	100=1,1

chance_knockback_and_slow_on_hit:
1=0.1,0.15	100=0.1,0.15
TwoHandedDouble=1

Chance_to_ap_based_on_deflect:
1=1,1	100=1,1
PriorityGroup=bonus_fix

Chance_to_area_damage_based_on_warp_heat:
1=0.2,0.2	100=0.2,0.2
TwoHandedDouble=1

Chance_to_area_large_damage_in_force_weapon:
1=0.1,0.2	100=0.1,0.2
TwoHandedDouble=1

Chance_to_avoid_enemy_attacks_and_reflect_damage:
1=0.05,0.1	100=0.05,0.1
PriorityGroup=bonus_fix

chance_to_blind:
1=0.1,0.15	100=0.1,0.15
TwoHandedDouble=1

Chance_to_cast_Fabricator_scatter_field_on_struck:
1=0.03,0.05	100=0.03,0.05

Chance_to_cast_Rosarius_force_field_on_struck:
1=0.03,0.05	100=0.03,0.05

Chance_to_double_damage_and_healing:
1=0.025,0.05	100=0.025,0.05
TwoHandedDouble=1

chance_to_enemies_explode:
1=0.25,0.25	100=0.25,0.25
TwoHandedDouble=1

Chance_to_fleshbane_based_on_deflect:
1=1,1	100=1,1
PriorityGroup=bonus_fix

Chance_to_give_vulnerability_on_hit:
1=1,1	100=1,1

Chance_to_lightning_bolt_in_area:
1=0.1,0.15	100=0.1,0.15
TwoHandedDouble=1

Chance_to_reduce_warp_heat_cost:
1=0.05,0.08	100=0.05,0.08

chance_to_shock_enemy_in_melee_on_struck:
1=0.2,0.3	100=0.2,0.3

chance_to_shock_per_hit:
1=0.1,0.15	100=0.1,0.15
TwoHandedDouble=1

Chance_to_stun_after_killing:
1=1,1	100=1,1

Chance_to_summon_turret_on_struck:
1=1,1	80=1,1	100=1,1

Cooldown_reduction_after_teleport:
1=1,1	100=1,1

Damage_against_Inferno:
1=1,1	100=1,1

Damage_against_slowed_shocked_with_chance_to_stun:
1=0.2,0.4	100=0.2,0.4
TwoHandedDouble=1

Damage_based_on_missing_hp:
1=1,1	100=1,1
PriorityGroup=bonus_fix

Damage_bonus_based_on_debuff:
1=0.08,0.12	100=0.08,0.12
TwoHandedDouble=1

Damage_buff_to_next_spell:
1=0.1,0.2	100=0.1,0.2

Damage_for_long_penalty_for_short_range:
1=0.2,0.3	100=0.2,0.3
TwoHandedDouble=1

Damage_in_execution_bonus:
1=0.5,0.5	100=0.5,0.5
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

Damage_reduce_based_on_debuff:
1=4,6	100=4,6
TwoHandedDouble=1

Damage_reduce_based_on_warp_heat:
1=1,1	100=1,1

Damage_reduce_in_Green_suppression:
1=8,12	100=8,12
PriorityGroup=bonus_fix

Deflect_bonus_after_shield_block:
1=0.05,0.1	100=0.05,0.1

Double_suppression_damage_on_crit:
1=0.5,0.5	100=0.5,0.5
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

Enemy_get_Death_Mark_on_struck:
1=1,1	100=1,1

Enemy_get_Needler_Toxin_on_struck:
1=1,1	100=1,1

Enrage_on_Inferno:
1=1,1	100=1,1

First_attack_bonus_in_surprise:
1=1,2	100=1,2
TwoHandedDouble=1

Fix_inferno_on_critical_hit_taken:
1=1,1	100=1,1

Godlike_All_resist_in_Exposed:
1=10,16	100=10,16
PriorityGroup=bonus_fix

Godlike_Assassin_dodge_cheat_in_threat:
1=0.05,0.15	100=0.05,0.15

Godlike_Berserk_from_large_damage:
1=1,3	100=1,3

Godlike_Berserk_from_Massacre:
1=2,5	100=2,5

Godlike_Berserk_in_Exposed:
1=2,5	100=2,5

Godlike_Bleed_damage:
1=0.25,0.5	20=0.3,0.6	40=0.45,0.85	60=0.65,1.1	80=0.9,1.4	100=1.2,1.8
PriorityGroup=bonus_multiplier

Godlike_Bleed_damage_against_Poisoned:
1=0.25,0.5	20=0.296004600460046,0.56000600060006	40=0.434018401840184,0.74002400240024	60=0.664041404140414,1.04005400540054	80=0.9860736073607359,1.46009600960096	100=1.4,2
PriorityGroup=bonus_multiplier

Godlike_Bleed_duration_dot_long:
1=0.1,0.3	100=0.1,0.3
PriorityGroup=bonus_fix

Godlike_Bleed_duration_sec:
1=1,3	100=1,3
PriorityGroup=bonus_fix

Godlike_Bleed_on_Crit:
1=0.3,0.5	100=0.3,0.5

Godlike_Bleeding_damage_per_Physical_vulnerability:
1=0.1,0.2	100=0.1,0.2

Godlike_Bleeding_on_Physical_Hit:
1=0.1,0.2	100=0.1,0.2

Godlike_Bonus_Enraged_limit:
1=2,4	100=2,4

Godlike_Burn_damage:
1=0.25,0.5	20=0.3,0.6	40=0.45,0.85	60=0.65,1.1	80=0.9,1.4	100=1.2,1.8
PriorityGroup=bonus_multiplier

Godlike_Burn_damage_per_Heat_vulnerability:
1=0.1,0.2	100=0.1,0.2

Godlike_Burn_duration:
1=1,3	100=1,3
PriorityGroup=bonus_fix

Godlike_Burn_on_Crit:
1=0.3,0.5	100=0.3,0.5

Godlike_Burn_on_Heat_Hit:
1=0.1,0.2	100=0.1,0.2

Godlike_Chance_to_keep_Enraged:
1=0.2,0.4	100=0.2,0.4

Godlike_Convert_Dmg_To_Fire:
1=0.25,0.25	100=0.25,0.25
PriorityGroup=bonus_fix

Godlike_Cooldown_in_Berserk:
1=-0.08,-0.15	100=-0.08,-0.15

Godlike_Cooldown_in_threat:
1=-0.05,-0.15	100=-0.05,-0.15

Godlike_Crit_Chance_after_Struck:
1=0.1,0.1	100=0.1,0.1

Godlike_Crit_Chance_Crit_Strength_per_Berserk:
1=2,4	100=2,4

Godlike_Crit_Chance_from_Reserve:
1=0.05,0.15	100=0.05,0.15
PriorityGroup=bonus_fix

Godlike_Crit_Chance_per_Enraged:
1=0.02,0.04	100=0.02,0.04
PriorityGroup=bonus_fix

Godlike_Crit_Strength_per_Enraged:
1=2,4	100=2,4
PriorityGroup=bonus_fix

Godlike_Critical_damage_bonus:
1=0.2,0.4	100=0.2,0.4
PriorityGroup=bonus_fix

Godlike_Damage_after_Struck:
1=0.15,0.25	100=0.15,0.25

Godlike_Damage_after_summon:
1=0.1,0.2	100=0.1,0.2

Godlike_Damage_against_Afraid:
1=0.2,0.3	100=0.2,0.3
PriorityGroup=bonus_fix

Godlike_Damage_against_Bleeding:
1=0.2,0.3	100=0.2,0.3
PriorityGroup=bonus_fix

Godlike_Damage_against_Blinded:
1=0.2,0.3	100=0.2,0.3
PriorityGroup=bonus_fix

Godlike_Damage_against_Burning:
1=0.2,0.3	100=0.2,0.3
PriorityGroup=bonus_fix

Godlike_Damage_against_per_Vulnerability:
1=0.03,0.05	100=0.03,0.05

Godlike_Damage_against_Poisoned:
1=0.2,0.3	100=0.2,0.3
PriorityGroup=bonus_fix

Godlike_Damage_against_Shocked_Slowed:
1=0.2,0.3	100=0.2,0.3
PriorityGroup=bonus_fix

Godlike_Damage_against_Stunned:
1=0.2,0.3	100=0.2,0.3
PriorityGroup=bonus_fix

Godlike_Damage_for_Afraid:
1=-0.1,-0.2	100=-0.1,-0.2

Godlike_Damage_for_aimed_in_Focused:
1=0.4,0.6	100=0.4,0.6
PriorityGroup=bonus_multiplier

Godlike_Damage_for_summoned:
1=0.2,0.3	100=0.2,0.3
PriorityGroup=base_fix

Godlike_Damage_from_reserve:
1=0.2,0.3	100=0.2,0.3
PriorityGroup=bonus_fix

Godlike_Damage_in_Enraged:
1=0.2,0.3	100=0.2,0.3
PriorityGroup=bonus_multiplier

Godlike_Damage_in_Exposed:
1=0.2,0.3	100=0.2,0.3
PriorityGroup=bonus_multiplier

Godlike_Damage_in_Focused:
1=0.2,0.3	100=0.2,0.3
PriorityGroup=bonus_multiplier

Godlike_Damage_in_green:
1=0.15,0.25	100=0.15,0.25
PriorityGroup=bonus_multiplier

Godlike_Damage_in_threat:
1=0.15,0.25	100=0.15,0.25
PriorityGroup=bonus_multiplier

Godlike_Damage_on_Shield_Lost:
1=0.3,0.6	100=0.3,0.6

Godlike_Damage_per_Berserk:
1=0.04,0.06	100=0.04,0.06
PriorityGroup=bonus_multiplier

Godlike_Damage_per_Enraged:
1=0.04,0.06	100=0.04,0.06
PriorityGroup=bonus_multiplier

Godlike_Damage_per_Enraged_special:
1=0.06,0.1	100=0.06,0.1

Godlike_Damage_per_Minion_in_Big_Aura:
1=0.03,0.05	100=0.03,0.05
PriorityGroup=bonus_multiplier

Godlike_Damage_reduce_in_Berserk:
1=8,12	100=8,12
PriorityGroup=bonus_fix

Godlike_Damage_reduce_in_Exposed:
1=2,4	100=2,4
PriorityGroup=bonus_fix

Godlike_Damage_reduce_in_threat:
1=8,12	100=8,12
PriorityGroup=bonus_fix

Godlike_Damage_reduce_on_Big_Struck:
1=10,20	100=10,20

Godlike_Damage_reduce_per_Kastellan_robot:
1=3,5	100=3,5
PriorityGroup=bonus_fix

Godlike_Damage_reduce_per_Minion:
1=0.5,1	100=0.5,1
PriorityGroup=bonus_fix

Godlike_Damage_reflect_on_Shield_Struck:
1=0.3,0.4	20=0.4440958838382615,0.592127845117682	40=0.5058921648194763,0.6745228864259685	60=0.5533188839041157,0.7377585118721544	80=0.593304415277366,0.7910725537031547	100=0.6,0.8

Godlike_Datapool_per_kill:
1=1,2	100=1,2
PriorityGroup=bonus_fix

Godlike_Datapool_per_kill_on_high_reserve:
1=1,3	100=1,3

Godlike_Debuff_duration_in_Exposed:
1=-0.3,-0.6	100=-0.3,-0.6

Godlike_Debuff_duration_in_Focused:
1=-0.3,-0.6	100=-0.3,-0.6

Godlike_Dodge_in_red:
1=0.08,0.12	100=0.08,0.12
PriorityGroup=bonus_fix

Godlike_Dot_Bleed_in_Berserk_special:
1=0.4,0.6	100=0.4,0.6

Godlike_Enraged_on_Crit:
1=1,1	100=1,1

Godlike_Enraged_on_kill:
1=0.5,1	100=0.5,1

Godlike_Enraged_on_struck:
1=0.1,0.2	100=0.1,0.2

Godlike_Execution_buff_in_Focused:
1=40,60	100=40,60

Godlike_Exposed_bonus:
1=0.1,0.1	100=0.1,0.1
PriorityGroup=bonus_fix

Godlike_Fear_Aura_in_Enraged:
1=1,1	100=1,1

Godlike_Fear_duration:
1=1,3	100=1,3
PriorityGroup=bonus_fix

Godlike_Fear_on_Hit_in_Focused:
1=0.2,0.4	100=0.2,0.4

Godlike_Fear_on_Kill_in_Berserk:
1=0.2,0.4	100=0.2,0.4

Godlike_Focused_in_green:
1=1,1	100=1,1

Godlike_Focused_in_High_HP:
1=80,90	100=80,90

Godlike_Focused_on_Crit_Kill:
1=3,5	100=3,5

Godlike_Focused_while_channeling:
1=1,1	100=1,1

Godlike_Heal_for_everyone_on_crit:
1=0.005,0.01	100=0.005,0.01

Godlike_Heal_on_Crit:
1=30,60	100=30,60

Godlike_Heal_on_Minion_death:
1=3,5	100=3,5

Godlike_Heal_on_Shield_Struck:
1=0.3,0.6	100=0.3,0.6

Godlike_Heat_Vulnerability_efficiency:
1=0.25,0.25	100=0.25,0.25

Godlike_Heat_Vulnerability_on_Burn:
1=1,1	100=1,1

Godlike_HP_on_minion_kill:
1=100,150	100=100,150

Godlike_Hp_per_hit_for_everyone:
1=15,30	100=15,30

Godlike_HP_per_hit_in_Exposed:
1=20,30	20=20.334252148214567,30.557086913690945	40=21.084179585086105,31.806965975143505	60=22.766715250381804,34.61119208396968	80=26.541648831691735,40.90274805281956	100=35,55
PriorityGroup=bonus_fix

Godlike_HP_per_hit_per_Berserk:
1=4,8	20=4.089133906190551,8.267401718571653	40=4.289114556022961,8.867343668068882	60=4.737790733435148,10.213372200305443	80=5.744439688451129,13.233319065353388	100=8,20
PriorityGroup=bonus_fix

Godlike_HP_per_hit_per_Enraged:
1=4,8	20=4.089133906190551,8.267401718571653	40=4.289114556022961,8.867343668068882	60=4.737790733435148,10.213372200305443	80=5.744439688451129,13.233319065353388	100=8,20
PriorityGroup=bonus_fix

Godlike_HP_regen_per_Active_vulnerability:
1=3,5	20=3.0222834765476376,5.111417382738189	40=3.07227863900574,5.361393195028701	60=3.184447683358787,5.922238416793935	80=3.436109922112782,7.1805496105639115	100=4,10

Godlike_HP_regen_per_Berserk:
1=4,8	20=4.089133906190551,8.267401718571653	40=4.289114556022961,8.867343668068882	60=4.737790733435148,10.213372200305443	80=5.744439688451129,13.233319065353388	100=8,20
PriorityGroup=bonus_fix

Godlike_HP_regen_percent_special:
1=0.02,0.04	100=0.02,0.04
PriorityGroup=bonus_fix

Godlike_HP_Suppression_on_Kill_in_Berserk:
1=20,30	20=20.668504296429134,32.116930272025584	40=22.168359170172206,36.86647070554532	60=25.533430500763608,47.52252991908476	80=33.08329766338347,71.43044260071431	100=50,125

Godlike_Inoculator_duration_while_Shielded:
1=0.3,0.5	100=0.3,0.5

Godlike_Invulnerability_on_Big_Struck:
1=30,20	100=30,20

Godlike_Invulnerability_on_kill_in_Exposed:
1=0.1,0.2	100=0.1,0.2

Godlike_Knockback_on_hit_against_Afraid:
1=0.4,0.6	100=0.4,0.6

Godlike_Lower_suppression_damage_on_only_Shield_Struck:
1=30,60	100=30,60
PriorityGroup=bonus_fix

Godlike_Minion_damage_on_kill:
1=0.03,0.05	100=0.03,0.05

Godlike_Miss_chance_for_Afraid:
1=0.05,0.1	100=0.05,0.1

Godlike_Miss_Chance_for_Shock:
1=0.05,0.1	100=0.05,0.1

Godlike_Movement_HP_regen_buff_on_Big_Struck:
1=0.2,0.3	100=0.2,0.3

Godlike_Movement_speed_in_Berserk:
1=0.1,0.2	100=0.1,0.2
PriorityGroup=bonus_multiplier

Godlike_Movement_speed_in_Focused:
1=0.08,0.16	100=0.08,0.16
PriorityGroup=bonus_multiplier

Godlike_Movement_speed_in_green:
1=0.08,0.16	100=0.08,0.16
PriorityGroup=bonus_multiplier

Godlike_Movement_speed_per_Active_vulnerability:
1=-0.05,-0.1	100=-0.05,-0.1

Godlike_Movement_speed_while_Shielded:
1=0.08,0.16	100=0.08,0.16
PriorityGroup=bonus_multiplier

Godlike_Physical_resist_in_Exposed:
1=4,6	100=4,6
PriorityGroup=bonus_fix

Godlike_Poidon_damage:
1=0.25,0.5	20=0.3,0.6	40=0.45,0.85	60=0.65,1.1	80=0.9,1.4	100=1.2,1.8
PriorityGroup=bonus_multiplier

Godlike_Poison_damage_against_Bleeding:
1=0.25,0.5	20=0.296004600460046,0.56000600060006	40=0.434018401840184,0.74002400240024	60=0.664041404140414,1.04005400540054	80=0.9860736073607359,1.46009600960096	100=1.4,2
PriorityGroup=bonus_multiplier

Godlike_Poison_damage_per_Physical_vulnerability:
1=0.1,0.2	100=0.1,0.2

Godlike_Poison_duration_dot_long:
1=0.1,0.3	100=0.1,0.3
PriorityGroup=bonus_fix

Godlike_Poison_on_Crit:
1=0.3,0.5	100=0.3,0.5

Godlike_Poison_on_Physical_Hit:
1=0.1,0.2	100=0.1,0.2

Godlike_Ranged_damage_per_Turret:
1=0.1,0.15	100=0.1,0.15
PriorityGroup=bonus_multiplier

Godlike_Reserve:
1=-0.1,-0.15	100=-0.1,-0.15
PriorityGroup=bonus_fix

Godlike_Resist_equalizer_in_Berserk:
1=1,1	100=1,1

Godlike_Resource_cost_in_Focused:
1=-0.1,-0.3	100=-0.1,-0.3
PriorityGroup=bonus_multiplier

Godlike_Shield_HP_max:
1=0.15,0.25	100=0.35,0.45
PriorityGroup=bonus_multiplier

Godlike_Shield_HP_per_kill:
1=50,80	20=50.668504296429134,82.67401718571654	40=52.16835917017221,88.67343668068882	60=55.53343050076361,102.13372200305443	80=63.08329766338347,132.33319065353388	100=80,200
PriorityGroup=bonus_fix

Godlike_Shield_HP_per_resource:
1=20,30	20=20.724624055787533,31.0869360836813	40=22.12181444344231,33.18272166516347	60=24.815819650367562,37.223729475551345	80=30.010290009645185,45.01543501446778	100=40,60
PriorityGroup=bonus_fix

Godlike_Shock_Aura_in_Enraged:
1=1,1	100=1,1

Godlike_Shock_on_Bleeding:
1=0.2,0.3	100=0.2,0.3

Godlike_Shock_on_Burn:
1=0.3,0.3	100=0.3,0.3

Godlike_Shock_on_Crit:
1=0.2,0.3	100=0.2,0.3

Godlike_Shock_on_Hit:
1=0.08,0.16	100=0.08,0.16

Godlike_Shock_on_hit_against_Vulnerable:
1=0.2,0.3	100=0.2,0.3

Godlike_Shock_on_Hit_in_Enraged:
1=0.3,0.6	100=0.3,0.6

Godlike_Shock_on_Poison:
1=0.2,0.3	100=0.2,0.3

Godlike_Shock_on_Stun:
1=0.3,0.5	100=0.3,0.5

Godlike_Slow_on_Bleeding:
1=0.2,0.3	100=0.2,0.3

Godlike_Slow_on_Blind:
1=0.3,0.5	100=0.3,0.5

Godlike_Slow_on_Burn:
1=0.2,0.3	100=0.2,0.3

Godlike_Slow_on_Hit:
1=0.08,0.16	100=0.08,0.16

Godlike_Slow_on_Hit_in_Enraged:
1=0.3,0.6	100=0.3,0.6

Godlike_Slow_on_Poison:
1=0.2,0.3	100=0.2,0.3

Godlike_Slow_Shock_duration:
1=1,3	100=1,3
PriorityGroup=bonus_fix

Godlike_Summon_cost_on_kill:
1=-0.3,-0.5	100=-0.3,-0.5

Godlike_Suppression_damage_against_Afraid:
1=0.2,0.4	100=0.2,0.4
PriorityGroup=bonus_fix

Godlike_Suppression_damage_against_Bleeding:
1=0.2,0.4	100=0.2,0.4
PriorityGroup=bonus_fix

Godlike_Suppression_damage_against_Blinded:
1=0.2,0.4	100=0.2,0.4
PriorityGroup=bonus_fix

Godlike_Suppression_damage_against_Burning:
1=0.2,0.4	100=0.2,0.4
PriorityGroup=bonus_fix

Godlike_Suppression_damage_against_Poisoned:
1=0.2,0.4	100=0.2,0.4
PriorityGroup=bonus_fix

Godlike_Suppression_damage_against_Slow_Shock:
1=0.2,0.4	100=0.2,0.4
PriorityGroup=bonus_fix

Godlike_Suppression_damage_in_Enraged:
1=0.2,0.4	100=0.2,0.4
PriorityGroup=bonus_multiplier

Godlike_Suppression_damage_per_Berserk:
1=0.04,0.06	100=0.04,0.06
PriorityGroup=bonus_multiplier

Godlike_Suppression_Heal_on_Crit:
1=40,60	100=40,60

Godlike_Suppression_Heal_on_Shield_Struck:
1=0.25,0.5	100=0.25,0.5

Godlike_Suppression_per_hit_in_red:
1=40,60	100=40,60
PriorityGroup=bonus_fix

Godlike_Suppression_per_kill:
1=80,120	100=80,120
PriorityGroup=base_fix

Godlike_Suppression_per_kill_in_yellow:
1=100,200	100=100,200
PriorityGroup=bonus_fix

Godlike_Suppression_regen_in_cover:
1=0.5,1	20=0.54000400040004,1.08000800080008	40=0.6600160016001599,1.3200320032003199	60=0.86003600360036,1.72007200720072	80=1.14006400640064,2.28012801280128	100=1.5,3
PriorityGroup=bonus_multiplier

Godlike_Suppression_regen_in_Exposed:
1=1,2	100=1,2
PriorityGroup=bonus_multiplier

Godlike_Suppression_regen_in_yellow:
1=0.3,0.5	20=0.312001200120012,0.52000200020002	40=0.348004800480048,0.58000800080008	60=0.408010801080108,0.68001800180018	80=0.492019201920192,0.82003200320032	100=0.6,1
PriorityGroup=bonus_multiplier

Godlike_Vulnerability_duration:
1=1,2	100=1,2
PriorityGroup=bonus_fix

Godlike_Vulnerability_on_Crit:
1=1,1	100=1,1

Godlike_Vulnerability_on_debuff:
1=0.2,0.4	100=0.2,0.4

Godlike_Vulnerability_on_hit:
1=0.2,0.3	100=0.2,0.3

Godlike_Warp_Heat_reduction_in_threat:
1=1,2	100=1,2

Godlike_Xp_Bonus:
1=0.5,0.5	100=0.5,0.5
PriorityGroup=bonus_multiplier

Halved_heat_resist:
1=0.5,0.5	100=0.5,0.5

Heal_on_Crit:
1=0.04,0.08	100=0.04,0.08
TwoHandedDouble=1

1=0.5,0.5	100=0.5,0.5
TwoHandedDouble=1

Heal_on_kill_daemon:
1=0.05,0.08	100=0.05,0.08
TwoHandedDouble=1

Hp_and_suppress_gain_per_zeal_spent:
1=0.02,0.02	100=0.02,0.02

1=0.33,0.33	100=0.33,0.33

Hp_regen_from_missing_hp:
1=1,1	100=1,1
PriorityGroup=bonus_fix

HP_regen_in_execution_bonus:
1=150,200	20=152.22834765476378,203.34252148214566	40=157.22786390057402,210.84179585086105	60=168.4447683358787,227.66715250381804	80=193.61099221127824,265.41648831691737	100=250,350
PriorityGroup=bonus_fix

Minion_chance_to_burn_on_hit:
1=0.15,0.15	100=0.15,0.15

Minion_Damage_Module_Combustor_GL:
1=0.01,0.05	20=0.05,0.09	40=0.09,0.18	60=0.15,0.26	80=0.22,0.35	100=0.33,0.45
PriorityGroup=bonus_multiplier

Minion_Damage_Module_Kastellan_GL:
1=0.01,0.05	20=0.05,0.09	40=0.09,0.18	60=0.15,0.26	80=0.22,0.38	100=0.35,0.45
PriorityGroup=bonus_multiplier

Minion_Damage_Module_Kataphron_Destroyer_GL:
1=0.01,0.05	20=0.05,0.09	40=0.09,0.18	60=0.15,0.26	80=0.22,0.35	100=0.33,0.45
PriorityGroup=bonus_multiplier

Minion_Damage_Module_Kataphron_Vanguard_GL:
1=0.01,0.05	20=0.05,0.09	40=0.09,0.18	60=0.15,0.26	80=0.22,0.35	100=0.33,0.45
PriorityGroup=bonus_multiplier

Minion_Damage_Module_Tarantula_GL:
1=0.01,0.05	20=0.05,0.09	40=0.09,0.18	60=0.15,0.26	80=0.22,0.35	100=0.33,0.45
PriorityGroup=bonus_multiplier

Minion_Damage_Module_Vivisector_GL:
1=0.01,0.05	20=0.05,0.09	40=0.09,0.18	60=0.15,0.26	80=0.22,0.35	100=0.33,0.45
PriorityGroup=bonus_multiplier

Minion_HP_Module_Combustor_GL:
1=50,100	60=90,155	80=160,235	100=250,300
PriorityGroup=bonus_fix

Minion_HP_Module_Kastellan_GL:
1=100,160	20=100,280	40=180,400	60=300,550	80=450,700	100=600,950
PriorityGroup=bonus_fix

Minion_HP_Module_Kataphron_Destroyer_GL:
1=100,120	60=245,340	80=370,500	100=550,675
PriorityGroup=bonus_fix

Minion_HP_Module_Kataphron_Vanguard_GL:
1=100,120	60=245,420	80=370,575	100=500,800
PriorityGroup=bonus_fix

Minion_HP_Module_Tarantula_GL:
1=100,120	60=245,340	80=370,500	100=550,675
PriorityGroup=bonus_fix

Minion_HP_Module_Vivisector_GL:
1=50,100	60=90,155	80=160,235	100=250,300
PriorityGroup=bonus_fix

MinionGodlike_Area_damage_after_10_kills:
1=0.5,0.5	100=0.5,0.5

1=1,1	100=1,1

MinionGodlike_Bleed_on_Hit:
1=0.05,0.1	100=0.2,0.5

MinionGodlike_chance_knockback_and_slow_on_hit:
1=0.05,0.1	100=0.2,0.5

MinionGodlike_Chance_to_cast_Fabricator_scatter_field_on_struck:
1=0.05,0.1	100=0.2,0.5

MinionGodlike_chance_to_enemies_explode:
1=0.05,0.1	100=0.2,0.5

MinionGodlike_Chance_to_lightning_bolt_in_area:
1=0.05,0.1	100=0.2,0.5

MinionGodlike_Damage:
1=0.1,0.15	100=0.1,0.15
PriorityGroup=bonus_multiplier

MinionGodlike_Damage_based_on_missing_hp:
1=0.3,0.4	100=0.8,1.5
PriorityGroup=bonus_fix

MinionGodlike_Damage_bonus_based_on_debuff:
1=0.05,0.1	100=0.1,0.3

MinionGodlike_Damage_from_reserve:
1=0.05,0.1	100=0.05,0.1

MinionGodlike_Damage_on_Low_HP:
1=0.05,0.1	100=0.4,1
PriorityGroup=bonus_multiplier

MinionGodlike_Damage_per_Minion_in_Big_Aura:
1=0.01,0.02	100=0.03,0.08
PriorityGroup=bonus_multiplier

MinionGodlike_Datapool_per_kill:
1=1,2	100=1,2
PriorityGroup=bonus_fix

MinionGodlike_Halucination_On_Hit:
1=0.05,0.1	100=0.2,0.5

MinionGodlike_Heat_resist:
1=20,50	100=20,50
PriorityGroup=bonus_fix

MinionGodlike_Hp_from_reserve:
1=0.05,0.1	100=0.05,0.1

MinionGodlike_Knockback_immunity:
1=1,1	100=1,1

MinionGodlike_Physical_resist:
1=20,50	100=20,50
PriorityGroup=bonus_fix

MinionGodlike_Poison_DoT_On_Hit:
1=0.05,0.1	100=0.2,0.5

MinionGodlike_Shock_on_Hit:
1=0.05,0.1	100=0.2,0.5

MinionGodlike_Shock_on_Hit_Taken:
1=0.05,0.1	100=0.2,0.5

MinionGodlike_Slow_immunity:
1=1,1	100=1,1

MinionGodlike_Slow_on_Kill:
1=0.05,0.1	100=0.2,0.5

MinionGodlike_Stun_immunity:
1=1,1	100=1,1

More_rockets_demolition_armor:
1=1,1	100=1,1

More_warp_damage_on_low_life:
1=0.2,0.3	100=0.2,0.3
PriorityGroup=bonus_multiplier
TwoHandedDouble=1

1=0.1,0.15	100=0.1,0.15
PriorityGroup=bonus_multiplier

Movement_speed_after_spell_cast:
1=0.15,0.25	100=0.15,0.25

Nova_after_deflect:
1=0.08,0.12	100=0.08,0.12

Reflect_damage_based_on_missing_hp:
1=0.4,0.6	100=0.4,0.6

Reflect_damage_based_on_warp_heat:
1=0.33,0.33	100=0.33,0.33
PriorityGroup=bonus_fix

Reflect_deflected_damage:
1=0.15,0.25	100=0.15,0.25

Relic_in_Exposed:
1=1,1	100=1,1
PriorityGroup=bonus_multiplier

Reverse_damage_based_on_warp_heat:
1=0.1,0.1	100=0.1,0.1
PriorityGroup=bonus_fix

Rosarius_force_field_on_Crit:
1=0.02,0.03	100=0.02,0.03
TwoHandedDouble=1

Shield_HP_per_kill:
1=15,30	20=15.557086913690943,31.114173827381887	40=16.806965975143505,33.61393195028701	60=19.611192083969677,39.22238416793935	80=25.902748052819558,51.805496105639115	100=40,80
PriorityGroup=bonus_fix
TwoHandedDouble=1

Shock_enemies_on_struck:
1=1,1	100=1,1

Shock_on_Crit:
1=1,1	100=1,1

Shock_small_aura_on_kill:
1=1,1	100=1,1

Skill1_cost_reduction:
1=-0.4,-0.6	100=-0.4,-0.6
PriorityGroup=bonus_multiplier

skull_event_enchant_fake:
1=1,1	100=1,1

Slow_on_Crit:
1=1,1	100=1,1

Sniper_shot_gain_dot_poison:
1=1,1	100=1,1

Special_hp_and_suppression_regen:
1=120,180	20=121.78267812381102,184.90236484048032	40=125.78229112045922,195.90130058126286	60=134.75581466870295,220.57849033893314	80=154.88879376902258,275.9441828648121	100=200,400

Stun_in_Yellow:
1=1,1	100=1,1

Suppression_against_Inferno:
1=0.2,0.2	100=0.2,0.2
PriorityGroup=bonus_multiplier

Suppression_gain_and_pain_per_deflect:
1=100,100	100=100,100

Surprise_duration_bonus_after_stealth:
1=1,1	100=1,1

toxin_token_on_hit:
1=-0.03,-0.05	100=-0.03,-0.05

Vulnerability_duration_bonus:
1=2,2	100=2,2
PriorityGroup=bonus_multiplier

Warp_heat_per_sec:
1=-2,-2	100=-2,-2
PriorityGroup=bonus_fix

Warp_heat_reduction_bonus:
1=-2,-2	100=-2,-2
TwoHandedDouble=1

Zeal_on_Crit:
1=1,1	100=1,1

Zeal_per_kill:
1=1,1	100=1,1
``````

## morality main enchants:

``````
Blessed_Armour_Blind_Plus_Dodge_on_Struck:
1=0.05,0.1	100=0.05,0.1

Blessed_Armour_Damage_per_Enemy:
1=1,2	100=1,2

Blessed_Armour_DoT_immunity:
1=0.05,0.1	100=0.05,0.1

Blessed_Armour_DR_nocap:
1=5,5	100=5,5
PriorityGroup=bonus_fix

Blessed_Armour_HP_on_Kill_specific:
1=100,100	100=100,100

Blessed_Armour_HP_regen_Cheat:
1=1,1	100=1,1

Blessed_Armour_Invulnerability_on_Kill:
1=1,1	100=1,1

Blessed_Armour_Low_Warp_Damage:
1=0.5,0.5	100=0.5,0.5
PriorityGroup=bonus_multiplier

Blessed_Armour_Shock_on_Struck:
1=0.05,0.1	100=0.05,0.1

Blessed_Armour_Warp_tenth:
1=0.1,0.1	100=0.1,0.1
PriorityGroup=bonus_fix

Blessed_Weapon_Blind_on_Kill:
1=1,1	100=1,1

Blessed_Weapon_Crit_Chance_nocap:
1=1,1	100=1,1

Blessed_Weapon_Damage_Against_Crowd:
1=1,1	100=1,1

Blessed_Weapon_Damage_Against_Demons:
1=0.4,0.8	100=0.4,0.8

Blessed_Weapon_Damage_Against_Types:
1=1,1	100=1,1

Blessed_Weapon_Heat_and_Burn:
1=0.2,0.5	100=0.2,0.5

Blessed_Weapon_Instagib:
1=1,1	100=1,1

Blessed_Weapon_Low_HP_Buff:
1=1,1	100=1,1

Blessed_Weapon_Shock_on_Kill:
1=0.5,0.5	100=0.5,0.5

Blessed_Weapon_Surprise_Buff:
1=1,1	100=1,1

Demonic_Armour_Buff_from_Warp:
1=1,1	100=1,1

Demonic_Armour_Damage_after_stuck:
1=1,1	100=1,1

Demonic_Armour_Damage_from_Bleed_DoT:
1=1,1	100=1,1

Demonic_Armour_Dodge_on_Dodge:
1=1,1	100=1,1

Demonic_Armour_Flee_on_Death:
1=1,1	100=1,1

Demonic_Armour_Heal_from_Poison_DoT:
1=1,1	100=1,1

Demonic_Armour_HP_Regen:
1=1,1	100=1,1
PriorityGroup=bonus_fix

Demonic_Armour_Low_HP_DR:
1=10,10	100=10,10
PriorityGroup=bonus_fix

Demonic_Armour_Stealth_cheat:
1=1,1	100=1,1

Demonic_Weapon_Bleed_DoT_On_Hit:
1=0.2,0.5	100=0.2,0.5

Demonic_Weapon_Buff_on_Multikill:
1=1,1	100=1,1

Demonic_Weapon_Damage_on_Kill:
1=1,1	100=1,1

Demonic_Weapon_Halucination_On_Hit:
1=0.1,0.3	100=0.1,0.3

Demonic_Weapon_Poison_DoT_On_Hit:
1=0.1,0.3	100=0.1,0.3

Demonic_Weapon_Slow_on_Kill:
1=1,1	100=1,1

Demonic_Weapon_Spawn_Nurgling_On_Kill:
1=0.1,0.3	100=0.1,0.3

Demonic_Weapon_Temporary_Cellrot_On_Hit:
1=1,1	100=1,1

Demonic_Weapon_Warp_damage:
1=1,1	100=1,1

Demonic_Weapon_Warpheat_level_damage:
1=1,1	100=1,1

``````