All Enchant Values - GnawingPrinter/W40k_IM_config_files GitHub Wiki
Lets speak about the values each enchant actually can reach! For example: a signum lvl 20 can have a bonus crit chance between 2% and 3%, while one at lvl 75 can have it between 3,4% and 5%. The way this is given in the game files is like this:
Values
{
1=0.01,0.02
20=0.02,0.03
100=0.04,0.06
}
this is something like a list of levels with their lowest possible and highest possible roll on some specific levels. The levels between the given ones are just linearly interpolated, thus with the example from above the min and max roll of a item of lvl x with x>20 is calculated this way:
- minroll=((0.04-0.02)/(100-20) * (x-20)) + 0.02
- maxroll=((0.06-0.03)/(100-20) * (x-20)) + 0.03
Some enchants get this values doubled if it gets rolled onto a double handed weapon, if so the enchant has the property TwoHandedDouble set to "1"
Some enchants define a thing called PriorityGroup that most likely defines the way the bonus coming from the enchant is added to other boni. Possible values for the vield are: base_fix, base_bonus, bonus_fix, bonus_multiplier
Following is a list of the interpolation points for all primary and secondary enchants and then the main enchants from relic,ancient and archeotech items, and then the same thing for morality items:
Primary enchants:
ability_offensive_major:
1=1,1 20=1,2 100=3,4
PriorityGroup=bonus_fix
ability_special_major:
1=1,1 20=1,2 100=3,4
PriorityGroup=bonus_fix
ability_survival_major:
1=1,1 20=1,2 100=3,4
PriorityGroup=bonus_fix
accurate_shooting_major:
1=-1,-1 20=-1,-1 100=-1,-1
PriorityGroup=base_fix
all_damage_percent_major:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
All_resist_in_green:
1=1.5,3 20=3,6 100=6,12
PriorityGroup=bonus_fix
Allskill_cooldown_percent:
1=-0.01,-0.02 20=-0.02,-0.04 100=-0.04,-0.08
PriorityGroup=bonus_multiplier
AOE_Damage_Bonus_Major:
1=0.05,0.1 100=0.08,0.15
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
Bleed_on_physical_hit:
1=0.01,0.025 20=0.02,0.05 100=0.04,0.1
TwoHandedDouble=1
bonus_damage_biomancy_major:
1=0.03,0.05 20=0.07322876515147844,0.17007990319855126 40=0.0917676494458429,0.2215768040162303 60=0.10599566517123471,0.2610990699200964 80=0.1179913245832098,0.29442034606447165 100=0.12,0.3
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
bonus_damage_pyromancy_major:
1=0.03,0.05 20=0.07322876515147844,0.17007990319855126 40=0.0917676494458429,0.2215768040162303 60=0.10599566517123471,0.2610990699200964 80=0.1179913245832098,0.29442034606447165 100=0.12,0.3
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
bonus_damage_telekinesis_major:
1=0.03,0.05 20=0.07322876515147844,0.17007990319855126 40=0.0917676494458429,0.2215768040162303 60=0.10599566517123471,0.2610990699200964 80=0.1179913245832098,0.29442034606447165 100=0.12,0.3
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
Burn_on_heat_hit:
1=0.01,0.025 20=0.02,0.05 100=0.04,0.1
TwoHandedDouble=1
Critical_damage_bonus:
1=0.025,0.05 20=0.05,0.1 100=0.1,0.2
PriorityGroup=bonus_fix
TwoHandedDouble=1
critical_hit_chance_major:
1=0.01,0.02 20=0.02,0.03 100=0.04,0.06
PriorityGroup=bonus_fix
TwoHandedDouble=1
critical_hit_strength_major:
1=2,3 20=4,6 100=8,12
PriorityGroup=bonus_fix
TwoHandedDouble=1
Damage_alone:
1=0.025,0.04 20=0.05,0.08 100=0.1,0.16
PriorityGroup=bonus_multiplier
Damage_Bonus_PP_Bio_Lightning:
1=0.1,0.2 20=0.1480319612794205,0.27204794191913073 40=0.16863072160649212,0.3029460824097382 60=0.1844396279680386,0.32665944195205787 80=0.19776813842578866,0.346652207638683 100=0.2,0.35
PriorityGroup=bonus_multiplier
Damage_Bonus_PP_Telekinesis_Shockwave:
1=0.1,0.2 20=0.1480319612794205,0.27204794191913073 40=0.16863072160649212,0.3029460824097382 60=0.1844396279680386,0.32665944195205787 80=0.19776813842578866,0.346652207638683 100=0.2,0.35
PriorityGroup=bonus_multiplier
Damage_in_green:
1=0.025,0.04 20=0.05,0.08 100=0.1,0.16
PriorityGroup=bonus_multiplier
Damage_reduce_in_green:
1=1.5,3 20=3,6 100=6,12
PriorityGroup=bonus_fix
damage_reduce_major:
1=1,2 20=2,4 100=4,8
PriorityGroup=bonus_fix
Damage_Reflect_Chance_Major:
1=0.05,0.08 20=0.05960639225588411,0.11362237289559435 40=0.06372614432129843,0.12804150512454449 60=0.06688792559360772,0.13910773957762698 80=0.06955362768515774,0.14843769689805206 100=0.07,0.15
PriorityGroup=base_fix
Damage_Reflect_Percent_Major:
1=0.1,0.2 20=0.104000400040004,0.208000800080008 40=0.11600160016001601,0.23200320032003202 60=0.136003600360036,0.272007200720072 80=0.164006400640064,0.328012801280128 100=0.2,0.4
PriorityGroup=base_fix
deflect_major:
1=0.01,0.02 20=0.02,0.04 100=0.04,0.08
PriorityGroup=bonus_fix
dodge_against_melee_major:
1=0.02,0.03 20=0.04,0.06 100=0.08,0.12
PriorityGroup=bonus_fix
dodge_against_ranged_major:
1=0.02,0.03 20=0.04,0.06 100=0.08,0.12
PriorityGroup=bonus_fix
Execute_chance:
1=1,2 20=2,3 100=4,6
PriorityGroup=bonus_fix
Fear_on_Crit:
1=0.025,0.04 20=0.05,0.08 100=0.1,0.16
Fear_on_Hit:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
Heal_from_Execution:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
Hp_fix_major:
1=50,75 20=122.04794191913075,279.13583543753714 40=152.94608240973818,366.6805668275915 60=176.65944195205785,433.8684188641639 80=196.652207638683,490.51458830960183 100=200,500
PriorityGroup=bonus_fix
HP_on_Crit:
1=4,8 20=6.24022402240224,11.68036803680368 40=12.96089608960896,22.72147214721472 60=24.162016201620162,41.12331233123312 80=39.84358435843584,66.88588858885888 100=60,100
TwoHandedDouble=1
hp_per_hit_melee_major:
1=3,5 20=3.88008800880088,6.6001600160016 40=6.52035203520352,11.4006400640064 60=10.92079207920792,19.4014401440144 80=17.08140814081408,30.602560256025598 100=25,45
PriorityGroup=bonus_fix
TwoHandedDouble=1
hp_per_hit_ranged_and_accessory_major:
1=2,4 20=2.178267812381102,4.356535624762204 40=2.5782291120459218,5.1564582240918435 60=3.475581466870296,6.951162933740592 80=5.488879376902258,10.977758753804515 100=10,20
PriorityGroup=bonus_fix
TwoHandedDouble=1
hp_regeneration_major:
1=3,5 20=3.334252148214566,5.668504296429132 40=4.084179585086103,7.168359170172207 60=5.766715250381805,10.53343050076361 80=9.541648831691735,18.08329766338347 100=18,35
PriorityGroup=base_fix
Increase_all_heat_damage_percent_major:
1=0.02,0.03 20=0.04,0.06 100=0.08,0.12
PriorityGroup=bonus_multiplier
Increase_all_physical_damage_percent_major:
1=0.02,0.03 20=0.04,0.06 100=0.08,0.12
PriorityGroup=bonus_multiplier
Increase_all_warp_damage_percent_major:
1=0.02,0.03 20=0.04,0.06 100=0.08,0.12
PriorityGroup=bonus_multiplier
inoculator_capacity_major:
1=1,1 20=2,3 100=4,6
PriorityGroup=base_fix
inoculator_cooldown_reduction_major:
1=-0.05,-0.08 20=-0.1,-0.15 100=-0.2,-0.3
PriorityGroup=bonus_multiplier
Knockback_on_Crit:
1=0.025,0.04 20=0.05,0.08 100=0.1,0.16
TwoHandedDouble=1
Knockback_on_Hit:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
TwoHandedDouble=1
Knockdown_on_Crit:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
TwoHandedDouble=1
MaxHP_Percentage:
1=0.02,0.05 20=0.02480319612794205,0.07401598063971025 40=0.02686307216064921,0.08431536080324606 60=0.028443962796803855,0.0922198139840193 80=0.029776813842578867,0.09888406921289433 100=0.03,0.1
PriorityGroup=bonus_multiplier
melee_damage_percent_major:
1=0.02,0.03 20=0.04,0.06 100=0.08,0.12
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
melee_damage_reduce_major:
1=2,3 20=4,6 100=8,12
PriorityGroup=base_fix
Minion_Damage:
1=0.01,0.02 20=0.02,0.04 40=0.04,0.06 60=0.06,0.09 80=0.09,0.13 100=0.12,0.2
PriorityGroup=bonus_multiplier
Minion_Damage_against_Afraid:
1=0.05,0.1 20=0.1,0.2 100=0.2,0.4
PriorityGroup=bonus_fix
Minion_Damage_against_Bleeding:
1=0.05,0.1 20=0.1,0.2 100=0.2,0.4
PriorityGroup=bonus_fix
Minion_Damage_against_Burning:
1=0.05,0.1 20=0.1,0.2 100=0.2,0.4
PriorityGroup=bonus_fix
Minion_Damage_against_Medium:
1=0.04,0.06 20=0.08,0.12 100=0.16,0.24
PriorityGroup=bonus_fix
Minion_Damage_against_Normal:
1=0.04,0.06 20=0.08,0.12 100=0.16,0.24
PriorityGroup=bonus_fix
Minion_Damage_against_Poisoned:
1=0.05,0.1 20=0.1,0.2 100=0.2,0.4
PriorityGroup=bonus_fix
Minion_Damage_against_Shocked_Slowed:
1=0.05,0.1 20=0.1,0.2 100=0.2,0.4
PriorityGroup=bonus_fix
Minion_Damage_against_Stunned:
1=0.05,0.1 20=0.1,0.2 100=0.2,0.4
PriorityGroup=bonus_fix
Minion_Damage_alone:
1=0.025,0.04 20=0.05,0.08 100=0.1,0.16
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
Minion_Damage_Module_Combustor:
1=0.01,0.05 20=0.05,0.08 40=0.08,0.13 60=0.12,0.18 80=0.16,0.24 100=0.22,0.3
PriorityGroup=bonus_multiplier
Minion_Damage_Module_Kastellan:
1=0.01,0.05 20=0.05,0.08 40=0.08,0.13 60=0.12,0.18 80=0.16,0.24 100=0.22,0.3
PriorityGroup=bonus_multiplier
Minion_Damage_Module_Kataphron_Destroyer:
1=0.01,0.05 20=0.05,0.08 40=0.08,0.13 60=0.12,0.18 80=0.16,0.24 100=0.22,0.3
PriorityGroup=bonus_multiplier
Minion_Damage_Module_Kataphron_Vanguard:
1=0.01,0.05 20=0.05,0.08 40=0.08,0.13 60=0.12,0.18 80=0.16,0.24 100=0.22,0.3
PriorityGroup=bonus_multiplier
Minion_Damage_Module_Tarantula:
1=0.01,0.05 20=0.05,0.08 40=0.08,0.13 60=0.12,0.18 80=0.16,0.24 100=0.22,0.3
PriorityGroup=bonus_multiplier
Minion_Damage_Module_Vivisector:
1=0.01,0.05 20=0.05,0.08 40=0.08,0.13 60=0.12,0.18 80=0.16,0.24 100=0.22,0.3
PriorityGroup=bonus_multiplier
Minion_Damage_on_Death_Explosion_Crawler:
1=0.05,0.08 20=0.1,0.15 100=0.2,0.3
PriorityGroup=bonus_multiplier
Minion_Damage_on_Death_Explosion_Kastelan:
1=0.05,0.08 20=0.1,0.15 100=0.2,0.3
PriorityGroup=bonus_multiplier
Minion_Damage_reduce:
1=1,1.5 20=2,3 100=4,6
PriorityGroup=bonus_fix
Minion_Fear_on_Hit:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
Minion_Heat_damage:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
PriorityGroup=bonus_multiplier
Minion_Heat_resist:
1=1.5,3 100=6,12
PriorityGroup=bonus_fix
Minion_HP:
1=0.01,0.025 100=0.04,0.06
PriorityGroup=bonus_multiplier
Minion_HP_Module_Combustor:
1=50,100 60=70,125 80=115,170 100=165,225
PriorityGroup=bonus_fix
Minion_HP_Module_Kastellan:
1=100,120 20=120,220 40=160,325 60=245,420 80=370,575 100=500,800
PriorityGroup=bonus_fix
Minion_HP_Module_Kataphron_Destroyer:
1=100,120 60=195,275 80=300,430 100=450,550
PriorityGroup=bonus_fix
Minion_HP_Module_Kataphron_Vanguard:
1=100,120 60=245,340 80=370,500 100=550,675
PriorityGroup=bonus_fix
Minion_HP_Module_Tarantula:
1=100,120 60=195,275 80=300,430 100=450,550
PriorityGroup=bonus_fix
Minion_HP_Module_Vivisector:
1=50,100 60=70,125 80=115,170 100=165,225
PriorityGroup=bonus_fix
Minion_HP_per_hit:
1=3,5 20=6,10 100=12,20
PriorityGroup=bonus_fix
Minion_HP_per_kill:
1=10,20 20=20,40 100=40,80
PriorityGroup=bonus_fix
Minion_HP_regen:
1=1.5,2.5 20=3,5 100=6,10
PriorityGroup=bonus_fix
Minion_Knockback_on_Hit:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
TwoHandedDouble=1
Minion_Melee_damage:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
PriorityGroup=bonus_multiplier
Minion_Physical_damage:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
PriorityGroup=bonus_multiplier
Minion_Physical_resist:
1=1.5,3 20=3,6 100=6,12
PriorityGroup=bonus_fix
Minion_Ranged_damage:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
PriorityGroup=bonus_multiplier
Minion_Shield:
1=15,25 20=30,50 100=60,100
PriorityGroup=base_fix
Minion_Shield_regen:
1=1.5,2.5 20=3,5 100=6,10
PriorityGroup=bonus_fix
Minion_Speed:
1=0.008,0.015 20=0.015,0.03 100=0.03,0.05
PriorityGroup=bonus_multiplier
Minion_Suppression_damage:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Combustor_Autogun:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Combustor_Las:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Combustor_Melta:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Flat:
1=2,3 40=3,4.5 60=4.5,6 80=6,8 100=8,12
PriorityGroup=base_fix
Minion_TA_Damage_Kastellan_AOE:
1=0.01,0.05 20=0.05,0.09 40=0.09,0.18 60=0.18,0.32 80=0.35,0.5 100=0.55,0.75
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kastellan_Blaster_burst:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kastellan_Blaster_shoot:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kastellan_Fist_cleave:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kastellan_Fist_shoot:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kastellan_Fist_strike:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kastellan_Flamer_flame:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kastellan_Flamer_shot:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kataphron_AOE:
1=0.01,0.05 20=0.05,0.09 40=0.09,0.18 60=0.18,0.32 80=0.35,0.5 100=0.55,0.75
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kataphron_Charge:
1=0.01,0.05 20=0.05,0.09 40=0.09,0.18 60=0.18,0.32 80=0.35,0.5 100=0.55,0.75
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kataphron_Cleave:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kataphron_Flamer:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kataphron_Gravcannon:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kataphron_Phosphor:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kataphron_Plasma:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Kataphron_Strike:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_on_Death_Explosion_Crawler:
1=0.05,0.08 20=0.1,0.15 100=0.2,0.3
PriorityGroup=bonus_multiplier
Minion_TA_Damage_on_Death_Explosion_Kastelan:
1=0.05,0.08 20=0.1,0.15 100=0.2,0.3
PriorityGroup=bonus_multiplier
Minion_TA_Damage_reduce:
1=1,1.5 20=2,3 100=5,8
PriorityGroup=bonus_fix
Minion_TA_Damage_Tarantula_bolter:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Tarantula_flamer:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Tarantula_lasgun:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Tarantula_launcher:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Vivisector_chainsaw:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Damage_Vivisector_claw:
1=0.015,0.025 20=0.03,0.05 40=0.06,0.1 60=0.11,0.16 80=0.16,0.24 100=0.22,0.35
PriorityGroup=bonus_multiplier
Minion_TA_Heat_damage:
1=0.05,0.08 20=0.0592009200920092,0.0968016801680168 40=0.08680368036803682,0.1472067206720672 60=0.13280828082808283,0.23121512151215123 80=0.19721472147214725,0.3488268826882688 100=0.28,0.5
PriorityGroup=bonus_multiplier
Minion_TA_Heat_Resist:
1=1,1.5 20=1.44004400440044,2.24007400740074 40=2.76017601760176,4.46029602960296 60=4.96039603960396,8.16066606660666 80=8.04070407040704,13.34118411841184 100=12,20
PriorityGroup=bonus_fix
Minion_TA_HP_Cremator:
1=30,50 20=50,80 40=100,170 60=160,265 80=230,350 100=385,500
PriorityGroup=base_fix
Minion_TA_HP_Kastellan:
1=90,150 20=200,300 40=425,575 60=650,850 80=875,1125 100=1100,1400
PriorityGroup=base_fix
Minion_TA_HP_Kataphron_Destroyer:
1=80,120 20=120,200 40=250,350 60=350,500 80=650,1000 100=1100,1300
PriorityGroup=base_fix
Minion_TA_HP_Kataphron_Vanguard:
1=200,300 20=300,450 40=450,600 60=700,1050 80=1100,1350 100=1350,1700
PriorityGroup=base_fix
Minion_TA_HP_Tarantula:
1=120,135 20=185,250 40=350,450 60=450,550 80=500,700 100=700,900
PriorityGroup=base_fix
Minion_TA_HP_Vivisector:
1=30,60 20=70,150 40=155,250 60=250,390 80=350,520 100=500,750
PriorityGroup=base_fix
Minion_TA_Melee_damage:
1=0.1,0.16 20=0.11000100010001,0.1816021602160216 40=0.14000400040004,0.24640864086408637 60=0.19000900090008999,0.3544194419441944 80=0.26001600160016,0.5056345634563455 100=0.35,0.7
PriorityGroup=bonus_multiplier
Minion_TA_Phys_Resist:
1=1,1.5 20=1.44004400440044,2.24007400740074 40=2.76017601760176,4.46029602960296 60=4.96039603960396,8.16066606660666 80=8.04070407040704,13.34118411841184 100=12,20
PriorityGroup=bonus_fix
Minion_TA_Physical_damage:
1=0.05,0.08 20=0.0592009200920092,0.0968016801680168 40=0.08680368036803682,0.1472067206720672 60=0.13280828082808283,0.23121512151215123 80=0.19721472147214725,0.3488268826882688 100=0.28,0.5
PriorityGroup=bonus_multiplier
Minion_TA_Ranged_damage:
1=0.05,0.08 20=0.0592009200920092,0.0968016801680168 40=0.08680368036803682,0.1472067206720672 60=0.13280828082808283,0.23121512151215123 80=0.19721472147214725,0.3488268826882688 100=0.28,0.5
PriorityGroup=bonus_multiplier
Minion_TA_Suppression_damage:
1=0.05,0.08 100=0.16,0.25
PriorityGroup=bonus_multiplier
Minion_TA_Warp_Resist:
1=1,1.5 20=1.44004400440044,2.24007400740074 40=2.76017601760176,4.46029602960296 60=4.96039603960396,8.16066606660666 80=8.04070407040704,13.34118411841184 100=12,20
PriorityGroup=bonus_fix
Minion_Warp_resist:
1=1.5,3 20=3,6 100=6,12
PriorityGroup=bonus_fix
Movement_speed_alone:
1=0.015,0.03 20=0.03,0.06 100=0.06,0.12
PriorityGroup=bonus_multiplier
Movement_speed_in_green:
1=0.015,0.03 20=0.03,0.06 100=0.06,0.12
PriorityGroup=bonus_multiplier
Movement_speed_in_threat:
1=0.025,0.04 20=0.05,0.08 100=0.1,0.16
PriorityGroup=bonus_multiplier
movement_speed_major:
1=0.01,0.03 20=0.03,0.05 100=0.06,0.1
PriorityGroup=bonus_multiplier
movement_speed_major_TA:
1=0.04,0.06 100=0.06,0.11
PriorityGroup=bonus_multiplier
Poison_on_physical_hit:
1=0.01,0.025 20=0.02,0.05 100=0.04,0.1
TwoHandedDouble=1
ranged_damage_percent_major:
1=0.02,0.03 20=0.04,0.06 100=0.08,0.12
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
ranged_damage_reduce_major:
1=2,3 20=4,6 100=8,12
PriorityGroup=base_fix
resist_all_major:
1=1,2 20=2,4 100=4,8
PriorityGroup=base_fix
resistance_heat_major:
1=2,4 20=4,8 100=8,16
PriorityGroup=bonus_fix
resistance_physical_major:
1=2,4 20=4,8 100=8,16
PriorityGroup=bonus_fix
resistance_warp_major:
1=2,4 20=4,8 100=8,16
PriorityGroup=bonus_fix
ShieldHP_Flat:
1=250,350 20=255.57086913690944,357.7992167916732 40=268.06965975143504,375.2975236520091 60=296.1119208396967,414.55668917557546 80=359.02748052819555,502.6384727394738 100=500,700
PriorityGroup=base_fix
ShieldHP_regen:
1=0.5,0.8 20=0.5111417382738189,0.8267401718571653 40=0.5361393195028701,0.8867343668068883 60=0.5922238416793935,1.0213372200305444 80=0.7180549610563911,1.3233319065353388 100=1,2
PriorityGroup=base_fix
Shock_on_Crit_normal:
1=0.025,0.04 20=0.05,0.08 100=0.1,0.16
TwoHandedDouble=1
Shock_on_Hit:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
TwoHandedDouble=1
skull_event_enchant_1:
1=0.05,0.05 100=0.05,0.05
skull_event_enchant_2:
1=10,10 100=10,10
PriorityGroup=bonus_fix
skull_event_enchant_3:
1=0.1,0.1 100=0.1,0.1
PriorityGroup=bonus_multiplier
skull_event_enchant_4:
1=0.05,0.05 100=0.05,0.05
PriorityGroup=bonus_multiplier
skull_event_enchant_5:
1=0.03,0.03 100=0.03,0.03
skull_event_enchant_6:
1=0.05,0.05 100=0.05,0.05
Stun_on_Crit:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
TwoHandedDouble=1
suppression_per_hit_major:
1=5,8 20=10,16 100=20,32
PriorityGroup=base_fix
TwoHandedDouble=1
suppression_regeneration_major:
1=15,25 20=15.557086913690943,25.779921679167323 40=16.806965975143505,27.529752365200906 60=19.611192083969677,31.455668917557546 80=25.902748052819558,40.26384727394738 100=40,60
PriorityGroup=base_fix
supression_resistance_max_major:
1=50,75 20=100,150 100=200,300
PriorityGroup=bonus_fix
vulnerability_duration_major:
1=1,1 20=1,1 100=1,1
PriorityGroup=bonus_fix
Vulnerability_efficiency_bonust_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_fix
TwoHandedDouble=1
Vulnerability_on_bleed:
1=0.01,0.025 20=0.02,0.05 100=0.04,0.1
Vulnerability_on_burn:
1=0.01,0.025 20=0.02,0.05 100=0.04,0.1
Vulnerability_on_hit_heat:
1=0.01,0.025 20=0.02,0.05 100=0.04,0.1
Vulnerability_on_hit_physical:
1=0.01,0.025 20=0.02,0.05 100=0.04,0.1
Vulnerability_on_hit_warp:
1=0.01,0.025 20=0.02,0.05 100=0.04,0.1
Vulnerability_on_poison:
1=0.01,0.025 20=0.02,0.05 100=0.04,0.1
zeal_max_major:
1=5,8 20=10,16 100=20,32
PriorityGroup=bonus_fix
Secondary enchants:
aimed_tag_skills_damage_percent_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
All_resist_alone:
1=1.5,3 20=3,6 100=6,12
PriorityGroup=bonus_fix
All_resist_in_Exposed:
1=1.5,3 20=3,6 100=6,12
PriorityGroup=bonus_fix
All_resist_in_threat:
1=1.5,3 20=3,6 100=6,12
PriorityGroup=bonus_fix
ammo_capacity_bonus_major:
1=0.08,0.13 20=0.15,0.25 100=0.3,0.5
PriorityGroup=bonus_multiplier
area_and_large_area_tag_skills_damage_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
armour_breaking_and_armor_piercing_tag_skills_damage_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
assault_tag_skills_damage_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
Avoid_knockback_knockdown:
1=0.08,0.13 20=0.15,0.25 100=0.3,0.5
PriorityGroup=base_fix
Bleed_damage:
1=0.15,0.24 20=0.1566850429642913,0.2547070945214409 40=0.17168359170172207,0.2877039017437885 60=0.2053343050076361,0.36173547101679937 80=0.28083297663383466,0.5278325485944363 100=0.8,1.5
PriorityGroup=bonus_multiplier
Bleeding_suppression_bonus:
1=0.05,0.1 20=0.06671260741072832,0.12451182420240153 40=0.10420897925430517,0.17950650290631426 60=0.18833576251909023,0.30289245169466567 80=0.3770824415845867,0.5797209143240605 100=0.8,1.2
PriorityGroup=bonus_multiplier
Burn_damage:
1=0.15,0.24 20=0.1566850429642913,0.2547070945214409 40=0.17168359170172207,0.2877039017437885 60=0.2053343050076361,0.36173547101679937 80=0.28083297663383466,0.5278325485944363 100=0.8,1.5
PriorityGroup=bonus_multiplier
Burning_suppression_bonus:
1=0.05,0.1 20=0.06671260741072832,0.12451182420240153 40=0.10420897925430517,0.17950650290631426 60=0.18833576251909023,0.30289245169466567 80=0.3770824415845867,0.5797209143240605 100=0.8,1.2
PriorityGroup=bonus_multiplier
channeled_tag_skills_damage_percent_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
combo_and_death_cult_combo_tag_skills_damage_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
Crit_chance_and_strenght_on_slow_group_major:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
Damage_after_deflect_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
TwoHandedDouble=1
damage_bonus_in_crowd_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
Damage_from_Execution:
1=0.05,0.08 20=0.1,0.15 100=0.2,0.3
Damage_in_Exposed:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
damage_percent_against_bleeding_enemies_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_fix
TwoHandedDouble=1
damage_percent_against_chaos_cultist_major:
1=0.04,0.06 20=0.08,0.12 100=0.16,0.24
PriorityGroup=bonus_fix
damage_percent_against_chaos_daemon_major:
1=0.04,0.06 20=0.08,0.12 100=0.16,0.24
PriorityGroup=bonus_fix
damage_percent_against_chaos_space_marine_major:
1=0.04,0.06 20=0.08,0.12 100=0.16,0.24
PriorityGroup=bonus_fix
damage_percent_against_medium_major:
1=0.04,0.06 20=0.08,0.12 100=0.16,0.24
PriorityGroup=bonus_fix
damage_percent_against_normal_major:
1=0.04,0.06 20=0.08,0.12 100=0.16,0.24
PriorityGroup=bonus_fix
Damage_reduce_alone:
1=1.5,3 20=3,6 100=6,12
PriorityGroup=bonus_fix
damage_reduce_from_salvo_channeled_major:
1=2,3 20=4,6 100=8,12
PriorityGroup=bonus_fix
Damage_reduce_in_Exposed:
1=1.5,3 20=3,6 100=6,12
PriorityGroup=bonus_fix
Damage_reduce_in_threat:
1=1.5,3 20=3,6 100=6,12
PriorityGroup=bonus_fix
dot_duration_percent_major:
1=0.05,0.08 20=0.1,0.15 100=0.2,0.3
PriorityGroup=bonus_multiplier
dot_tag_skills_damage_percent_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
Execution_duration:
1=1,1 20=1,2 100=2,3
PriorityGroup=bonus_fix
Fear_duration:
1=1,1 20=1,2 100=2,3
PriorityGroup=bonus_fix
Fear_efficiency:
1=0.08,0.15 20=0.15,0.3 100=0.3,0.6
PriorityGroup=bonus_fix
fleshbane_tag_skills_damage_percent_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
free_inoculator_use_major:
1=0.04,0.06 20=0.08,0.12 100=0.16,0.24
PriorityGroup=base_fix
hp_per_hit:
1=1.5,2.5 20=1.6448425975596455,2.778543456845472 40=1.9698111535373113,3.4034829875717527 60=2.6989099418321154,4.805596041984837 80=4.334714493733085,7.951374026409779 100=8,15
PriorityGroup=bonus_fix
TwoHandedDouble=1
hp_per_kill_major:
1=7,10 20=7.557086913690944,10.89133906190551 40=8.806965975143505,12.891145560229608 60=11.611192083969675,17.377907334351477 80=17.902748052819558,27.444396884511292 100=32,50
PriorityGroup=base_fix
TwoHandedDouble=1
hp_regen_in_cover_major:
1=5,8 20=5.668504296429132,9.270158163215353 40=7.168359170172207,12.119882423327192 60=10.53343050076361,18.513517951450858 80=18.08329766338347,32.85826556042859 100=35,65
PriorityGroup=base_fix
increased_damage_against_slow_group_enemies_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_fix
TwoHandedDouble=1
inoculator_cooldown_to_zero_per_kill_major:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
PriorityGroup=base_fix
inoculator_duration_bonus_major:
1=0.05,0.08 20=0.1,0.15 100=0.2,0.3
PriorityGroup=bonus_multiplier
inoculator_heal_percent_major:
1=0.05,0.08 20=0.1,0.15 100=0.2,0.3
PriorityGroup=bonus_multiplier
inoculator_refill_bonus_major:
1=0.1,0.15 20=0.2,0.3 100=0.4,0.6
PriorityGroup=bonus_multiplier
knockback_tag_skills_damage_percent_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
knockdown_tag_skills_uncontrollable_time_bonus_major:
1=1,1 20=1,2 100=2,3
PriorityGroup=bonus_fix
Loot_quality_minor:
1=0.05,0.25 100=0.05,0.25
PriorityGroup=base_fix
TwoHandedDouble=1
Loot_quantity_minor:
1=0.05,0.25 100=0.05,0.25
PriorityGroup=base_fix
TwoHandedDouble=1
Max_hp_from_survival:
1=0.08,0.15 20=0.15,0.3 100=0.3,0.6
PriorityGroup=bonus_fix
Medium_and_elite_drops_supply_percent:
1=0.025,0.04 20=0.05,0.08 100=0.1,0.16
Minion_Damage_against_Afraid_minor:
1=0.015,0.025 20=0.02,0.03 40=0.04,0.055 60=0.06,0.08 80=0.09,0.115 100=0.13,0.16
PriorityGroup=bonus_fix
Minion_Damage_against_Bleeding_minor:
1=0.015,0.025 20=0.02,0.03 40=0.04,0.055 60=0.06,0.08 80=0.09,0.115 100=0.13,0.16
PriorityGroup=bonus_fix
Minion_Damage_against_Burning_minor:
1=0.015,0.025 20=0.02,0.03 40=0.04,0.055 60=0.06,0.08 80=0.09,0.115 100=0.13,0.16
PriorityGroup=bonus_fix
Minion_Damage_against_Medium_minor:
1=0.015,0.025 20=0.02,0.03 40=0.04,0.055 60=0.06,0.08 80=0.09,0.115 100=0.13,0.16
PriorityGroup=bonus_fix
Minion_Damage_against_Normal_minor:
1=0.015,0.025 20=0.02,0.03 40=0.04,0.055 60=0.06,0.08 80=0.09,0.115 100=0.13,0.16
PriorityGroup=bonus_fix
Minion_Damage_against_Poisoned_minor:
1=0.015,0.025 20=0.02,0.03 40=0.04,0.055 60=0.06,0.08 80=0.09,0.115 100=0.13,0.16
PriorityGroup=bonus_fix
Minion_Damage_against_Shocked_Slowed_minor:
1=0.015,0.025 20=0.02,0.03 40=0.04,0.055 60=0.06,0.08 80=0.09,0.115 100=0.13,0.16
PriorityGroup=bonus_fix
Minion_Damage_against_Stunned_minor:
1=0.015,0.025 20=0.02,0.03 40=0.04,0.055 60=0.06,0.08 80=0.09,0.115 100=0.13,0.16
PriorityGroup=bonus_fix
Minion_damage_bonus_in_crowd_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
Minion_TA_Damage_reduce_minor:
1=0.5,1.5 100=1,2
PriorityGroup=bonus_fix
Minion_TA_Heat_damage_minor:
1=0.05,0.08 20=0.0536003600360036,0.0888008800880088 40=0.0644014401440144,0.1152035203520352 60=0.0824032403240324,0.15920792079207918 80=0.10760576057605761,0.2208140814081408 100=0.14,0.3
PriorityGroup=bonus_multiplier
Minion_TA_Heat_Resist_minor:
1=0.5,2 20=0.8000300030003,2.48004800480048 40=1.7001200120011999,3.92019201920192 60=3.2002700270027002,6.32043204320432 80=5.3004800480047995,9.68076807680768 100=8,14
PriorityGroup=bonus_fix
Minion_TA_HP_minor:
1=0.005,0.0125 100=0.01,0.018
PriorityGroup=bonus_multiplier
Minion_TA_HP_regen:
1=5,10 100=25,35
PriorityGroup=bonus_fix
Minion_TA_Melee_damage_minor:
1=0.05,0.08 20=0.0548004800480048,0.0888008800880088 40=0.0692019201920192,0.1152035203520352 60=0.09320432043204321,0.15920792079207918 80=0.1268076807680768,0.2208140814081408 100=0.17,0.3
PriorityGroup=bonus_multiplier
Minion_TA_Phys_Resist_minor:
1=0.5,2 20=0.8000300030003,2.48004800480048 40=1.7001200120011999,3.92019201920192 60=3.2002700270027002,6.32043204320432 80=5.3004800480047995,9.68076807680768 100=8,14
PriorityGroup=bonus_fix
Minion_TA_Physical_damage_minor:
1=0.05,0.08 20=0.0536003600360036,0.0888008800880088 40=0.0644014401440144,0.1152035203520352 60=0.0824032403240324,0.15920792079207918 80=0.10760576057605761,0.2208140814081408 100=0.14,0.3
PriorityGroup=bonus_multiplier
Minion_TA_Ranged_damage_minor:
1=0.015,0.025 20=0.02,0.03 40=0.04,0.055 60=0.06,0.08 80=0.09,0.115 100=0.13,0.16
PriorityGroup=bonus_multiplier
Minion_TA_Warp_Resist_minor:
1=0.5,2 20=0.8000300030003,2.48004800480048 40=1.7001200120011999,3.92019201920192 60=3.2002700270027002,6.32043204320432 80=5.3004800480047995,9.68076807680768 100=8,14
PriorityGroup=bonus_fix
Movement_speed_in_Exposed:
1=0.025,0.04 20=0.05,0.08 100=0.1,0.16
PriorityGroup=bonus_multiplier
overheat_reduction_major:
1=-0.08,-0.13 20=-0.15,-0.25 100=-0.3,-0.5
PriorityGroup=bonus_multiplier
Poison_damage:
1=0.15,0.24 20=0.1566850429642913,0.2547070945214409 40=0.17168359170172207,0.2877039017437885 60=0.2053343050076361,0.36173547101679937 80=0.28083297663383466,0.5278325485944363 100=0.8,1.5
PriorityGroup=bonus_multiplier
Poison_suppression_bonus:
1=0.05,0.1 20=0.06671260741072832,0.12451182420240153 40=0.10420897925430517,0.17950650290631426 60=0.18833576251909023,0.30289245169466567 80=0.3770824415845867,0.5797209143240605 100=0.8,1.2
PriorityGroup=bonus_multiplier
resource_cost_reduction_major:
1=-0.03,-0.05 20=-0.06,-0.1 100=-0.12,-0.2
PriorityGroup=bonus_multiplier
salvo_tag_skills_damage_percent_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
Shock_on_Bleeding:
1=0.02,0.035 20=0.04,0.07 100=0.08,0.14
Shock_on_Burn:
1=0.02,0.035 20=0.04,0.07 100=0.08,0.14
Shock_on_Poison:
1=0.02,0.035 20=0.04,0.07 100=0.08,0.14
Shock_on_vulnerability:
1=0.02,0.04 20=0.04,0.08 100=0.08,0.16
single_target_skills_damage_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
skill1_cooldown_percent_major:
1=-0.04,-0.06 20=-0.08,-0.12 100=-0.16,-0.24
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
skill1_damage_percent_major:
1=0.05,0.08 20=0.1,0.16 100=0.2,0.32
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
skill2_cooldown_percent_major:
1=-0.04,-0.06 20=-0.08,-0.12 100=-0.16,-0.24
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
skill2_damage_percent_major:
1=0.05,0.08 20=0.1,0.16 100=0.2,0.32
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
skill3_cooldown_percent_major:
1=-0.04,-0.06 20=-0.08,-0.12 100=-0.16,-0.24
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
skill3_damage_percent_major:
1=0.05,0.08 20=0.1,0.16 100=0.2,0.32
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
skill4_cooldown_percent_major:
1=-0.04,-0.06 20=-0.08,-0.12 100=-0.16,-0.24
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
skill4_damage_percent_major:
1=0.05,0.08 20=0.1,0.16 100=0.2,0.32
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
slow_group_duration_percent_major:
1=0.04,0.06 20=0.08,0.12 100=0.16,0.24
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
Slow_on_Bleeding:
1=0.02,0.035 20=0.04,0.07 100=0.08,0.14
Slow_on_Burn:
1=0.02,0.035 20=0.04,0.07 100=0.08,0.14
Slow_on_Crit_normal:
1=0.04,0.08 20=0.08,0.15 100=0.16,0.3
TwoHandedDouble=1
Slow_on_Hit:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
TwoHandedDouble=1
Slow_on_Poison:
1=0.02,0.035 20=0.04,0.07 100=0.08,0.14
Slow_on_vulnerability:
1=0.02,0.04 20=0.04,0.08 100=0.08,0.16
slow_shock_efficiency_major:
1=0.03,0.05 20=0.06,0.1 100=0.12,0.2
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
Stun_after_deflect_in_melee_major:
1=0.015,0.025 20=0.03,0.05 100=0.06,0.1
TwoHandedDouble=1
suffered_slow_stun_duration_major:
1=-0.07,-0.1 20=-0.14,-0.2 100=-0.28,-0.4
PriorityGroup=bonus_multiplier
suppression_damage_percent_major:
1=0.025,0.05 20=0.05,0.1 100=0.1,0.2
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
Suppression_Damage_Reduce_Major:
1=8,12 100=10,18
PriorityGroup=bonus_fix
Suppression_from_Execution:
1=0.02,0.035 20=0.04,0.07 100=0.08,0.14
Suppression_per_deflect_major:
1=0.005,0.01 20=0.005,0.01 100=0.005,0.01
suppression_per_kill_major:
1=10,20 20=20,40 100=40,80
PriorityGroup=base_fix
TwoHandedDouble=1
Suppression_resist_from_survival:
1=0.08,0.15 20=0.15,0.3 100=0.3,0.6
PriorityGroup=bonus_fix
Xp_Bonus_Minor:
1=0.1,0.2 100=0.1,0.2
PriorityGroup=bonus_multiplier
Xp_Bonus_Minor_Small:
1=0.05,0.1 100=0.05,0.1
PriorityGroup=bonus_multiplier
main enchants:
AOE_damage_bonus_to_spells:
1=0.1,0.2 100=0.1,0.2
TwoHandedDouble=1
Area_damage_after_10_kills:
1=0.5,0.5 100=0.5,0.5
TwoHandedDouble=1
Area_damage_when_stunned_enemy_killed:
1=3,5 100=3,5
TwoHandedDouble=1
Area_Inferno_on_Damage:
1=1,1 100=1,1
Area_large_damage_on_deadly_strike:
1=1,1 100=1,1
Berserk_on_Inferno:
1=1,1 100=1,1
Bleed_on_Crit:
1=1,1 100=1,1
Bonus_crit_in_surprise:
1=1,1 100=1,1
Bonus_damage_after_Blocking:
1=0.4,0.6 100=0.4,0.6
Bonus_damage_based_on_deflect:
1=0.01,0.01 100=0.01,0.01
Bonus_damage_based_on_warp_heat:
1=0.0033,0.0033 100=0.0033,0.0033
TwoHandedDouble=1
Bonus_damage_in_medium_range_and_damage_penalty_over_medium_range:
1=0.2,0.3 100=0.2,0.3
TwoHandedDouble=1
Bonus_damage_in_surprise:
1=0.2,0.3 100=0.2,0.3
TwoHandedDouble=1
Bonus_dot_damage_long_cooldown_skills:
1=1,1 100=1,1
Bonus_Movement_speed_based_on_suppression:
1=1,1 100=1,1
Cast_rosarius_force_field_when_stun_or_knockdown_suffered:
1=1,1 100=1,1
chance_knockback_and_slow_on_hit:
1=0.1,0.15 100=0.1,0.15
TwoHandedDouble=1
Chance_to_ap_based_on_deflect:
1=1,1 100=1,1
PriorityGroup=bonus_fix
Chance_to_area_damage_based_on_warp_heat:
1=0.2,0.2 100=0.2,0.2
TwoHandedDouble=1
Chance_to_area_large_damage_in_force_weapon:
1=0.1,0.2 100=0.1,0.2
TwoHandedDouble=1
Chance_to_avoid_enemy_attacks_and_reflect_damage:
1=0.05,0.1 100=0.05,0.1
PriorityGroup=bonus_fix
chance_to_blind:
1=0.1,0.15 100=0.1,0.15
TwoHandedDouble=1
Chance_to_cast_Fabricator_scatter_field_on_struck:
1=0.03,0.05 100=0.03,0.05
Chance_to_cast_Rosarius_force_field_on_struck:
1=0.03,0.05 100=0.03,0.05
Chance_to_double_damage_and_healing:
1=0.025,0.05 100=0.025,0.05
TwoHandedDouble=1
chance_to_enemies_explode:
1=0.25,0.25 100=0.25,0.25
TwoHandedDouble=1
Chance_to_fleshbane_based_on_deflect:
1=1,1 100=1,1
PriorityGroup=bonus_fix
Chance_to_give_vulnerability_on_hit:
1=1,1 100=1,1
Chance_to_lightning_bolt_in_area:
1=0.1,0.15 100=0.1,0.15
TwoHandedDouble=1
Chance_to_reduce_warp_heat_cost:
1=0.05,0.08 100=0.05,0.08
chance_to_shock_enemy_in_melee_on_struck:
1=0.2,0.3 100=0.2,0.3
chance_to_shock_per_hit:
1=0.1,0.15 100=0.1,0.15
TwoHandedDouble=1
Chance_to_stun_after_killing:
1=1,1 100=1,1
Chance_to_summon_turret_on_struck:
1=1,1 80=1,1 100=1,1
Cooldown_reduction_after_teleport:
1=1,1 100=1,1
Damage_against_Inferno:
1=1,1 100=1,1
Damage_against_slowed_shocked_with_chance_to_stun:
1=0.2,0.4 100=0.2,0.4
TwoHandedDouble=1
Damage_based_on_missing_hp:
1=1,1 100=1,1
PriorityGroup=bonus_fix
Damage_bonus_based_on_debuff:
1=0.08,0.12 100=0.08,0.12
TwoHandedDouble=1
Damage_buff_to_next_spell:
1=0.1,0.2 100=0.1,0.2
Damage_for_long_penalty_for_short_range:
1=0.2,0.3 100=0.2,0.3
TwoHandedDouble=1
Damage_in_execution_bonus:
1=0.5,0.5 100=0.5,0.5
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
Damage_reduce_based_on_debuff:
1=4,6 100=4,6
TwoHandedDouble=1
Damage_reduce_based_on_warp_heat:
1=1,1 100=1,1
Damage_reduce_in_Green_suppression:
1=8,12 100=8,12
PriorityGroup=bonus_fix
Deflect_bonus_after_shield_block:
1=0.05,0.1 100=0.05,0.1
Double_suppression_damage_on_crit:
1=0.5,0.5 100=0.5,0.5
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
Enemy_get_Death_Mark_on_struck:
1=1,1 100=1,1
Enemy_get_Needler_Toxin_on_struck:
1=1,1 100=1,1
Enrage_on_Inferno:
1=1,1 100=1,1
First_attack_bonus_in_surprise:
1=1,2 100=1,2
TwoHandedDouble=1
Fix_inferno_on_critical_hit_taken:
1=1,1 100=1,1
Godlike_All_resist_in_Exposed:
1=10,16 100=10,16
PriorityGroup=bonus_fix
Godlike_Assassin_dodge_cheat_in_threat:
1=0.05,0.15 100=0.05,0.15
Godlike_Berserk_from_large_damage:
1=1,3 100=1,3
Godlike_Berserk_from_Massacre:
1=2,5 100=2,5
Godlike_Berserk_in_Exposed:
1=2,5 100=2,5
Godlike_Bleed_damage:
1=0.25,0.5 20=0.3,0.6 40=0.45,0.85 60=0.65,1.1 80=0.9,1.4 100=1.2,1.8
PriorityGroup=bonus_multiplier
Godlike_Bleed_damage_against_Poisoned:
1=0.25,0.5 20=0.296004600460046,0.56000600060006 40=0.434018401840184,0.74002400240024 60=0.664041404140414,1.04005400540054 80=0.9860736073607359,1.46009600960096 100=1.4,2
PriorityGroup=bonus_multiplier
Godlike_Bleed_duration_dot_long:
1=0.1,0.3 100=0.1,0.3
PriorityGroup=bonus_fix
Godlike_Bleed_duration_sec:
1=1,3 100=1,3
PriorityGroup=bonus_fix
Godlike_Bleed_on_Crit:
1=0.3,0.5 100=0.3,0.5
Godlike_Bleeding_damage_per_Physical_vulnerability:
1=0.1,0.2 100=0.1,0.2
Godlike_Bleeding_on_Physical_Hit:
1=0.1,0.2 100=0.1,0.2
Godlike_Bonus_Enraged_limit:
1=2,4 100=2,4
Godlike_Burn_damage:
1=0.25,0.5 20=0.3,0.6 40=0.45,0.85 60=0.65,1.1 80=0.9,1.4 100=1.2,1.8
PriorityGroup=bonus_multiplier
Godlike_Burn_damage_per_Heat_vulnerability:
1=0.1,0.2 100=0.1,0.2
Godlike_Burn_duration:
1=1,3 100=1,3
PriorityGroup=bonus_fix
Godlike_Burn_on_Crit:
1=0.3,0.5 100=0.3,0.5
Godlike_Burn_on_Heat_Hit:
1=0.1,0.2 100=0.1,0.2
Godlike_Chance_to_keep_Enraged:
1=0.2,0.4 100=0.2,0.4
Godlike_Convert_Dmg_To_Fire:
1=0.25,0.25 100=0.25,0.25
PriorityGroup=bonus_fix
Godlike_Cooldown_in_Berserk:
1=-0.08,-0.15 100=-0.08,-0.15
Godlike_Cooldown_in_threat:
1=-0.05,-0.15 100=-0.05,-0.15
Godlike_Crit_Chance_after_Struck:
1=0.1,0.1 100=0.1,0.1
Godlike_Crit_Chance_Crit_Strength_per_Berserk:
1=2,4 100=2,4
Godlike_Crit_Chance_from_Reserve:
1=0.05,0.15 100=0.05,0.15
PriorityGroup=bonus_fix
Godlike_Crit_Chance_per_Enraged:
1=0.02,0.04 100=0.02,0.04
PriorityGroup=bonus_fix
Godlike_Crit_Strength_per_Enraged:
1=2,4 100=2,4
PriorityGroup=bonus_fix
Godlike_Critical_damage_bonus:
1=0.2,0.4 100=0.2,0.4
PriorityGroup=bonus_fix
Godlike_Damage_after_Struck:
1=0.15,0.25 100=0.15,0.25
Godlike_Damage_after_summon:
1=0.1,0.2 100=0.1,0.2
Godlike_Damage_against_Afraid:
1=0.2,0.3 100=0.2,0.3
PriorityGroup=bonus_fix
Godlike_Damage_against_Bleeding:
1=0.2,0.3 100=0.2,0.3
PriorityGroup=bonus_fix
Godlike_Damage_against_Blinded:
1=0.2,0.3 100=0.2,0.3
PriorityGroup=bonus_fix
Godlike_Damage_against_Burning:
1=0.2,0.3 100=0.2,0.3
PriorityGroup=bonus_fix
Godlike_Damage_against_per_Vulnerability:
1=0.03,0.05 100=0.03,0.05
Godlike_Damage_against_Poisoned:
1=0.2,0.3 100=0.2,0.3
PriorityGroup=bonus_fix
Godlike_Damage_against_Shocked_Slowed:
1=0.2,0.3 100=0.2,0.3
PriorityGroup=bonus_fix
Godlike_Damage_against_Stunned:
1=0.2,0.3 100=0.2,0.3
PriorityGroup=bonus_fix
Godlike_Damage_for_Afraid:
1=-0.1,-0.2 100=-0.1,-0.2
Godlike_Damage_for_aimed_in_Focused:
1=0.4,0.6 100=0.4,0.6
PriorityGroup=bonus_multiplier
Godlike_Damage_for_summoned:
1=0.2,0.3 100=0.2,0.3
PriorityGroup=base_fix
Godlike_Damage_from_reserve:
1=0.2,0.3 100=0.2,0.3
PriorityGroup=bonus_fix
Godlike_Damage_in_Enraged:
1=0.2,0.3 100=0.2,0.3
PriorityGroup=bonus_multiplier
Godlike_Damage_in_Exposed:
1=0.2,0.3 100=0.2,0.3
PriorityGroup=bonus_multiplier
Godlike_Damage_in_Focused:
1=0.2,0.3 100=0.2,0.3
PriorityGroup=bonus_multiplier
Godlike_Damage_in_green:
1=0.15,0.25 100=0.15,0.25
PriorityGroup=bonus_multiplier
Godlike_Damage_in_threat:
1=0.15,0.25 100=0.15,0.25
PriorityGroup=bonus_multiplier
Godlike_Damage_on_Shield_Lost:
1=0.3,0.6 100=0.3,0.6
Godlike_Damage_per_Berserk:
1=0.04,0.06 100=0.04,0.06
PriorityGroup=bonus_multiplier
Godlike_Damage_per_Enraged:
1=0.04,0.06 100=0.04,0.06
PriorityGroup=bonus_multiplier
Godlike_Damage_per_Enraged_special:
1=0.06,0.1 100=0.06,0.1
Godlike_Damage_per_Minion_in_Big_Aura:
1=0.03,0.05 100=0.03,0.05
PriorityGroup=bonus_multiplier
Godlike_Damage_reduce_in_Berserk:
1=8,12 100=8,12
PriorityGroup=bonus_fix
Godlike_Damage_reduce_in_Exposed:
1=2,4 100=2,4
PriorityGroup=bonus_fix
Godlike_Damage_reduce_in_threat:
1=8,12 100=8,12
PriorityGroup=bonus_fix
Godlike_Damage_reduce_on_Big_Struck:
1=10,20 100=10,20
Godlike_Damage_reduce_per_Kastellan_robot:
1=3,5 100=3,5
PriorityGroup=bonus_fix
Godlike_Damage_reduce_per_Minion:
1=0.5,1 100=0.5,1
PriorityGroup=bonus_fix
Godlike_Damage_reflect_on_Shield_Struck:
1=0.3,0.4 20=0.4440958838382615,0.592127845117682 40=0.5058921648194763,0.6745228864259685 60=0.5533188839041157,0.7377585118721544 80=0.593304415277366,0.7910725537031547 100=0.6,0.8
Godlike_Datapool_per_kill:
1=1,2 100=1,2
PriorityGroup=bonus_fix
Godlike_Datapool_per_kill_on_high_reserve:
1=1,3 100=1,3
Godlike_Debuff_duration_in_Exposed:
1=-0.3,-0.6 100=-0.3,-0.6
Godlike_Debuff_duration_in_Focused:
1=-0.3,-0.6 100=-0.3,-0.6
Godlike_Dodge_in_red:
1=0.08,0.12 100=0.08,0.12
PriorityGroup=bonus_fix
Godlike_Dot_Bleed_in_Berserk_special:
1=0.4,0.6 100=0.4,0.6
Godlike_Enraged_on_Crit:
1=1,1 100=1,1
Godlike_Enraged_on_kill:
1=0.5,1 100=0.5,1
Godlike_Enraged_on_struck:
1=0.1,0.2 100=0.1,0.2
Godlike_Execution_buff_in_Focused:
1=40,60 100=40,60
Godlike_Exposed_bonus:
1=0.1,0.1 100=0.1,0.1
PriorityGroup=bonus_fix
Godlike_Fear_Aura_in_Enraged:
1=1,1 100=1,1
Godlike_Fear_duration:
1=1,3 100=1,3
PriorityGroup=bonus_fix
Godlike_Fear_on_Hit_in_Focused:
1=0.2,0.4 100=0.2,0.4
Godlike_Fear_on_Kill_in_Berserk:
1=0.2,0.4 100=0.2,0.4
Godlike_Focused_in_green:
1=1,1 100=1,1
Godlike_Focused_in_High_HP:
1=80,90 100=80,90
Godlike_Focused_on_Crit_Kill:
1=3,5 100=3,5
Godlike_Focused_while_channeling:
1=1,1 100=1,1
Godlike_Heal_for_everyone_on_crit:
1=0.005,0.01 100=0.005,0.01
Godlike_Heal_on_Crit:
1=30,60 100=30,60
Godlike_Heal_on_Minion_death:
1=3,5 100=3,5
Godlike_Heal_on_Shield_Struck:
1=0.3,0.6 100=0.3,0.6
Godlike_Heat_Vulnerability_efficiency:
1=0.25,0.25 100=0.25,0.25
Godlike_Heat_Vulnerability_on_Burn:
1=1,1 100=1,1
Godlike_HP_on_minion_kill:
1=100,150 100=100,150
Godlike_Hp_per_hit_for_everyone:
1=15,30 100=15,30
Godlike_HP_per_hit_in_Exposed:
1=20,30 20=20.334252148214567,30.557086913690945 40=21.084179585086105,31.806965975143505 60=22.766715250381804,34.61119208396968 80=26.541648831691735,40.90274805281956 100=35,55
PriorityGroup=bonus_fix
Godlike_HP_per_hit_per_Berserk:
1=4,8 20=4.089133906190551,8.267401718571653 40=4.289114556022961,8.867343668068882 60=4.737790733435148,10.213372200305443 80=5.744439688451129,13.233319065353388 100=8,20
PriorityGroup=bonus_fix
Godlike_HP_per_hit_per_Enraged:
1=4,8 20=4.089133906190551,8.267401718571653 40=4.289114556022961,8.867343668068882 60=4.737790733435148,10.213372200305443 80=5.744439688451129,13.233319065353388 100=8,20
PriorityGroup=bonus_fix
Godlike_HP_regen_per_Active_vulnerability:
1=3,5 20=3.0222834765476376,5.111417382738189 40=3.07227863900574,5.361393195028701 60=3.184447683358787,5.922238416793935 80=3.436109922112782,7.1805496105639115 100=4,10
Godlike_HP_regen_per_Berserk:
1=4,8 20=4.089133906190551,8.267401718571653 40=4.289114556022961,8.867343668068882 60=4.737790733435148,10.213372200305443 80=5.744439688451129,13.233319065353388 100=8,20
PriorityGroup=bonus_fix
Godlike_HP_regen_percent_special:
1=0.02,0.04 100=0.02,0.04
PriorityGroup=bonus_fix
Godlike_HP_Suppression_on_Kill_in_Berserk:
1=20,30 20=20.668504296429134,32.116930272025584 40=22.168359170172206,36.86647070554532 60=25.533430500763608,47.52252991908476 80=33.08329766338347,71.43044260071431 100=50,125
Godlike_Inoculator_duration_while_Shielded:
1=0.3,0.5 100=0.3,0.5
Godlike_Invulnerability_on_Big_Struck:
1=30,20 100=30,20
Godlike_Invulnerability_on_kill_in_Exposed:
1=0.1,0.2 100=0.1,0.2
Godlike_Knockback_on_hit_against_Afraid:
1=0.4,0.6 100=0.4,0.6
Godlike_Lower_suppression_damage_on_only_Shield_Struck:
1=30,60 100=30,60
PriorityGroup=bonus_fix
Godlike_Minion_damage_on_kill:
1=0.03,0.05 100=0.03,0.05
Godlike_Miss_chance_for_Afraid:
1=0.05,0.1 100=0.05,0.1
Godlike_Miss_Chance_for_Shock:
1=0.05,0.1 100=0.05,0.1
Godlike_Movement_HP_regen_buff_on_Big_Struck:
1=0.2,0.3 100=0.2,0.3
Godlike_Movement_speed_in_Berserk:
1=0.1,0.2 100=0.1,0.2
PriorityGroup=bonus_multiplier
Godlike_Movement_speed_in_Focused:
1=0.08,0.16 100=0.08,0.16
PriorityGroup=bonus_multiplier
Godlike_Movement_speed_in_green:
1=0.08,0.16 100=0.08,0.16
PriorityGroup=bonus_multiplier
Godlike_Movement_speed_per_Active_vulnerability:
1=-0.05,-0.1 100=-0.05,-0.1
Godlike_Movement_speed_while_Shielded:
1=0.08,0.16 100=0.08,0.16
PriorityGroup=bonus_multiplier
Godlike_Physical_resist_in_Exposed:
1=4,6 100=4,6
PriorityGroup=bonus_fix
Godlike_Poidon_damage:
1=0.25,0.5 20=0.3,0.6 40=0.45,0.85 60=0.65,1.1 80=0.9,1.4 100=1.2,1.8
PriorityGroup=bonus_multiplier
Godlike_Poison_damage_against_Bleeding:
1=0.25,0.5 20=0.296004600460046,0.56000600060006 40=0.434018401840184,0.74002400240024 60=0.664041404140414,1.04005400540054 80=0.9860736073607359,1.46009600960096 100=1.4,2
PriorityGroup=bonus_multiplier
Godlike_Poison_damage_per_Physical_vulnerability:
1=0.1,0.2 100=0.1,0.2
Godlike_Poison_duration_dot_long:
1=0.1,0.3 100=0.1,0.3
PriorityGroup=bonus_fix
Godlike_Poison_on_Crit:
1=0.3,0.5 100=0.3,0.5
Godlike_Poison_on_Physical_Hit:
1=0.1,0.2 100=0.1,0.2
Godlike_Ranged_damage_per_Turret:
1=0.1,0.15 100=0.1,0.15
PriorityGroup=bonus_multiplier
Godlike_Reserve:
1=-0.1,-0.15 100=-0.1,-0.15
PriorityGroup=bonus_fix
Godlike_Resist_equalizer_in_Berserk:
1=1,1 100=1,1
Godlike_Resource_cost_in_Focused:
1=-0.1,-0.3 100=-0.1,-0.3
PriorityGroup=bonus_multiplier
Godlike_Shield_HP_max:
1=0.15,0.25 100=0.35,0.45
PriorityGroup=bonus_multiplier
Godlike_Shield_HP_per_kill:
1=50,80 20=50.668504296429134,82.67401718571654 40=52.16835917017221,88.67343668068882 60=55.53343050076361,102.13372200305443 80=63.08329766338347,132.33319065353388 100=80,200
PriorityGroup=bonus_fix
Godlike_Shield_HP_per_resource:
1=20,30 20=20.724624055787533,31.0869360836813 40=22.12181444344231,33.18272166516347 60=24.815819650367562,37.223729475551345 80=30.010290009645185,45.01543501446778 100=40,60
PriorityGroup=bonus_fix
Godlike_Shock_Aura_in_Enraged:
1=1,1 100=1,1
Godlike_Shock_on_Bleeding:
1=0.2,0.3 100=0.2,0.3
Godlike_Shock_on_Burn:
1=0.3,0.3 100=0.3,0.3
Godlike_Shock_on_Crit:
1=0.2,0.3 100=0.2,0.3
Godlike_Shock_on_Hit:
1=0.08,0.16 100=0.08,0.16
Godlike_Shock_on_hit_against_Vulnerable:
1=0.2,0.3 100=0.2,0.3
Godlike_Shock_on_Hit_in_Enraged:
1=0.3,0.6 100=0.3,0.6
Godlike_Shock_on_Poison:
1=0.2,0.3 100=0.2,0.3
Godlike_Shock_on_Stun:
1=0.3,0.5 100=0.3,0.5
Godlike_Slow_on_Bleeding:
1=0.2,0.3 100=0.2,0.3
Godlike_Slow_on_Blind:
1=0.3,0.5 100=0.3,0.5
Godlike_Slow_on_Burn:
1=0.2,0.3 100=0.2,0.3
Godlike_Slow_on_Hit:
1=0.08,0.16 100=0.08,0.16
Godlike_Slow_on_Hit_in_Enraged:
1=0.3,0.6 100=0.3,0.6
Godlike_Slow_on_Poison:
1=0.2,0.3 100=0.2,0.3
Godlike_Slow_Shock_duration:
1=1,3 100=1,3
PriorityGroup=bonus_fix
Godlike_Summon_cost_on_kill:
1=-0.3,-0.5 100=-0.3,-0.5
Godlike_Suppression_damage_against_Afraid:
1=0.2,0.4 100=0.2,0.4
PriorityGroup=bonus_fix
Godlike_Suppression_damage_against_Bleeding:
1=0.2,0.4 100=0.2,0.4
PriorityGroup=bonus_fix
Godlike_Suppression_damage_against_Blinded:
1=0.2,0.4 100=0.2,0.4
PriorityGroup=bonus_fix
Godlike_Suppression_damage_against_Burning:
1=0.2,0.4 100=0.2,0.4
PriorityGroup=bonus_fix
Godlike_Suppression_damage_against_Poisoned:
1=0.2,0.4 100=0.2,0.4
PriorityGroup=bonus_fix
Godlike_Suppression_damage_against_Slow_Shock:
1=0.2,0.4 100=0.2,0.4
PriorityGroup=bonus_fix
Godlike_Suppression_damage_in_Enraged:
1=0.2,0.4 100=0.2,0.4
PriorityGroup=bonus_multiplier
Godlike_Suppression_damage_per_Berserk:
1=0.04,0.06 100=0.04,0.06
PriorityGroup=bonus_multiplier
Godlike_Suppression_Heal_on_Crit:
1=40,60 100=40,60
Godlike_Suppression_Heal_on_Shield_Struck:
1=0.25,0.5 100=0.25,0.5
Godlike_Suppression_per_hit_in_red:
1=40,60 100=40,60
PriorityGroup=bonus_fix
Godlike_Suppression_per_kill:
1=80,120 100=80,120
PriorityGroup=base_fix
Godlike_Suppression_per_kill_in_yellow:
1=100,200 100=100,200
PriorityGroup=bonus_fix
Godlike_Suppression_regen_in_cover:
1=0.5,1 20=0.54000400040004,1.08000800080008 40=0.6600160016001599,1.3200320032003199 60=0.86003600360036,1.72007200720072 80=1.14006400640064,2.28012801280128 100=1.5,3
PriorityGroup=bonus_multiplier
Godlike_Suppression_regen_in_Exposed:
1=1,2 100=1,2
PriorityGroup=bonus_multiplier
Godlike_Suppression_regen_in_yellow:
1=0.3,0.5 20=0.312001200120012,0.52000200020002 40=0.348004800480048,0.58000800080008 60=0.408010801080108,0.68001800180018 80=0.492019201920192,0.82003200320032 100=0.6,1
PriorityGroup=bonus_multiplier
Godlike_Vulnerability_duration:
1=1,2 100=1,2
PriorityGroup=bonus_fix
Godlike_Vulnerability_on_Crit:
1=1,1 100=1,1
Godlike_Vulnerability_on_debuff:
1=0.2,0.4 100=0.2,0.4
Godlike_Vulnerability_on_hit:
1=0.2,0.3 100=0.2,0.3
Godlike_Warp_Heat_reduction_in_threat:
1=1,2 100=1,2
Godlike_Xp_Bonus:
1=0.5,0.5 100=0.5,0.5
PriorityGroup=bonus_multiplier
Halved_heat_resist:
1=0.5,0.5 100=0.5,0.5
Heal_on_Crit:
1=0.04,0.08 100=0.04,0.08
TwoHandedDouble=1
Heal_on_deadly_strikes:
1=0.5,0.5 100=0.5,0.5
TwoHandedDouble=1
Heal_on_kill_daemon:
1=0.05,0.08 100=0.05,0.08
TwoHandedDouble=1
Hp_and_suppress_gain_per_zeal_spent:
1=0.02,0.02 100=0.02,0.02
Hp_regen_based_on_adrenalin:
1=0.33,0.33 100=0.33,0.33
Hp_regen_from_missing_hp:
1=1,1 100=1,1
PriorityGroup=bonus_fix
HP_regen_in_execution_bonus:
1=150,200 20=152.22834765476378,203.34252148214566 40=157.22786390057402,210.84179585086105 60=168.4447683358787,227.66715250381804 80=193.61099221127824,265.41648831691737 100=250,350
PriorityGroup=bonus_fix
Minion_chance_to_burn_on_hit:
1=0.15,0.15 100=0.15,0.15
Minion_Damage_Module_Combustor_GL:
1=0.01,0.05 20=0.05,0.09 40=0.09,0.18 60=0.15,0.26 80=0.22,0.35 100=0.33,0.45
PriorityGroup=bonus_multiplier
Minion_Damage_Module_Kastellan_GL:
1=0.01,0.05 20=0.05,0.09 40=0.09,0.18 60=0.15,0.26 80=0.22,0.38 100=0.35,0.45
PriorityGroup=bonus_multiplier
Minion_Damage_Module_Kataphron_Destroyer_GL:
1=0.01,0.05 20=0.05,0.09 40=0.09,0.18 60=0.15,0.26 80=0.22,0.35 100=0.33,0.45
PriorityGroup=bonus_multiplier
Minion_Damage_Module_Kataphron_Vanguard_GL:
1=0.01,0.05 20=0.05,0.09 40=0.09,0.18 60=0.15,0.26 80=0.22,0.35 100=0.33,0.45
PriorityGroup=bonus_multiplier
Minion_Damage_Module_Tarantula_GL:
1=0.01,0.05 20=0.05,0.09 40=0.09,0.18 60=0.15,0.26 80=0.22,0.35 100=0.33,0.45
PriorityGroup=bonus_multiplier
Minion_Damage_Module_Vivisector_GL:
1=0.01,0.05 20=0.05,0.09 40=0.09,0.18 60=0.15,0.26 80=0.22,0.35 100=0.33,0.45
PriorityGroup=bonus_multiplier
Minion_HP_Module_Combustor_GL:
1=50,100 60=90,155 80=160,235 100=250,300
PriorityGroup=bonus_fix
Minion_HP_Module_Kastellan_GL:
1=100,160 20=100,280 40=180,400 60=300,550 80=450,700 100=600,950
PriorityGroup=bonus_fix
Minion_HP_Module_Kataphron_Destroyer_GL:
1=100,120 60=245,340 80=370,500 100=550,675
PriorityGroup=bonus_fix
Minion_HP_Module_Kataphron_Vanguard_GL:
1=100,120 60=245,420 80=370,575 100=500,800
PriorityGroup=bonus_fix
Minion_HP_Module_Tarantula_GL:
1=100,120 60=245,340 80=370,500 100=550,675
PriorityGroup=bonus_fix
Minion_HP_Module_Vivisector_GL:
1=50,100 60=90,155 80=160,235 100=250,300
PriorityGroup=bonus_fix
MinionGodlike_Area_damage_after_10_kills:
1=0.5,0.5 100=0.5,0.5
MinionGodlike_Area_large_damage_on_deadly_strike:
1=1,1 100=1,1
MinionGodlike_Bleed_on_Hit:
1=0.05,0.1 100=0.2,0.5
MinionGodlike_chance_knockback_and_slow_on_hit:
1=0.05,0.1 100=0.2,0.5
MinionGodlike_Chance_to_cast_Fabricator_scatter_field_on_struck:
1=0.05,0.1 100=0.2,0.5
MinionGodlike_chance_to_enemies_explode:
1=0.05,0.1 100=0.2,0.5
MinionGodlike_Chance_to_lightning_bolt_in_area:
1=0.05,0.1 100=0.2,0.5
MinionGodlike_Damage:
1=0.1,0.15 100=0.1,0.15
PriorityGroup=bonus_multiplier
MinionGodlike_Damage_based_on_missing_hp:
1=0.3,0.4 100=0.8,1.5
PriorityGroup=bonus_fix
MinionGodlike_Damage_bonus_based_on_debuff:
1=0.05,0.1 100=0.1,0.3
MinionGodlike_Damage_from_reserve:
1=0.05,0.1 100=0.05,0.1
MinionGodlike_Damage_on_Low_HP:
1=0.05,0.1 100=0.4,1
PriorityGroup=bonus_multiplier
MinionGodlike_Damage_per_Minion_in_Big_Aura:
1=0.01,0.02 100=0.03,0.08
PriorityGroup=bonus_multiplier
MinionGodlike_Datapool_per_kill:
1=1,2 100=1,2
PriorityGroup=bonus_fix
MinionGodlike_Halucination_On_Hit:
1=0.05,0.1 100=0.2,0.5
MinionGodlike_Heat_resist:
1=20,50 100=20,50
PriorityGroup=bonus_fix
MinionGodlike_Hp_from_reserve:
1=0.05,0.1 100=0.05,0.1
MinionGodlike_Knockback_immunity:
1=1,1 100=1,1
MinionGodlike_Physical_resist:
1=20,50 100=20,50
PriorityGroup=bonus_fix
MinionGodlike_Poison_DoT_On_Hit:
1=0.05,0.1 100=0.2,0.5
MinionGodlike_Shock_on_Hit:
1=0.05,0.1 100=0.2,0.5
MinionGodlike_Shock_on_Hit_Taken:
1=0.05,0.1 100=0.2,0.5
MinionGodlike_Slow_immunity:
1=1,1 100=1,1
MinionGodlike_Slow_on_Kill:
1=0.05,0.1 100=0.2,0.5
MinionGodlike_Stun_immunity:
1=1,1 100=1,1
More_rockets_demolition_armor:
1=1,1 100=1,1
More_warp_damage_on_low_life:
1=0.2,0.3 100=0.2,0.3
PriorityGroup=bonus_multiplier
TwoHandedDouble=1
Movement_bonus_if_no_damage_received:
1=0.1,0.15 100=0.1,0.15
PriorityGroup=bonus_multiplier
Movement_speed_after_spell_cast:
1=0.15,0.25 100=0.15,0.25
Nova_after_deflect:
1=0.08,0.12 100=0.08,0.12
Reflect_damage_based_on_missing_hp:
1=0.4,0.6 100=0.4,0.6
Reflect_damage_based_on_warp_heat:
1=0.33,0.33 100=0.33,0.33
PriorityGroup=bonus_fix
Reflect_deflected_damage:
1=0.15,0.25 100=0.15,0.25
Relic_in_Exposed:
1=1,1 100=1,1
PriorityGroup=bonus_multiplier
Reverse_damage_based_on_warp_heat:
1=0.1,0.1 100=0.1,0.1
PriorityGroup=bonus_fix
Rosarius_force_field_on_Crit:
1=0.02,0.03 100=0.02,0.03
TwoHandedDouble=1
Shield_HP_per_kill:
1=15,30 20=15.557086913690943,31.114173827381887 40=16.806965975143505,33.61393195028701 60=19.611192083969677,39.22238416793935 80=25.902748052819558,51.805496105639115 100=40,80
PriorityGroup=bonus_fix
TwoHandedDouble=1
Shock_enemies_on_struck:
1=1,1 100=1,1
Shock_on_Crit:
1=1,1 100=1,1
Shock_small_aura_on_kill:
1=1,1 100=1,1
Skill1_cost_reduction:
1=-0.4,-0.6 100=-0.4,-0.6
PriorityGroup=bonus_multiplier
skull_event_enchant_fake:
1=1,1 100=1,1
Slow_on_Crit:
1=1,1 100=1,1
Sniper_shot_gain_dot_poison:
1=1,1 100=1,1
Special_hp_and_suppression_regen:
1=120,180 20=121.78267812381102,184.90236484048032 40=125.78229112045922,195.90130058126286 60=134.75581466870295,220.57849033893314 80=154.88879376902258,275.9441828648121 100=200,400
Stun_in_Yellow:
1=1,1 100=1,1
Suppression_against_Inferno:
1=0.2,0.2 100=0.2,0.2
PriorityGroup=bonus_multiplier
Suppression_gain_and_pain_per_deflect:
1=100,100 100=100,100
Surprise_duration_bonus_after_stealth:
1=1,1 100=1,1
toxin_token_on_hit:
1=-0.03,-0.05 100=-0.03,-0.05
Vulnerability_duration_bonus:
1=2,2 100=2,2
PriorityGroup=bonus_multiplier
Warp_heat_per_sec:
1=-2,-2 100=-2,-2
PriorityGroup=bonus_fix
Warp_heat_reduction_bonus:
1=-2,-2 100=-2,-2
TwoHandedDouble=1
Zeal_on_Crit:
1=1,1 100=1,1
Zeal_per_kill:
1=1,1 100=1,1
morality main enchants:
Blessed_Armour_Blind_Plus_Dodge_on_Struck:
1=0.05,0.1 100=0.05,0.1
Blessed_Armour_Damage_per_Enemy:
1=1,2 100=1,2
Blessed_Armour_DoT_immunity:
1=0.05,0.1 100=0.05,0.1
Blessed_Armour_DR_nocap:
1=5,5 100=5,5
PriorityGroup=bonus_fix
Blessed_Armour_HP_on_Kill_specific:
1=100,100 100=100,100
Blessed_Armour_HP_regen_Cheat:
1=1,1 100=1,1
Blessed_Armour_Invulnerability_on_Kill:
1=1,1 100=1,1
Blessed_Armour_Low_Warp_Damage:
1=0.5,0.5 100=0.5,0.5
PriorityGroup=bonus_multiplier
Blessed_Armour_Shock_on_Struck:
1=0.05,0.1 100=0.05,0.1
Blessed_Armour_Warp_tenth:
1=0.1,0.1 100=0.1,0.1
PriorityGroup=bonus_fix
Blessed_Weapon_Blind_on_Kill:
1=1,1 100=1,1
Blessed_Weapon_Crit_Chance_nocap:
1=1,1 100=1,1
Blessed_Weapon_Damage_Against_Crowd:
1=1,1 100=1,1
Blessed_Weapon_Damage_Against_Demons:
1=0.4,0.8 100=0.4,0.8
Blessed_Weapon_Damage_Against_Types:
1=1,1 100=1,1
Blessed_Weapon_Heat_and_Burn:
1=0.2,0.5 100=0.2,0.5
Blessed_Weapon_Instagib:
1=1,1 100=1,1
Blessed_Weapon_Low_HP_Buff:
1=1,1 100=1,1
Blessed_Weapon_Shock_on_Kill:
1=0.5,0.5 100=0.5,0.5
Blessed_Weapon_Surprise_Buff:
1=1,1 100=1,1
Demonic_Armour_Buff_from_Warp:
1=1,1 100=1,1
Demonic_Armour_Damage_after_stuck:
1=1,1 100=1,1
Demonic_Armour_Damage_from_Bleed_DoT:
1=1,1 100=1,1
Demonic_Armour_Dodge_on_Dodge:
1=1,1 100=1,1
Demonic_Armour_Flee_on_Death:
1=1,1 100=1,1
Demonic_Armour_Heal_from_Poison_DoT:
1=1,1 100=1,1
Demonic_Armour_HP_Regen:
1=1,1 100=1,1
PriorityGroup=bonus_fix
Demonic_Armour_Low_HP_DR:
1=10,10 100=10,10
PriorityGroup=bonus_fix
Demonic_Armour_Stealth_cheat:
1=1,1 100=1,1
Demonic_Weapon_Bleed_DoT_On_Hit:
1=0.2,0.5 100=0.2,0.5
Demonic_Weapon_Buff_on_Multikill:
1=1,1 100=1,1
Demonic_Weapon_Damage_on_Kill:
1=1,1 100=1,1
Demonic_Weapon_Halucination_On_Hit:
1=0.1,0.3 100=0.1,0.3
Demonic_Weapon_Poison_DoT_On_Hit:
1=0.1,0.3 100=0.1,0.3
Demonic_Weapon_Slow_on_Kill:
1=1,1 100=1,1
Demonic_Weapon_Spawn_Nurgling_On_Kill:
1=0.1,0.3 100=0.1,0.3
Demonic_Weapon_Temporary_Cellrot_On_Hit:
1=1,1 100=1,1
Demonic_Weapon_Warp_damage:
1=1,1 100=1,1
Demonic_Weapon_Warpheat_level_damage:
1=1,1 100=1,1