Workflow - GlowPuff/JiMEditor GitHub Wiki
Below is a general workflow you can follow when creating your Scenarios. To help keep track of components, you should give descriptive names to everything you add. It's also recommended that you work through one Chapter at a time, setting up all Events and Triggers that Chapter will be using, and wiring them together as needed.
Edit Scenario Settings
- Change the Title
- Add/Remove Threat thresholds
- Set the First Objective (optional)
- Edit the Introduction Text
- Edit the Resolution Text
Add/Edit Objectives
- A new Scenario project starts with a Default Objective created for you
- Use the creation buttons to add more Objectives you'll need to tell your story
- Edit your Objectives - Name, Reminder Text, Summary
- Create/Set the Trigger that, when fired, will mark this Objective as "completed"
- (Optional) Create/Assign a Trigger the Objective will fire when complete
The Start Tile Block
- Every Scenario has to have at least 1 Tile Block to start on, and it's created for you when you begin a new Scenario
- The Start Tile Block is special in that most of the general Tile Block Properties don't apply to it
Add Events
- Use the creation buttons to add Events
- Edit the Flavor and Event Text
- Change tabs in the window and edit the specific properties of the Event
- Wire up any Triggers as needed
- If an Event is going to have a Person/Search/Threat/Darkness Token assigned to it on the gameboard, be sure to check it as a Token Interaction
Add Tiles
- Use the Tile Editor to add/remove/position tiles in the Chapter
- Choose one tile in the Start Tile Block to be the player start tile and CHECK its Is Starting Tile option
Assign Tokens
- Access the Token Editor in the Tile Editor by either double clicking a tile or selecting a tile and clicking Token Editor
- Add and position Tokens within the tile - they will be colored gray until assigned an Event
- Assign the Events you created and checked as Token Interactions to the Tokens
- The Token will change color depending on the Token Type you gave it
Rinse and Repeat
- Add more Tile Blocks and go through this process again until your story is told
- Don't forget to set up Triggers and assign them to activate these Tile Blocks (Triggered By setting)
- Give new Tile Blocks optional Flavor Text that is shown when any tile in the Block is initially explored
End The Scenario
- Don't forget to set up a Trigger that fires the Resolution Text and ends your Scenario
Save Your Journey
- Don't forget to save your project!