Triggers (Campaign Trigger) - GlowPuff/JiMEditor GitHub Wiki

A Campaign Trigger is a special Trigger that is only useable from within Scenarios that are part of a Campaign. After it's created in the Campaign Manager (see below), it becomes available to every Scenario in the Campaign.

A Campaign Trigger fires like normal, except its value also carries over into future Scenarios in the Campaign. Another Scenario can read the result (True/False) of a previously fired (or un-fired) Campaign Trigger. In this way, a Scenario can react to players' actions from a previous Scenario.

A normal Scenario Trigger cannot be made into a Campaign Trigger from within the Scenario's Trigger Editor. Likewise, a Campaign Trigger can't be modified from within the Scenario's normal Trigger Editor. The checkbox is only a helpful indicator to let you know it's a Campaign Trigger.

What If A Scenario Is Replayed?

Replaying a Scenario does not "undo" any Campaign Triggers that had previously been activated by the Scenario. Previously activated Campaign Triggers are set/activated in a Scenario after the Scenario loads, regardless of whether it's being Replayed or played for the first time. If a Scenario is Replayed in the Companion App, any Campaign Triggers that had previously been activated by the Scenario will already be activated during the Replay, even if the players don't trigger them again during the Replay.

To avoid edge cases where Replayed Scenarios need to react to a Campaign Trigger that has potentially already been activated during a previous play-through, all Campaign Triggers are also Multi-Triggers, allowing them to trigger again during the Replay.

How Do I Create A Campaign Trigger?

Campaign Triggers are created and removed from within the Campaign Manager.

All Campaign Triggers are available in the Scenario Editor to all Scenarios that are included in the Campaign.