Tile Editor - GlowPuff/JiMEditor GitHub Wiki

The Tile Editor is where you add and arrange tiles that will appear in the Chapter.

To access the Tile Editor, click the Tile Editor button in a Chapter block in the main app window. You can also access the Tile Editor from within the Tile Block properties window by clicking the Tile Editor button there.

To add a tile, select a tile to add in the top dropdown menu, then click the green + button. Or, you can use the Tile Gallery to visually peruse all the tiles available and select which ones to add, along with which Side.

The Use Tile Graphics option will show tiles using actual game graphics instead of a solid color. This is useful when you want to line up terrain features with adjacent tiles.

Selected tiles are outlined in red. Information for selected tiles appears in the right-hand sidebar. To remove a tile, select it by clicking it in the editor or selecting it in the Tiles In Chapter dropdown menu, then click the X button or press the Delete key on the keyboard.

Use the mouse to click and drag tiles around. Use the page up/down keys to rotate. Tiles will snap into place.

In the tile properties sidebar, select A or B to determine which Side of the tile will be used.

Optionally set a Trigger to fire when the selected tile is Explored.

If the selected tile will be the player starting tile for the Scenario, CHECK Is Starting Tile. This is only relevant for tiles in the Start Chapter.

To visit the Token Editor for the selected tile, double click it or select it and click Token Editor.