Events (Stat Test) - GlowPuff/JiMEditor GitHub Wiki

The Stat Test Event is used to test an Attribute (Might, Agility, Spirit, Wisdom, Wit) of the Hero the player is playing as. Two buttons labeled Pass and Fail are presented to the player in the companion app, which can be used to input the result of the test.

Indicate which Attribute will be tested by selecting a Test Attribute. Optionally choose a second Attribute that may instead be used in the Test by selecting an Alternate Test Attribute.

If Progressive is CHECKED, the Stat Test can be attempted any number of times where the value of each attempt is ADDED to the previous attempt's value. When the Success Value is finally reached, the Event is considered a Success. Progressive tests cannot be failed.

If a Progressive Test is also CHECKED Simple Pass, the test can still be attempted any number of times without failure, but the values input by the player are not added up between attempts. Simple Pass tests must be successful on a single attempt.

The Success Value is the threshold that must be reached for the test to be considered a success.

The Pass Text is shown when the test is completed successfully. The Fail Text is shown if the test is failed. Failed Text is NOT available if the test is CHECKED Progressive. The Progressive Text is only available if the test is CHECKED Progressive, and is only shown to the players if the current value of the test is less than the Success Value. Use it to indicate progress towards completing the test.

The Rewards For Success allow you to give rewards, separate from the Rewards on the General Properties page, for a successful test. Likewise, a Threat penalty may be given for failing the Test.

Set Trigger On Pass to fire a Trigger of your choosing after the test is completed successfully.

Set Trigger On Fail to fire a Trigger of your choosing after the test is completed unsuccessfully.