Events (Persistent Event) - GlowPuff/JiMEditor GitHub Wiki

Persistent Events are required to be Token Interaction Events (ie: they have a Token on the board). Their Token stays on the tile even after the Event is activated. They act as a relay and delegate the player's Action to the "real" Event you set below.

Events are normally not persistent. After an Event is activated, its Token is removed from the board. A Persistent Event, on the other hand, stays on the board after it's activated. A Persistent Event doesn't do anything other than forward its activation to another Event that you specify below. Since the Persistent Event's Token stays on the board, it gives the illusion that the delegated Event is persistent.

With the Activate The Event Below setting, you specify the Event that the Persistent Event delegates its Action to. Only Events that are Token Interactions can be selected from the list. The Event you select here will be activated as if it was the one players clicked on and Explored.

Events you assign to a Persistent Event should not be used elsewhere, since the Persistent Event acts on its behalf to activate it.

Normally, when players inspect this Event's Token, the Flavor Text of the delegated Event is shown. After the Alternate Flavor Text Trigger is fired, the Alternate Flavor Text is shown instead - persistently every time.

The Alternate Flavor Text Trigger is the Trigger this Event listens for to know when to start showing the Alternate Flavor Text. When the Trigger you select is fired, the Alternate Flavor Text will be shown when players interact with this Event's Token instead of the Flavor Text of the delegated Event.