Events (Dialog Event) - GlowPuff/JiMEditor GitHub Wiki

Dialog Events present the players with a choice of up to 3 dialog options to choose from. Choosing a dialog option uses an Action in the Companion App. After choosing a dialog option, the players are shown the story text associated with that option.

If you make a Dialog Event a Token Interaction, its Token is removed from the tile after all Dialog Options have been used. If you want its Token to persistently remain on the board, you can CHECK the This Event is persistent checkbox.

With the Persistent option CHECKED, you can specify the Persistent Text. This is the text that will be shown when players interact with the Token, instead of the normal Event Text, after all dialog options have been explored.

Up to 3 Dialog Choices can be presented to players. The Companion App automatically adds a 4th button - Cancel - to allow players to decide not to use an Action on the Event. Leaving a Choice blank will remove that button in the Companion App. For each Choice, you can optionally fire a Trigger. Add Story Text that is displayed when that Choice is explored by players in the Companion App.

Dialog Events do not use Flavor Text since the Event shows the Event Text (or Persistent Text - see above) as soon as its activated, skipping the Flavor Text entirely.