clientSettings.sqf - Global-Conflicts-ArmA/Olsen-Framework-Arma-3 GitHub Wiki

Description

The clientSettings.sqf file contains various different options that effect the client alone.

In order of the file:

View distance

viewDistance = 2500;

This is the view distance of which each connected client can see.

Start safe

enabled = true;
lowered = false;
unloaded = false;

By default "start safe" is enabled. This feature will aim to make weapons safe at mission start, by starting players with magazines not in the weapon and/or at the weapon low position.
Change these to either false or true

Respawn tickets

respawnTickets = 0;

These are the number of respawns per a person.
An example would be, if you set the above number to 2, and the team had 20 tickets in it's "pool", this induviudal client/player can respawn twice, from the team ticket pool. But if there is only 1 ticket left in the team pool, this user will only be able to respawn once either way.

Terrain Grid

forceTerrainGrid = true;

forceTerrainGrid set to true is always recommended. This stop floating terrain objects and also stops terrain not loading correctly which can allow clients to see through terrain objects or ground.

terrainGridValue = 3.125

Setting the terrain grid value is a lower value between 1-50 will increase the quality of the terrain for the player. It is recommended to leave the value as it is to avoid unwanted issues.

Spectator options

Here you will find all the option the spectator are allowed to do.

// Whether all sides can be viewed by spectator
viewAllSides = true;
// Whether AI can be viewed by the spectator (true/false)
viewAI = true;
// Whether Free camera mode is available (true/false)
freeCamera = true;
// Whether 3th Person Perspective camera mode is available (true/false)
thirdPersonCamera = true;
// Whether to show Focus Info stats widget (true/false)
showInfo = true;
// Whether or not to show camera buttons widget (true/false)
showCameraButtons = true;
// Whether to show controls helper widget (true/false)
showControls = true;
// Whether to show header widget (true/false)
showHeader = true;
// Whether to show entities / locations lists (true/false)
showEntitiesList = true;
// Define where the spectator camera starts. (add a marker with the name inside the "")
marker = "";
// Activate showing information about killer
killCam = true;
// Makes screen turn black instantly and mutes all audio when killed
instantDeath = true;