Knock down - Global-Conflicts-ArmA/Olsen-Framework-Arma-3 GitHub Wiki

Description

The knock_down module allows mission makers to give the ability to players so that they can knock down other players with a keypress.

Usage

  1. Go to modules>module.sqf and enable the knock_down module.
  2. Go to modules>knock_down>settings.sqf

In the settings file you find the following lines.

GVAR(KNOCKDOWN_TEAMS) = [blufor];

blufor - This is the side that can use the knock down script. You can have several sides like so = [blufor,opfor,indfor,civilian]

GVAR(KNOCKDOWN_WEAPONS) = ["rhs_weap_akm", "UK3CB_BAF_L85A2_RIS_AFG"];

"rhs_weap_akm", "UK3CB_BAF_L85A2_RIS_AFG" - These are the list of primary weapon classnames that you wish the player to only be able to knock down with. This stop players knocking down without a weapon, or you can leave it blank to allow knock down while unarmed.

GVAR(KNOCKDOWN_REVIVE_ACTION) = true;

true - If set to true, this will allow a players who has been knocked down to be picked up by another player. Choose been true for on or false for off.

GVAR(KNOCKDOWN_KEY) = DIK_F2;

DIK_F2 - This is the key press to knock people down. A full list of DIK codes can be found here.

GVAR(KNOCKDOWN_KEY_SHIFT) = true;

true - whether or not the SHIFT key needs to press in combination with the above KNOCKDOWN_KEY. Use true or false

GVAR(KNOCKDOWN_KEY_CONTROL) = false;

false - whether or not the CTRL key needs to press in combination with the above KNOCKDOWN_KEY. Use true or false

GVAR(KNOCKDOWN_KEY_ALT) = false;

false - whether or not the ALT key needs to press in combination with the above KNOCKDOWN_KEY. Use true or false