Headless AI - Global-Conflicts-ArmA/Olsen-Framework-Arma-3 GitHub Wiki
What is the headless AI module?
The Headless AI module aims to do two things:
- provide a way for offloading AI properly on a headless client machine without the use of the
setOwner
commands, including gathering all info from the spawn objects and recreating them locally on the headless client. - Give the AI extra behaviours/tasks, including enhanced spotting, engagement distances, use of launchers, grenades, and under barrel grenade launchers, as well as a general commander AI that provides objective based reactions and AI behaviour randomization.
How do I use the module?
For a basic use introduction, see this page.
For information about the setInit function, see setInit.
For information about AI tasks and missions, see tasks.
For information about general settings, see main settings.
For information about special settings, see bunker settings, sight aid settings, skill settings.
For information about the AI commander system, see AI Commander.